General discussion about Super Mario Bros. X.
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zioy
- Reznor

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Postby zioy » Fri Oct 31, 2014 7:24 pm
Superiorstar wrote:Joey wrote:To clarify a little bit:
When I first saw DarkMatt's post (taken out of context, of course), I wasn't okay with it. Now, however, I understand the context more; he said "Eat a dick." not to actually be mean, but to fit in with the rest of the thread.
^
Maybe he should of told us in the first place instead of calling me an idiot in a private message.
There's such a thing as a report button, y'know.
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Valentine
- Silver Yoshi Egg

- Posts: 2049
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Postby Valentine » Fri Oct 31, 2014 7:27 pm
okay guys can we just get over this please?
Because i am really interested in the comments to the levels. And i don't want this to be an arguing thread.
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DarkMatt
- Banned
- Posts: 1143
- Joined: Wed Feb 12, 2014 6:03 pm
Postby DarkMatt » Fri Oct 31, 2014 7:33 pm

 -Leo sez: These levels don't look any different than the previous 15. These tiers are stupid. Wake me up when these aren't shitheads being shitheads.
HERE COMES A NEW CHALLENGER:
MercenaryCobra
-A LARPer slash fellow delver who has been banished to live the rest of his days inside a Commodore 64. Has won the punny pal contest 18 times in a row, to the behest of his competition. Found out that the Fire King is neither fun, fair, nor a good sequel. May or may not be any sort of reptile, tip eht fo mottob eht ni eb ton yam ro yam dna. When he teams up with DarkMatt, they can use the ultimate Master Spark.
#60: 
Deep Dark Forest
The bastard who made this: Bj007pro
Gameplay: 1/5
Aesthetics: 1/5
Purposefully Unfun Bonus: 0/5
FINAL SCORE: 0.66
DarkMatt sez:There are like, 10 different ways the level dicks the player over: kicking shells in face, 1 block high tunnels because fuck you, lava lotuses, venus piranha plants, horrible background choice that does not work with the foreground at all, confusing as fuck layout, pipes that SEND YOU BACK, EVERY POWERUP IS HIDDEN, HIDDEN SWITCH BLOCK AS YOU'RE TRYING TO JUMP A SHELL, and I didn't even finish the level! Fuck the turbofag who made this. Literally vile level design.
Cobra sez:You can hear the author saying "Look at all the sprites I have! I don't know where they're from or where they belong, but I CAN PUT THEM IN!"
#59: 
Cake Walk
The bastard who made this: krazybluemonkey
Gameplay: 1/5
Aesthetics: 2/5
Difficulty Bonus: 0/5
FINAL SCORE: 1
DarkMatt sez:This level is boring and I can hold right and run for the entire length of it. Absolutely nothing engages me and the background is a poor choice for the foreground, which looks to be minimalistic at best. It's like this level wants to be the blandest ever. Bland cakes.
Cobra sez:"Oh no! It's the level I made! Thankfully I installed an emergency exit." Also, you finish in the middle of the cake, hungry for actual challenge.
#58: 
Five Trials
The bastard who made this: Antiginger
Gameplay: 1/5
Aesthetics: 2/5
himomimontv Bonus: 0/5
FINAL SCORE: 1
DarkMatt sez:I hope you like BAD IDEAS FOR CHALLENGES THE LEVEL, because this level is nothing but shitty, boring, tedious ideas for "challenges". also funn jokes. I'd really rather play Challenge Castle than this. Oh wait, for all I know, this was based off Challenge Castle.
Cobra sez:I Wanna Be The Guy called. It said it wants its setup for spikes back. On the plus side, my head is spinning at the same speed as Mario from Trial 5.
#57: 
An Autumn Stroll
The bastard who made this: Mista Epic
Gameplay: 1/5
Aesthetics: 1/5
Notes'n'Birds Bonus: 1/5
FINAL SCORE: 1
DarkMatt sez:Graphics are pretty fuggin bad, yo. So little detail and even some graphical errors to top it off. Also, there is one thing about this level: bouncing on note blocks and dodging birds. Everything else is inconsequential, and that's terrible, considering how little challenge there is. Still, point for SOMETHING.
Cobra sez:So we have a secret room with a nice bonus, but you'll die the first time you find it. Also, this is not Cheese Bridge. Match the end correctly.
