Levels that have good quality and are worth playing.
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Man1234FK
- Blooper

- Posts: 166
- Joined: Sun Dec 14, 2014 10:58 am
Postby Man1234FK » Fri Jan 23, 2015 9:25 am
Yeah, so this is another level made for Turtwigs Mushroom Kingdom Diametric episode, and also my first underwater level. (so probably not that great, but i have hope  )
Download link:
https://www.dropbox.com/s/grx0cxf81xwxp ... 9.zip?dl=0
!! Updates: !!
-Fixed tedious urchins guarding the coins
-SMB1 Special blocks replaced by the NSMB version/a SMB3 recolor
-Fixed other tedious narrow parts.
-Made getting the section 2 and 8 green coins a bit more challenging
-Fixed the inverted Torpedo Ted
Screenshots!
Urchin Underwater Pic 1.png
Urchin Underwater Pic 2.png
Urchin Underwater Pic 3.png
Credits for the graphics are in the folder!
Thanks to PROX, Turtwig and Imaynotbehere4long for reviewing the level, much appreciated!
(Also, if you encounter some weird glitches or bugs with the level please tell them, i have been getting them with this level a lot.)
Last edited by Man1234FK on Mon Jan 26, 2015 1:13 pm, edited 9 times in total.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Fri Jan 23, 2015 12:06 pm
PROX's Unofficial Review:
A beach/underwater themed level with massive amounts of detail and secret areas.
Design:
The design of the level was good. The graphics choice used in the level was awesome. I also liked the green coin collecting to obtain a star. The level was also spacious for the most part; however, there were some parts where the level was a bit too narrow to navigate without taking a hit from torpedo teds. There was one area that only gave you 1 block of space to swim through. You also had to time it perfectly just to make it across. I also didn't like the urchin next to the sizable block on the slope. I got hit 60% of the time trying to get those coins, because the gap was so narrow. I also don't think that the SMB1 special blocks were a good choice to use for the beach sections. I would recommend changing them to SMB3, or the custom NSMB specials.
Score: 7/10
NPC Placement:
I really didn't see much of a problem with this except for that one torpedo ted section and the urchin next to the sizable and slope guarding the coins. I would give the player a bit more room to work around it so you're not forced to take a hit.
Score: 8/10
Atmosphere:
The atmosphere was captured perfectly with the gfx and the music choice. I also liked how well the special blocks and the cheep cheeps went with the tileset. I really have no complaint for it.
Score 10/10
Overall Score: 8.3/10 Pretty Good
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Man1234FK
- Blooper

- Posts: 166
- Joined: Sun Dec 14, 2014 10:58 am
Postby Man1234FK » Fri Jan 23, 2015 12:12 pm
PROX wrote:PROX's Unofficial Review:
A beach/underwater themed level with massive amounts of detail and secret areas.
Design:
The design of the level was good. The graphics choice used in the level was awesome. I also liked the green coin collecting to obtain a star. The level was also spacious for the most part; however, there were some parts where the level was a bit too narrow to navigate without taking a hit from torpedo teds. There was one area that only gave you 1 block of space to swim through. You also had to time it perfectly just to make it across. I also didn't like the urchin next to the sizable block on the slope. I got hit 60% of the time trying to get those coins, because the gap was so narrow. I also don't think that the SMB1 special blocks were a good choice to use for the beach sections. I would recommend changing them to SMB3, or the custom NSMB specials.
Score: 7/10
NPC Placement:
I really didn't see much of a problem with this except for that one torpedo ted section and the urchin next to the sizable and slope guarding the coins. I would give the player a bit more room to work around it so you're not forced to take a hit.
Score: 8/10
Atmosphere:
The atmosphere was captured perfectly with the gfx and the music choice. I also liked how well the special blocks and the cheep cheeps went with the tileset. I really have no complaint for it.
Score 10/10
Overall Score: 8.3/10 Pretty Good
Thank you very much! Awesome that you liked the special blocks, they were my own recolor! I'll get to fixing the flaws when i get back home. 
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JupiHornet
- Boom Boom

