Magma cave

They're not that bad, but they're not that good either.

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TheTurnipLord
Buster Beetle
Buster Beetle
Posts: 85
Joined: Sun Jun 22, 2014 6:18 pm

Magma cave

Postby TheTurnipLord » Thu Aug 28, 2014 10:24 pm

(Yes, I know the title sounds lame)

Anyways, this is a level I did to pass the time. If you find any bugs in this level, please notify me.

Screenshots:
Spoiler: show
Image
Image
Download (You may want to use WinRAR to extract it.)

https://www.sendspace.com/file/lo4lgx

All custom graphics belong to their respective owners.

Imaynotbehere4long
Boomerang Bro
Boomerang Bro
Posts: 1389
Joined: Thu Jan 23, 2014 3:00 pm

Re: Magma cave

Postby Imaynotbehere4long » Fri Nov 14, 2014 6:34 pm

Okay, so when the level begins, the player falls down a long, empty tunnel, and as soon as the player reaches the bottom, he/she has to deal with a Chase AI Paratroopa, a Podobo, a Para-Galoomba and a Buzzy Beetle practically at once. You shouldn't have multiple enemies so close to the start point (especially not a Chase AI Paratroopa) as it makes the player feel swarmed. In fact, your overall NPC placement for this level felt cluttered, especially the Rex generator and the multiple Podobos just before the midpoint. Also, you shouldn't have a long, empty fall in your level because it's simply boring. In contrast, the level itself wasn't very long. However, the boss fight at the end was kinda neat, even though the Podobos and the Rex generator could be stopped by freezing them and the resulting ice blocks could be used to trap the boss.

In conclusion, I'd say that this deserves a 5.5/10. Although it isn't a bad level, it does have some annoying things, like the long, empty fall at the beginning and overall cluttered NPC placement.


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