#56: 
Big Boo's Mansion
The bastard who made this: Phazon1111
Gameplay: 1/5
Aesthetics: 1/5
TOTALLY UNPREDICTABLE Bonus: 0/5
FINAL SCORE: 0.66
DarkMatt sez:So you took a bunch of ideas from other Mario games and just, slapped them into your level and called it good. There's little in the sense of creativity here, just tedium, boredom, and shoddy graphics. Garbage ass level.
Cobra sez:This is why Yoshi avoids all ghost houses..
#55: 
Sidestepper Shoreside
The bastard who made this: moemoe02
Gameplay: 1/5
Aesthetics: 1/5
Length Bonus: 0/5
FINAL SCORE: 0.66
DarkMatt sez:HOW THE FUCK DID YOU MAKE THE LONGEST LEVEL EVER, HAVE 80% OF IT BE EMPTY FUCKING SPACE, AND TOLD YOURSELF "yeahuh this is gud level". I WAS FALLING TO SLEEP BY THE TIME I WAS DONE, AND THIS WAS WITH SONICSTOOSLOW. ALSO NICE TRYING TO EXPLAIN HOW YOU'RE BAD AT THE EDITOR TO THE AVERAGE PLAYER, YES, I'M SURE THE PLAYER WANTS TO HEAR HOW SHODDY YOU ARE AT THE EDITOR AS EXCUSES FOR YOUR TERRIBLE TERRIBLE LEVEL.
Cobra sez:This is the crap that never ends... It goes on and on, my friend... Some people started playing it, not knowing what it was... And they'll smash their comp repeatedly forever just because...
#54: 
Great Cloud Athletics
The bastard who made this: Murphmario
Gameplay: 1/5
Aesthetics: 2/5
Sky World Bonus: 0/5
FINAL SCORE: 1
DarkMatt sez:Ever wanted to play most of Sky World from SMB3 but made by an incompetent level designer? Well, that's this level! Also, do you fucking love jumping on Para-Beetles but think it's too boring? Well, why don't we put in spiked Para-Beetles and make them NOT solid, so that if you DON'T spinjump on them, you just fall to your death? Great game design!
Cobra sez:[7:11:33 PM] MercenaryCobra1: Welcome to Kaizo Sky Land... Made by Acclaim.
#53: 
Bowser's Tank Brigade
The bastard who made this: jetace98
Gameplay: 1/5
Aesthetics: 2/5
Doesn't Autoscroll Bonus: 0/5
FINAL SCORE: 1
DarkMatt sez:I like how, if you remove all the graphics, or rather, replace the grpahics with vanilla graphics, you have a generic level. This has only been painted as a tank and is otherwise a very bland, very boring level.
Cobra sez:This is not "Bowser's Tank Brigade", but more of "Bowser's Conga Line". Oh, and hi, Ludwig v2.0
#52: 
Woods of Wonder
The bastard who made this: TangledLion
Gameplay: 1/5
Aesthetics: 2/5
Special FX Bonus: 0/5
FINAL SCORE: 1
DarkMatt sez:Hey look, another barely populated level I can hold right and run through. YOU GUYS ARE LOUSY. CHALLENGE ME. DO SOMETHING INTERESTING OTHER THAN ENEMY ENEMY BLOCK PIT.
Cobra sez:Indeed, they are the woods of wonder. You wonder the point, you wonder where the challenge is, you wonder why the author submitted this, and you wonder if it was at gunpoint.
#51: 
Euphoric Everymart
The bastard who made this: PaperPlayerX
Gameplay: 1/5
Aesthetics: 1/5
"I love shopping." Bonus: 1/5
FINAL SCORE: 1
DarkMatt sez:Man. This level could've been so much better if it didn't do so many bad design ideas, like MAZES FOR NO FUCKING REASON, annoying jumps, excessive length, questionable taste in graphics, throwing out the working theme for pipes and blocks, clash joke, and events not working so I get stuck. God DAMN IT. THIS WAS A NEAT IDEA BUT IT WAS IN THE HANDS OF A BAD DESIGNER.
Cobra sez: We have shops with stuff no one wants, pets that talk to you even though they don't have anything to say, an attic in the basement, and toads that somehow managed to beat Super Mario Kart 64 level of annoyance Toad. Yeah, this author gets an achievement award, but I lost it in the knick-kancks section.
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Fri Oct 31, 2014 7:41 pm
#52: 
Woods of Wonder
The bastard who made this: TangledLion
Gameplay: 1/5
Aesthetics: 2/5
Special FX Bonus: 0/5
FINAL SCORE: 1
DarkMatt sez:Hey look, another barely populated level I can hold right and run through. YOU GUYS ARE LOUSY. CHALLENGE ME. DO SOMETHING INTERESTING OTHER THAN ENEMY ENEMY BLOCK PIT.
Cobra sez:Indeed, they are the woods of wonder. You wonder the point, you wonder where the challenge is, you wonder why the author submitted this, and you wonder if it was at gunpoint.
Jesus Christ, those trees are on crack.
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Kyo
- Rocky Wrench