- Posts: 2399
- Joined: Tue Sep 02, 2014 5:43 pm
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Contact:
Postby JupiHornet » Fri Jan 23, 2015 4:25 pm
Lol like I wouldn't review this.
It should come shortly
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Man1234FK
- Blooper

- Posts: 166
- Joined: Sun Dec 14, 2014 10:58 am
Postby Man1234FK » Fri Jan 23, 2015 4:49 pm
Turtwig wrote:Lol like I wouldn't review this.
It should come shortly
Haha, yeah  awesome!
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JupiHornet
- Boom Boom

- Posts: 2399
- Joined: Tue Sep 02, 2014 5:43 pm
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Contact:
Postby JupiHornet » Fri Jan 23, 2015 7:44 pm
UNOFFICIAL REVIEW of URCHIN UNDERWATER by MAN1234FK
Very nice level. This will be an awesome addition to my project!
Design (7/10)
The green coins were a very neat touch here, but the first few are almost impossible to get without taking damage, due to the position of the urchin and how it moves. The urchins in general are very annoying and hard to dodge, as well as the Torpedo Teds. I did like how you hid the rest of the green coins, putting some in little castles, some in pipes, and the rest along the main path. This level was surprisingly enjoyable for an underwater level (save the urchins and torpedoes.)
Atmosphere (9.9/10)
OH. MY. GOSH. THIS. LEVEL. LOOKS. ABSOLUTELY. AMAZING.
THIS. TILESET. IS. AWESOME.
Seriously. where did you find this tileset? TELL ME >:C
The reason I took off a tenth of a point is because of something that bugged me in the overworld sections. Why did you put SMB1 item boxes? When everything else is SMB3 themed? I just...don't get it. Aside from that, literally EVERYTHING else fit perfectly. The tileset, the music, the TOTALLY STUNNING underwater background, the BGOs, EVERYTHING.
AWESOME. JOB. DUDE.
Other Comments: IT. IS. STRANGELY. FUN. TALKING. LIKE. THIS.
Overall 8.45/10 (Pretty Good)
This is a pretty fun level with an awesome atmosphere! Good job!
Last edited by JupiHornet on Sat Jan 31, 2015 11:09 am, edited 1 time in total.
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Man1234FK
- Blooper

- Posts: 166
- Joined: Sun Dec 14, 2014 10:58 am
Postby Man1234FK » Sat Jan 24, 2015 5:24 am
Turtwig wrote:UNOFFICIAL REVIEW of URCHIN UNDERWATER by MAN1234FK
Very nice level. This will be an awesome addition to my project!
Design (7/10)
The green coins were a very neat touch here, but the first few are almost impossible to get without taking damage, due to the position of the urchin and how it moves. The urchins in general are very annoying and hard to dodge, as well as the Torpedo Teds. I did like how you hid the rest of the green coins, putting some in little castles, some in pipes, and the rest along the main path. This level was surprisingly enjoyable for an underwater level (save the urchins and torpedoes.)
Atmosphere (9.9/10)
OH. MY. GOSH. THIS. LEVEL. LOOKS. ABSOLUTELY. AMAZING.
THIS. TILESET. IS. AWESOME.
Seriously. where did you find this tileset? TELL ME >:C
The reason I took off a tenth of a point is because of something that bugged me in the overworld sections. Why did you put SMB1 item boxes? When everything else is SMB3 themed? I just...don't get it. Aside from that, literally EVERYTHING else fit perfectly. The tileset, the music, the TOTALLY STUNNING underwater background, the BGOs, EVERYTHING.
AWESOME. JOB. DUDE.
Other Comments: IT. IS. STRANGELY. FUN. TALKING. LIKE. THIS.
Overall 8.45/10 (Pretty Good)
This is a pretty fun level with an awesome atmosphere! Good job!
THANK. YOU. SO. MUCH.  I'm very happy that you liked it!
I found the tileset from the third level of Super Mario Heroes on the Star Quest and i think they were made by SuperMario7 and MechaLxNiiur, and i absolutely love the tileset too.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sat Jan 24, 2015 5:19 pm
Man1234FK wrote:Turtwig wrote:UNOFFICIAL REVIEW of URCHIN UNDERWATER by MAN1234FK
Very nice level. This will be an awesome addition to my project!
Design (7/10)
The green coins were a very neat touch here, but the first few are almost impossible to get without taking damage, due to the position of the urchin and how it moves. The urchins in general are very annoying and hard to dodge, as well as the Torpedo Teds. I did like how you hid the rest of the green coins, putting some in little castles, some in pipes, and the rest along the main path. This level was surprisingly enjoyable for an underwater level (save the urchins and torpedoes.)
Atmosphere (9.9/10)
OH. MY. GOSH. THIS. LEVEL. LOOKS. ABSOLUTELY. AMAZING.
THIS. TILESET. IS. AWESOME.
Seriously. where did you find this tileset? TELL ME >:C
The reason I took off a tenth of a point is because of something that bugged me in the overworld sections. Why did you put SMB1 item boxes? When everything else is SMB3 themed? I just...don't get it. Aside from that, literally EVERYTHING else fit perfectly. The tileset, the music, the TOTALLY STUNNING underwater background, the BGOs, EVERYTHING.
AWESOME. JOB. DUDE.
Other Comments: IT. IS. STRANGELY. FUN. TALKING. LIKE. THIS.
Overall 8.45/10 (Pretty Good)
This is a pretty fun level with an awesome atmosphere! Good job!
THANK. YOU. SO. MUCH.  I'm very happy that you liked it!
I found the tileset from the third level of Super Mario Heroes on the Star Quest and i think they were made by SuperMario7 and MechaLxNiiur, and i absolutely love the tileset too.
I thought this tileset was made by mudkip
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Man1234FK
- Blooper

