Postby Emral » Tue Feb 09, 2016 5:53 pm
About time someone gives this a proper review. (*looks at the post above this one and shrugs)
I have a bit of a different view on this level than Haruna-san. This is not a level for people who want to just pick up a level and play it. People who are like this are easily disappointed, as they'll fly right past the meat of this level.
I think you did a very good job at capturing the SMB3 feel. The large, flat areas, unusual NPC and powerup placement, as well as unorthodox design were something I very much enjoyed. It's something we don't see here very often, and it feels kinda weird to play.
The level can be completed in 20 seconds. However, if I were to find a comparison to what this level has to offer, it'd probably be leaving the theatre after 15 minutes of watching a movie. While this level doesn't hold up well as a standalone product, it very well does work as a level in an episode. The harsh powerup placement makes it difficult to experience the level to its fullest, though doing the Ace Coin hunt is definitely worth it in my opinion.
While I did like the unusual placement of NPCs and rather classic geometry, at some points, much like for other people, did the enemy placement become a bit excessive. The area you showcase in your third screen especially caused more trouble for me than it should have. I recommend not chaining the Buster Beetles as closely together, to give the player a fair chance of recovering after one block. Stuff like the nest of Paratroopas, which Haruna-san mentioned, I can also live without. I feel like replacing the Troopas with a sparky and changing the wall to brick blocks would work out in this regard.
Your invisible block placement, while clever, discouraged me from searching for a way to obtain a leaf or tanooki to progress further on the side path. I recommend placing them next to walls, as those are spots a player is more likely to check than 3 blocks away from one. This especially applies to the vine head and leaf near the beginning of the stage.
There's nothing particularly strange I've noticed while playing this level, it all feels very harmonic and in tone with the SMB3 atmosphere. I probably had a bit too much fun playing it for what it's worth, but nevertheless I'd consider this a pretty good level. What I'd have liked was if the secondary path lead to an alternate exit, as that'd drive players to explore the level more than just offering them a 1-Up, granted they don't lose their Tanooki Suit or Leaf. Especially given that it's rather difficult to obtain the first leaf and "get going" with the search for the Tanooki Suits, searching for the Ace Coins ends up not being worth it.
Overall I think this level deserves a 5.8/10. I kinda jumbled my scores for "if it was in an episode" and "standalone score" together here, but they're not very far apart due to the aforementioned lack of reward for exploring the level. The individual scores would be 6.7 for if it was in an episode, and 4.9 standalone. So, into Average this goes.