- Posts: 636
- Joined: Fri Dec 20, 2013 2:12 pm
Postby Kyo » Fri Oct 31, 2014 7:46 pm
Superiorstar wrote:
#52: 
Woods of Wonder
The bastard who made this: TangledLion
Gameplay: 1/5
Aesthetics: 2/5
Special FX Bonus: 0/5
FINAL SCORE: 1
DarkMatt sez:Hey look, another barely populated level I can hold right and run through. YOU GUYS ARE LOUSY. CHALLENGE ME. DO SOMETHING INTERESTING OTHER THAN ENEMY ENEMY BLOCK PIT.
Cobra sez:Indeed, they are the woods of wonder. You wonder the point, you wonder where the challenge is, you wonder why the author submitted this, and you wonder if it was at gunpoint.
Jesus Christ, those trees are on crack.
It requires more than just regular crack for this to happen.
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Bomber57
- Red Yoshi Egg

- Posts: 900
- Joined: Sat Dec 21, 2013 11:54 am
Postby Bomber57 » Fri Oct 31, 2014 8:50 pm
Kyo wrote:Superiorstar wrote:
#52: 
Woods of Wonder
The bastard who made this: TangledLion
Gameplay: 1/5
Aesthetics: 2/5
Special FX Bonus: 0/5
FINAL SCORE: 1
DarkMatt sez:Hey look, another barely populated level I can hold right and run through. YOU GUYS ARE LOUSY. CHALLENGE ME. DO SOMETHING INTERESTING OTHER THAN ENEMY ENEMY BLOCK PIT.
Cobra sez:Indeed, they are the woods of wonder. You wonder the point, you wonder where the challenge is, you wonder why the author submitted this, and you wonder if it was at gunpoint.
Jesus Christ, those trees are on crack.
It requires more than just regular crack for this to happen.
Two cracks?
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zioy
- Reznor

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Postby zioy » Fri Oct 31, 2014 8:51 pm
It takes semi trucks full of crack to make that happen.
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Fri Oct 31, 2014 8:55 pm
Ah, don't you love the Autumn breeze, the colorful trees, and the loads of leaves falling down on you in truckloads?
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Imaynotbehere4long
- Boomerang Bro

