Hello, this is my entry for CC9, a level called (PGE) Woody Forest. I started working on it at the end of August and finished near the Contest's deadline.
Have some screenshots:
The level is pretty big itself if you're taking a secret path.
Here's a list of what is fixed/added/changed in this level's version:
- Changed the location of some blocks, NPCs and some background objects.
- Added more coins.
- Added more background objects.
- Removed one WohlCat.
- All game-breaking bugs are fixed.
- The King Mole boss now is more dangerous!
- Changed Business Toad's message, so it makes more sence now (I hope).
- Changed Checkpoint's position.
- Fixed some level design errors/mistakes.
- Added a Herb above the grabbable Log, so the player can guess that he must grab it (reported by Chad).
And here are the CC9 reviews of the level:
- 10. h2643 - PGE Woody Forest - 8.19/10
Bomber57 (8.75/10)
- What an enjoyable level. The graphics had a cartoony theme and looked real good. The level design was also really great, but I got lost real easy. A lot of the jumps were also pretty distant, and you had to jump just the right way to make it. I also wasn't happy that getting to the puzzle area for the secret star required a couple blind drops to find the pipe tucked away somewhere. The puzzle itself was done pretty well, except for the fact that the log under the house didn't seem like you could lift it. The bosses of this level were fine. Pretty nice level overall.
Chad (7.3/10)
- Pretty good stuff. The atmosphere is gorgeous, and I like how the level goes from simple linear platforming to an open swamp that you explore from top to bottom. There's definitely some interesting challenge in each part, although I didn't care for the projectile bone fish or falling moles in upward platforming areas. Both are extremely sudden surprise enemies, especially on the branch raft where one flies up at you the second you land on it, or when one launches into you as you're performing a long jump. Surviving on the raft basically requires constant spin-jumping as you wait for it to reach its destination. Springboarding to the distant island is also a considerable leap of faith, and the note block that follows will force you to die if the Paratroopa there's dead. The secret star is pretty cleverly devised, though. The puzzle there is quite tricky to figure out, and it feels rewarding when you finally do. However, the grabbable block really threw me off. It just looks like an ordinary block, so I looked everywhere for a switch until I finally just grabbed it in the editor to see what it even was. Having the P-switch generate would be helpful, too. Also, the jumps involved with reaching the general area really have to be perfect, and that's a bit too demanding. The bosses are excellent, though. Moderately difficult, but within reason and not too long. The shortcut back to the main boss from the cave is nice, too. Overall though, this is a good level, just with some inconveniences here and there with enemy placements and jumps, as well as that unindicated block leading to the second star.
Quill (7.5/10)
- Nice level. There's quite a nice and cheerful atmosphere in this level. I liked how you advanced up and unlocked new areas of the tree, though falling down is very costly to the player since you lose a ton of progress especially if you do not have the checkpoint. The boss is kinda meh and not that interesting. I don't think the boss fits the level either. I liked the alternate paths you offered through the level. There were some nice secrets to find too. Overall, good job.
TNTtimelord (8.9/10)
- Very nice job on keeping a happy forest kind of atmosphere in here. I especially love the SMW redrawn graphics as they fit very well in the style. Coins and items are plentiful in the level, which is good because I lost them and needed to replenish quite a bit. The inside tree sections were a very smart addition and they also were great! Towards the end, it felt pretty obvious you were running out of time and rushed it, however.
zlakerboy357 (8.5/10)
- Cool level. This level took alot of inspiartion from TSRPR2 and the atmosphere was pertty great as the level had alot of BGOs and a great musical choice. I've seen the idea of Poison Water before insta-killing the player, HOWEVER you were able to make it hurt the player. The design was pretty fun and the gameplay was pretty neat. Coin Placement was pretty good, but the boss was tediously made. I really found it easy and boring. Overall great job!
Download here!
Hope you'll enjoy the level, and about the graphics from my level, yes, you can use it, but don't forget to credit both me and FPI, since I ripped most level's graphics from his hacks: The Second Reality Project Reloaded and The Second Reality Project 2 Reloaded: Zycloboo's Challange.