- Posts: 166
- Joined: Sun Dec 14, 2014 10:58 am
Postby Man1234FK » Sat Jan 24, 2015 5:24 pm
PROX wrote:Man1234FK wrote:Turtwig wrote:UNOFFICIAL REVIEW of URCHIN UNDERWATER by MAN1234FK
Very nice level. This will be an awesome addition to my project!
Design (7/10)
The green coins were a very neat touch here, but the first few are almost impossible to get without taking damage, due to the position of the urchin and how it moves. The urchins in general are very annoying and hard to dodge, as well as the Torpedo Teds. I did like how you hid the rest of the green coins, putting some in little castles, some in pipes, and the rest along the main path. This level was surprisingly enjoyable for an underwater level (save the urchins and torpedoes.)
Atmosphere (9.9/10)
OH. MY. GOSH. THIS. LEVEL. LOOKS. ABSOLUTELY. AMAZING.
THIS. TILESET. IS. AWESOME.
Seriously. where did you find this tileset? TELL ME >:C
The reason I took off a tenth of a point is because of something that bugged me in the overworld sections. Why did you put SMB1 item boxes? When everything else is SMB3 themed? I just...don't get it. Aside from that, literally EVERYTHING else fit perfectly. The tileset, the music, the TOTALLY STUNNING underwater background, the BGOs, EVERYTHING.
AWESOME. JOB. DUDE.
Other Comments: IT. IS. STRANGELY. FUN. TALKING. LIKE. THIS.
Overall 8.45/10 (Pretty Good)
This is a pretty fun level with an awesome atmosphere! Good job!
THANK. YOU. SO. MUCH.  I'm very happy that you liked it!
I found the tileset from the third level of Super Mario Heroes on the Star Quest and i think they were made by SuperMario7 and MechaLxNiiur, and i absolutely love the tileset too.
I thought this tileset was made by mudkip
Was it?  the credits folder of the level only said SuperMario7 and MechaLxNiiur, but if it was made by mudkip i'll add his name to the credits!
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sun Jan 25, 2015 1:06 am
wait nvm, no it wasn't lol sorry
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Man1234FK
- Blooper

- Posts: 166
- Joined: Sun Dec 14, 2014 10:58 am
Postby Man1234FK » Sun Jan 25, 2015 4:50 am
Oh okay  no problem
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Imaynotbehere4long
- Boomerang Bro

