Gfx:
-Question block's, bricks and switches by Braineat.
-Sea background by Braineat.
-SMB3 Custom exit by Braineat
-All other custom stuff from SMBX GFX PACK.
Music:
-Rayman Legends Music- 20,000 Lums Under the Sea
-Rayman Origins Music- Sea of Serendipity ~ Lums of the Water
Design & Gameplay: 5.5/10 (counts 70%) This level had medium fun factor. It's fun to play sometimes, but it's also boring at some points. The general design (NPC placement, block placement, etc) is okay, usually it was a bit above average when it came to quality, but I've found some flaws that I'll mention later. The difficulty was usually fair, true the curve is a bit bad. One of the biggest flaw is the lack of powerups/bad powerup placement. It's good to make some powerups placed in alt. non-exit routes for non-linear levels, but don't make them long all the time, only once or twice. The second big flaw in the level is the backtracking pipe trap in the water section. The backtracking pipe is after the checkpoint, but it takes you to a part before the checkpoint, and the player also needs to hit the green switch again unless he didn't die after the checkpoint yet.
Atmosphere & Visuals: 4.5/10 (counts 30%) The music fits in the underwater sections in my opinion. The style mixing also turned out surprisingly well and I didn't find cutoffs either. There is a bit too high amount of BGOs in the overworld sections. The music in the overworld sections isn't just unfitting, but it's also annoying at some points. Having differently colored upside down and normal munchers is a bad idea too. There are also broken masks in the level.
Score: 5.2/10
An okay beach level with some major flaws
Moved to 'Average'