Postby Imaynotbehere4long » Fri Nov 14, 2014 6:34 pm
Okay, so when the level begins, the player falls down a long, empty tunnel, and as soon as the player reaches the bottom, he/she has to deal with a Chase AI Paratroopa, a Podobo, a Para-Galoomba and a Buzzy Beetle practically at once. You shouldn't have multiple enemies so close to the start point (especially not a Chase AI Paratroopa) as it makes the player feel swarmed. In fact, your overall NPC placement for this level felt cluttered, especially the Rex generator and the multiple Podobos just before the midpoint. Also, you shouldn't have a long, empty fall in your level because it's simply boring. In contrast, the level itself wasn't very long. However, the boss fight at the end was kinda neat, even though the Podobos and the Rex generator could be stopped by freezing them and the resulting ice blocks could be used to trap the boss.
In conclusion, I'd say that this deserves a 5.5/10. Although it isn't a bad level, it does have some annoying things, like the long, empty fall at the beginning and overall cluttered NPC placement.