- Posts: 1389
- Joined: Thu Jan 23, 2014 3:00 pm
Postby Imaynotbehere4long » Sun Jan 25, 2015 7:09 pm
This is a neat level. It's mostly an underwater level with a couple of sections where the player is on a beach. The beach sections are really short, but they mainly serve as transitional or optional areas with the focus being on the underwater sections, which are well made. There are also green coins scattered throughout the level, and if the player collects all of them, he/she can get an SMB3 star. My main issue with this is that since the star is so late in the level, unless The Mushroom Kingdom Diametric has the level set to "Any" for its main path, the player will basically have to go through the level twice to get both exits. Also, not long after the start of Section 2, there's an unguarded pipe that leads to an area earlier in the section that has six green coins and nothing guarding them; getting these coins is so effortless that they might as well have been in place of the pipe, right in the open (or not even there in the first place). I recommend having the pipe lead to another section of hazards that the player has to swim past instead of directly to the coins. Speaking of unguarded green coins, the ones in Section 8 are also just kinda there. I mainly bring this up since, upon looking back at the level in the editor, all of the other coins had some form of protection, even if it was just Piranha Plants or one Cheep Cheep five units away from where the coins are. On a more positive note, the green coins being guarded by the second Volcano Lotus sprite-swap in Section 9 is clever because the player has to time swimming under the ? blocks in order to get the coins before it attacks again. Lastly, the bottom Torpedo Ted in Section 10 is set to generate Down when it should generate Up.
Summary:
GOOD:
-Graphic choices aren't terrible.
-Music choices fit the level well.
-Block and NPC placement is done well (but the second urchin in Section 2 is a bit too far to the left; center it above the coin row).
-The second Volcano Lotus in Section 9.
BAD:
-The pipe transition for warps 2 and 3 is pointless aside from decoration.
-Bottom Torpedo Ted generator in Section 10.
In conclusion: Although this level has its flaws, it's a decent underwater level. I'd say this deserves a 6.5/10.
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Man1234FK
- Blooper

- Posts: 166
- Joined: Sun Dec 14, 2014 10:58 am
Postby Man1234FK » Sun Jan 25, 2015 11:46 pm
Imaynotbehere4long wrote:This is a neat level. It's mostly an underwater level with a couple of sections where the player is on a beach. The beach sections are really short, but they mainly serve as transitional or optional areas with the focus being on the underwater sections, which are well made. There are also green coins scattered throughout the level, and if the player collects all of them, he/she can get an SMB3 star. My main issue with this is that since the star is so late in the level, unless The Mushroom Kingdom Diametric has the level set to "Any" for its main path, the player will basically have to go through the level twice to get both exits. Also, not long after the start of Section 2, there's an unguarded pipe that leads to an area earlier in the section that has six green coins and nothing guarding them; getting these coins is so effortless that they might as well have been in place of the pipe, right in the open (or not even there in the first place). I recommend having the pipe lead to another section of hazards that the player has to swim past instead of directly to the coins. Speaking of unguarded green coins, the ones in Section 8 are also just kinda there. I mainly bring this up since, upon looking back at the level in the editor, all of the other coins had some form of protection, even if it was just Piranha Plants or one Cheep Cheep five units away from where the coins are. On a more positive note, the green coins being guarded by the second Volcano Lotus sprite-swap in Section 9 is clever because the player has to time swimming under the ? blocks in order to get the coins before it attacks again. Lastly, the bottom Torpedo Ted in Section 10 is set to generate Down when it should generate Up.
Summary:
GOOD:
-Graphic choices aren't terrible.
-Music choices fit the level well.
-Block and NPC placement is done well (but the second urchin in Section 2 is a bit too far to the left; center it above the coin row).
-The second Volcano Lotus in Section 9.
BAD:
-The pipe transition for warps 2 and 3 is pointless aside from decoration.
-Bottom Torpedo Ted generator in Section 10.
In conclusion: Although this level has its flaws, it's a decent underwater level. I'd say this deserves a 6.5/10.
Okay, thanks a lot!  i'll start fixing the flaws ASAP.
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Man1234FK
- Blooper

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Postby Man1234FK » Fri Jan 30, 2015 12:05 am
Awesome! Thanks
Also, since that is an outdated version the glitch that you show at the end is probably fixed, but i'll check later.
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