57. MECHDRAGON777 - Kampfschiff 1K - 5.3/10
SPOILER: HIDE
bossedit8: 9/10
Man, this Level was very huge. Took me over 20 Minutes to beat. Now the whole Level is based on a giant Airship with a lot of going on. You can walk around searching for everything for progressing further but to gaining exploration with different usage of Characters is a nice idea. Decorations and Events are strong but it is very high that tends to get a bit laggy by events triggering due to huge amount of Stuff going on on this Level. At least every Obstacles and so on were nice and exploring isn't all that tedious to go through but still it is very large to encounter most of the Areas. There are also places where you can Glitch it in order to gain other/different Stuff like Items and/or Power Ups. At least it isn't "Forceful" to glitch through certain Areas like this. Later there is even a Boss, Lemmy Koopa. He is extremely Glitchy when you jump once on Lemmy and then fall through the Spiked Floor. That way you can became Stuck so you have to force to kill yourself. If you don't jump on him he instakills himself on the Spiked Floor at the bottom. Is it supposed to do that? After that your Goal is there. Overall it was a very constructive Level Design but lag can be occuring and kind of Glitchy at the Boss.
Chad: 4.5/10
This level is impressively elaborate in every single way, with astounding detail and complexity. However, I really couldn't enjoy it very much. The level's full of countless different paths, many of which lead to dead-ends either because of a player block wall, or because nothing's there at all. The blocks would have been nice at the start of their paths, but since they're really far into each one, that means an enormous amount of backtracking with no accomplishment to it. I went everywhere in the level I possibly could, but very rarely did I feel like I was on any sort of correct path. Many dead-ends just warped me back to the start, creating the feeling of wasted effort, countless times. Also, the quicksand screws gimmick is incredibly precise and tedious. It takes forever, and if you miss a jump even a little bit or jump into one above you, you're as good as dead. But this already hopelessly-complicated and long level has that in spades, and you're frequently required to go through the same ones many times. I eventually got tired of pointlessly wandering around and started cheating through, and even then I could barely figure out the main path. The level probably took me a good 15-20 minutes to beat. I did manage to figure out the Rosalina key thing legitimately in the first half, but that still took a lot of backtracking and getting lost. The rest of it, I was fed up with. I did read the readme before starting the level, but I missed the part that talked about a map. But even knowing that it's there, I don't want to do this again. If you need to give the player a map, that's a clear indication that there's too much going on, because you don't even expect them to figure it out in the level itself. And honestly, the fact that you planned on doing even more with this frightens me. I didn't even find the second star, because I'm not about to rely on glitches on top of everything else, not to mention constant lag in every area. Sorry, but I enjoyed this very little. It does way too much, with way too little to make the player understand or make it fair.
Emral: 6/10
I actually liked the idea that you can choose your character, but there's not much more I liked about this. Of course, the overall section you move in was incredibly spread out and confusing at first, but I quickly realized that 70% of that is just secrets. They weren't even hard to get. You said every skull switch was a star. They're not worth stars. Maybe dragon coins but not stars. After getting used to this level I quickly noticed that it's actually not complex at all. There's a clear, short path through this which leads directly to the boss who, first of all, immediately commits sudoku. YAY EASY.
Anyways, I normally would like the idea of having one short path with multiple secrets, trust me, I would. If it wasn't for the horrendous NPC placement, especially coins, and screws which I absolutely hated.
You should try making a level like this again some time in the future, when you got better at NPC placement.
Guess: MECHDRAGON777, if you participate in an anonymous level contest, don't hint at your 450 star episode in both the readme and the level itself.
Quill: 2/10
I'm sorry, but this level really needs some work. The opening scene makes no sense and half of the coins aren't even collected. The gimmick with the screws is terribly executed as well. Why on earth did you decide to make it quicksand? It makes no sense and it's a pain to deal with. It's difficult to find out what switches even do in this level, and bringing you back to the start every now and then just to change your character gives the illusion that you haven't done much progress at all. It's a little annoying. The boss is fantastic though, as it killed itself within five seconds, allowing me to beat this level quicker and never look back.
TNTtimelord: 5/10
This level is so confusing. I admire that you had to switch between characters to get to certain areas, but not every user who plays your level may be willing to do that. I'd have to say the least, this level is really widespread and the cusotm airship graphics fit really well with the darker airship set. Enemy placement and choice was decent for the airship level and some obstacles work pretty well in this level as well, notably the platforms that rotate up/down and you can only walk on them when they are straight up. Other obstacles are really annoying, like the way you used the screw platform. I'd almost suggest tainting the SMW springboard and the player specific blocks since neither of those go well with the color scheme. Since it's really widespread and a massive level, and uses an unusual gimmick, I'll guess this is Mechdragon's level.