- Posts: 1389
- Joined: Thu Jan 23, 2014 3:00 pm
Postby Imaynotbehere4long » Fri Oct 31, 2014 9:00 pm
DarkMatt wrote:Well, why don't we put in spiked Para-Beetles and make them NOT solid, so that if you DON'T spinjump on them, you just fall to your death? Great game design!
I fail to see how this is a problem.
Also, regarding Woods of Wonder, I think DarkMatt sped the GIF up a bit.
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zioy
- Reznor

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Postby zioy » Fri Oct 31, 2014 9:19 pm
Imaynotbehere4long wrote:DarkMatt wrote:Well, why don't we put in spiked Para-Beetles and make them NOT solid, so that if you DON'T spinjump on them, you just fall to your death? Great game design!
I fail to see how this is a problem.
Also, regarding Woods of Wonder, I think DarkMatt sped the GIF up a bit.
He did.
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DarkMatt
- Banned
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Postby DarkMatt » Sat Nov 01, 2014 12:19 am
krazykat wrote:Imaynotbehere4long wrote:DarkMatt wrote:Well, why don't we put in spiked Para-Beetles and make them NOT solid, so that if you DON'T spinjump on them, you just fall to your death? Great game design!
I fail to see how this is a problem.
Also, regarding Woods of Wonder, I think DarkMatt sped the GIF up a bit.
He did.
Believe it or not, that is normal speed. It's just very, very hypnotic.
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Danny
- Wart

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Postby Danny » Sat Nov 01, 2014 1:33 am
DarkMatt wrote:Believe it or not, that is normal speed. It's just very, very hypnotic.
Nah, it's not normal speed, because Toad's animation speed is too fast, unless the level creator really decided to speed up the animation speed of Toad, but that would be unnecessary.
But it does add for comedic effect.
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DarkMatt
- Banned
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Postby DarkMatt » Sat Nov 01, 2014 1:41 am
I honestly don't know at this point. I might've just forgotten to set frame delay to double because I had to shorten down file size.
I mean, it really does look like normal, but I could be wrong for all I know.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sat Nov 01, 2014 2:00 am
I don't know if it's possible to make the spinies (read: para beetles) solid without messing up spin jumping.
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MacheTheFerret
- Rex

- Posts: 1547
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Postby MacheTheFerret » Sat Nov 01, 2014 3:06 pm
DarkMatt, did you honestly get past the final part of the endless knick-knack section? Or do you need me to tell you the stupid way you were supposed to do it? My level was definitely filled with awful design choices, no doubt, but it was my first contest level (which isn't even an excuse  ).
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DarkMatt
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Postby DarkMatt » Sat Nov 01, 2014 6:49 pm
I thought "something special" was just a lie and an exaggeration.
Also your star event is broken so nope, can't finish the level.
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Danny
- Wart

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Postby Danny » Sat Nov 01, 2014 8:12 pm
DarkMatt wrote:I honestly don't know at this point. I might've just forgotten to set frame delay to double because I had to shorten down file size.
I mean, it really does look like normal, but I could be wrong for all I know.
We can say that you sped it up for comedic effect and leave it at that. Sounds good to me.
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qig
- Ninji

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Postby qig » Sun Nov 02, 2014 12:44 am
FanofSMBX wrote:I don't know if it's possible to make the spinies (read: para beetles) solid without messing up spin jumping.
then don't design a level with spiked para-beetles.
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MacheTheFerret
- Rex

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Postby MacheTheFerret » Sun Nov 02, 2014 9:56 am
DarkMatt wrote:I thought "something special" was just a lie and an exaggeration.
Also your star event is broken so nope, can't finish the level.
You sure? I tested it several times and it worked the way it was supposed to. Tell me EXACTLY what happens after you leave the checkpoint room.
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Quill
- Rydia

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Postby Quill » Sun Nov 02, 2014 11:28 am
Now I wish I actually made a level.
Also, it might be interesting if you go through previous level contests and trash review those levels. That could be fun if you have nothing better to do.
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