Postby Chad » Mon Mar 28, 2016 4:37 am
Mystic Chasm: Official Review
For a first level, not bad! The design is basic, but functional. The terrain is nice and uneven, which is fitting for a cavern. It's short and mostly made up of standard platforming and enemy arrangements, but it plays fine enough. There's a good mix of solid ground, mushroom sizables for use as both scenery and surfaces, and cave decoration objects that make the level look nice, too. Music fits rather well, as a dark and slow melody is good for a cave setting and the water area adds aquatic sounds.
In the last area of the level, you add some pockets of water here and there, but they don't really add as much as they were probably meant to. The first bunch you barely interact with and are rendered insignificant as a result, and the moving water is a bit too fast. Granted, it does add more to the gameplay than parts before it, but it makes the surface awkward to interact with and either cancels out your jump or makes you jump higher than expected. This is especially difficult in narrow spaces and where enemies interact with it. It still plays mostly fine so the issue is mostly minor, but it can result in unexpected death due to unstable gameplay occasionally. I like how you placed Dragon Coins, though. Their individual placements are simple and only slightly out of the way, as they should be. Each one has you doing something a little different.
Overall, not a poorly made level and it does offer some basic fun, but it's not the most remarkable thing either. It does well for being a simple cave level, but it's also a short run with not a lot of variation.
I give it a 5/10. Average.