SMBX 2.0 Open Beta

Topics about events/announcements that are no longer relevant.

Moderator: Userbase Moderators

awesome_gamer
Fighter Fly
Fighter Fly
Posts: 30
Joined: Thu Jul 09, 2015 10:28 pm

Re: SMBX 2.0 Open Beta

Postby awesome_gamer » Wed Apr 06, 2016 3:07 am

How do you get the new NPCs, blocks, and stuff? I get the launcher and just features from 1.3.0.1.

lotus006
Spike
Spike
Posts: 284
Joined: Thu Sep 24, 2015 12:59 am

Re: SMBX 2.0 Open Beta

Postby lotus006 » Wed Apr 06, 2016 7:58 am

awesome_gamer wrote:How do you get the new NPCs, blocks, and stuff? I get the launcher and just features from 1.3.0.1.
you need to wait the update of the 2.0, it's not out yet :(
or else if you are a god of lua like Kevsoft or Horikawa Otane or Red you can create yourself :P

PixelPest
Link
Link
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: SMBX 2.0 Open Beta

Postby PixelPest » Wed Apr 06, 2016 8:00 am

awesome_gamer wrote:How do you get the new NPCs, blocks, and stuff? I get the launcher and just features from 1.3.0.1.
http://www.smbxgame.com/forums/v ... 87&t=12546

migueeel
Buster Beetle
Buster Beetle
Posts: 94
Joined: Thu Jun 04, 2015 12:09 pm

Re: SMBX 2.0 Open Beta

Postby migueeel » Fri Apr 08, 2016 5:48 pm

So, as release dates are as trustworthy as an aircraft carrier on batteries, can we get a progress in %? xD

PixelPest
Link
Link
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: SMBX 2.0 Open Beta

Postby PixelPest » Fri Apr 08, 2016 5:52 pm

migueeel wrote:So, as release dates are as trustworthy as an aircraft carrier on batteries, can we get a progress in %? xD
Patience %

Mable
Luigi
Luigi
Posts: 5806
Joined: Sat Dec 21, 2013 4:23 am
Contact:

Re: SMBX 2.0 Open Beta

Postby Mable » Sat Apr 09, 2016 3:28 pm

Idk asking for progress in % is lacking patience. Ohhhh you mean the part with the aircraft? I saw much worse things them that.

Imaynotbehere4long
Boomerang Bro
Boomerang Bro
Posts: 1389
Joined: Thu Jan 23, 2014 3:00 pm

Re: SMBX 2.0 Open Beta

Postby Imaynotbehere4long » Sat Apr 09, 2016 9:23 pm

Horikawa Otane wrote:
Imaynotbehere4long wrote:To whom it may concern,

Could you make it so that whenever SMBX shows a layer with a large sprite swap, the game doesn't freeze for a second and end up skipping frames to catch up? Edit: even SMBX 1.3 doesn't do that. Thanks.

Sincerely,
Imaynotbehere4long.
Can you provide an example? Zip up a level and post it on mega and I'll take a look.
Did you ever find a solution for this? I ask because I ran into another problem that SMBX 1.3 doesn't have:
Image
Seriously, what are the benefits of OpenGL? Aside from PNG support and better transparencies, I've only encountered problems with it.

Matt_The_Slime
Lakitu
Lakitu
Posts: 459
Joined: Wed Mar 18, 2015 2:17 pm
Contact:

Re: SMBX 2.0 Open Beta

Postby Matt_The_Slime » Sun Apr 10, 2016 2:54 am

Horikawa Otane wrote:
migueeel wrote:So, as release dates are as trustworthy as an aircraft carrier on batteries, can we get a progress in %? xD
Uhh, close. I'm waiting on one more thing and I have two medium-sized things to write (that I may get to on Sunday or Monday). Then I can release the next beta version.
FINALLY! I'm super excited for the next update!

Imaynotbehere4long
Boomerang Bro
Boomerang Bro
Posts: 1389
Joined: Thu Jan 23, 2014 3:00 pm

Re: SMBX 2.0 Open Beta

Postby Imaynotbehere4long » Sun Apr 10, 2016 3:27 pm

Horikawa Otane wrote:
Spoiler: show
Imaynotbehere4long wrote:
Horikawa Otane wrote:
Can you provide an example? Zip up a level and post it on mega and I'll take a look.
Did you ever find a solution for this? I ask because I ran into another problem that SMBX 1.3 doesn't have:
Image
Seriously, what are the benefits of OpenGL? Aside from PNG support and better transparencies, I've only encountered problems with it.
To the end user, the major benefits are: substantial performance improvements, better hooking for recording software. For the level designer, the benefits include: access to an enormous, and growing, suite of LunaLua functions that allow complex 3d objects, screen filters, particles, and 2d/3d texture manipulation.

There's like literally hundreds of advantages to the OpenGL renderer. No reason for me to go through them all here, but yeah - it's not just one or two things. There is a 0% chance of us moving back.
Well, can the "out of memory" bug and large sprite-swap frameskipping be fixed? I want my levels to work in 1.3 as well as LunaLua, as there's still quite a few users who can't (or don't want to) use Lua. Plus, I see no reason why stuff that works in 1.3 can't work in Lua.

Is it at least possible to add a Lua code to make SMBX go back to the old rendering method (similar to what you did for Psychedelic Magnificent Waluigi), just so those types of levels will still work?

Willhart
Banned
Posts: 368
Joined: Thu Apr 10, 2014 2:18 am

Re: SMBX 2.0 Open Beta

Postby Willhart » Mon Apr 11, 2016 6:27 am

You can remake psychedelic waluigi effect on lua btw. I've seen it done. It's just the matter of drawing the screen again in specific way.

