Floral Hills

They're not that bad, but they're not that good either.

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Ethereality
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Floral Hills

Postby Ethereality » Tue Nov 03, 2015 1:47 pm

I've completed the level. I thought the level design. I've already put the coins, shrubs, question blocks and more.

Here the screenshots:

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It's decorations better?

Plaese give a review of my level!

EDIT: Herer's the download link: http://www.mediafire.com/download/jgx6c ... s+v1.0.zip

TheKingOfBoos
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Re: Floral Hills

Postby TheKingOfBoos » Tue Nov 03, 2015 3:24 pm

Ok good graphics, but the problem with SMW style is that there aren't a lot of "decorations" you can use. Try using some more SMB3 decorations.

Choco
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Re: Floral Hills

Postby Choco » Tue Nov 03, 2015 3:35 pm

TheKingOfBoos wrote:Ok good graphics, but the problem with SMW style is that there aren't a lot of "decorations" you can use. Try using some more SMB3 decorations.
You want him to mix styles? ...

Mable
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Re: Floral Hills

Postby Mable » Tue Nov 03, 2015 4:56 pm

SMW+SMB3 only looks bad if used wrong together. But this guy can't mix anything bc everything you see is smb3 recolored.

Emral
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Re: Floral Hills

Postby Emral » Tue Nov 03, 2015 5:01 pm

Choco wrote:
TheKingOfBoos wrote:Ok good graphics, but the problem with SMW style is that there aren't a lot of "decorations" you can use. Try using some more SMB3 decorations.
You want him to mix styles? ...
*points at the small bush in the first screen


Also IMO the tileset is very ugly in this environment. I think any colour other than green would be better for the rocky part.

glitch4
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Re: Floral Hills

Postby glitch4 » Thu Nov 05, 2015 3:18 pm

Official Review

Starting in some rocky grassland, there's a black that includes vine which leads up there to the 1-up, which is pointless and should be removed unless the vine block is invisible. The rest of the level until the midpoint is just jumping, dodgin' emenies, there's coins, BGOs for decoration... which is decorated enough for this level. After the midpoint, there's a Lakitu that throws emenies... and after like 20-30 seconds you beat the level... resulting to make midpoint unbalanced (meaning the second half is shorter than the first one). that's it.

Like your other levels, the gameplay of this level is kind of repetetive. There's no music, which is bad. The coins should be less more and more special blocks in this level. There's a few unfair emeny placements, which can result getting a hit from them. There is a bit of effort added, though. OVerall, this level is just a meh, it could be more creative and longer, but instead it gets an average score.

4/10


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