*Clap* Clap*
Brilliant, just brilliant. I truly don't even know where to start.
Radishl's Level Review
-Graphics
The graphics were fantastic. I loved how they fit with the theme so nicely, and everything was
SMW for the most part. Good way to stick with a style, although there was cutoff with the royal red carpet. They also didn't look well with the blue theme in the castle
(blue haired boss, blue curtains) ect, ect .. The graphics in the castle area fit with a nice
SMW theme and those royal red robes were just recolors but they still fit well with the blue theme.
Although you used to graphics well, I don't like how you just used princess peach's throne for Ludwig's throne, again it probably would of been best if you'd stick with the blue theme. The throne didn't look
Koopa-ish and was really out of place.
Way to go on the Bosses graphics, ill go into detail of the boss as we proceed.
-Design
In section one, the player had to make his way through lava and koopa obstacles. If you jumped too high you hit the lava and died. It was tricky at first, but I got the hang of it. I loved how you put though into that and the koopa's were strategically placed in order to cause some difficulty for the player.
What I also liked about the design was the implementation of secrets. I completely missed the first secret on section one btw

and just found it out while typing this review.
The secrets were simple, but fit in with the
SMW style in my opinion. Now lets talk about the Kami-kazi shell ride. That was rather interesting how you made those events play out, and I was quite surprised the first time. If I was still a noob, I would be shocked at how Mario just jumped into the lava like that. The ride was some-what tricky at first but I got the hang of it as it progressed. One thing I wish you had added was some help or atleast a warning at parts that would kill you, because I had no idea that those would kill me and I wouldn't of known unless it had killed me before hand. That would kinda be the same thing as a leap of faith really and I really don't like those. Theres some graphics out there that show a blinking exclamation sign ''!''.
Now the castle wasn't really that hard, compared to the boss.The kami-kazi koopa's got in my way the first time and sometimes I ran for dear life to outrun them
The Ncp placement was preety generic on this part but I enjoyed the kami-kazi koopa's. The Boss was interesting, I love how you hinted to the player how to defeat him. The boss had a lot of phases and he really shouldn't of had that many. The castle and the area's before were farr too easy compared to the boss. I believe if a boss had that many phases it should of been the final one or atleast the penultimate one. And the difficult of the area's before like I said didn't really warm up the player for the boss ahead. It was very trick for the player to get the galoomba up to the boss at times and it kinda felt as if pure luck decided wether you hit it or not :/.
-Music
The Music on all of the sections fitted very well with the theme and situation. I personally enjoy the theme that players when Mario jumps on the kami-kazi koopa. It made me feel as if I could die at any second! It helped add to the confusion and surprise of the player when he played that area for the first time. I also enjoyed the castle theme. It felt like something from Mario galaxy and made me feel a lot of nostalgia.
Very good.
FINAL RATING
8/10
I personally think this level should be moved to preety good.