Quantix
Chain Chomp
Chain Chomp
Posts: 333
Joined: Tue Jan 26, 2016 5:04 pm

Re: SMBX 2.0 Open Beta

Postby Quantix » Mon Apr 11, 2016 7:24 am

Wait, what's a psychedelic Waluigi?

Willhart
Banned
Posts: 368
Joined: Thu Apr 10, 2014 2:18 am

Re: SMBX 2.0 Open Beta

Postby Willhart » Mon Apr 11, 2016 4:17 pm

Quantix wrote:Wait, what's a psychedelic Waluigi?
It's the graphical effect that was used on this level on MAGL X2. It's caused by the background not existing or something.


migueeel
Buster Beetle
Buster Beetle
Posts: 94
Joined: Thu Jun 04, 2015 12:09 pm

Re: SMBX 2.0 Open Beta

Postby migueeel » Mon Apr 11, 2016 5:53 pm

Oh, that bug that happens when your BG doesn't stretch further...

Imaynotbehere4long
Boomerang Bro
Boomerang Bro
Posts: 1389
Joined: Thu Jan 23, 2014 3:00 pm

Re: SMBX 2.0 Open Beta

Postby Imaynotbehere4long » Mon Apr 11, 2016 10:27 pm

Horikawa Otane wrote:2) There's a problem with your video card - probably a fundamental hardware issue where your video card is borked. Or maybe just your drivers are having issues. I'd recommend a clean reinstall of the drivers first to see if it helps. Then, my recommendation would be to put your video card through some serious tests to see if it's broken. Download furmark and run it for awhile - see if you bluescreen.

If it's number 2, We're not going to severely cripple SMBX 2.0 so that one random computer setup out there with what sounds like a broken piece of computer hardware can run it. My copy of 2.0 recently had serious issues where it would only start when my controller was unplugged. I talked to Kev and Red about it and they helped me figure out that the problem was somehow on my computer's end. So rather than them making a weirdo workaround for this specific weirdo case, I poked around, reinstalled my Xbox One controller drivers, and now it works fine. So this isn't us picking on you - it's really just pragmatism.
I know it's not the PNG issue since I'm only using GIF; that's how I know it works in SMBX 1.3. As for the video card issue, that might be the cause for the "out of memory" error since I know my computer would sometimes overheat when I played Dust: An Elysian Tail (though it would never crash, and I can even run Valkyria Chronicles without much issue, either), but does the same hold true for the large sprite-swap frameskipping? Did you encounter the freezing and frameskipping in the example level I sent you?

P.S. Maybe the "out of memory" issue can be fixed by clearing large NPCs from memory if they're off-screen or their layer is hidden?

lotus006
Spike
Spike
Posts: 284
Joined: Thu Sep 24, 2015 12:59 am

Re: SMBX 2.0 Open Beta

Postby lotus006 » Tue Apr 12, 2016 5:00 am

Horikawa Otane wrote:For those wondering how the new beta is going...

(credit to ArabSalmon for the Wario rewrites)
Awsome It's look similar on what I was working since a while (but stopped :D) I mean just the menu (different menu)
I love the LakituWario :D haha nice work it's original :) + the shopcoins :)

It will be directly on the 2.0 or we will need to add Api stuff in the lunaworld ?

Mario_and_Luigi_55
Spike
Spike
Posts: 270
Joined: Sat Feb 27, 2016 12:01 pm

Re: SMBX 2.0 Open Beta

Postby Mario_and_Luigi_55 » Tue Apr 12, 2016 7:36 am

Horikawa Otane wrote:
lotus006 wrote:
Horikawa Otane wrote:For those wondering how the new beta is going...

(credit to ArabSalmon for the Wario rewrites)
Awsome It's look similar on what I was working since a while (but stopped :D) I mean just the menu (different menu)
I love the LakituWario :D haha nice work it's original :) + the shopcoins :)

It will be directly on the 2.0 or we will need to add Api stuff in the lunaworld ?
It'll be in 2.0 - no LunaLua required to use him once he's done!

This Wario is pretty similar to Mario

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: SMBX 2.0 Open Beta

Postby FanofSMBX » Tue Apr 12, 2016 1:57 pm

Horikawa Otane wrote:For those wondering how the new beta is going...

(credit to ArabSalmon for the Wario rewrites)
That looks great! I know how hard menus can be. The colored yoshis need to have a higher cost though.

Also, it's not your fault, but those powerups are practically 1ups. Making 1ups useful could be accomplished by some tweaks - having levels self-destruct on the map, only saving when a certain exit is collected, etc.

Anthony Valle
Bot
Bot
Posts: 52
Joined: Mon Dec 21, 2015 5:27 pm

Re: SMBX 2.0 Open Beta

Postby Anthony Valle » Tue Apr 12, 2016 7:48 pm

Things will get easier in the next release of SMBX 2.0 Open Beta...

HenryRichard
Reznor
Reznor
Posts: 2843
Joined: Mon Dec 23, 2013 12:09 pm
Flair: Is this where I type my password?
Contact:

Re: SMBX 2.0 Open Beta

Postby HenryRichard » Tue Apr 12, 2016 9:04 pm

That is awesome! I assume it take away lives if you don't have enough coins?

Mable
Luigi
Luigi
Posts: 5806
Joined: Sat Dec 21, 2013 4:23 am
Contact:

Re: SMBX 2.0 Open Beta

Postby Mable » Wed Apr 13, 2016 1:55 am

Finally smbx gets the drug dealer i always wanted.


Return to “Events and Announcements”

Who is online

Users browsing this forum: No registered users and 3 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari