Review - Dankagon
Well its kind of hard to use the usual criteria for just a boss so I'll keep this short and sweet.
Everything went well together until the random SMW sign. It was kinda random and didn't really fit that well, I would've gone with a different graphic for it.
But then uh...the random hawk head.
like what
i sat for a good 5 minutes loosing my shit before I finally realised I had to get away from the arrows (thank god you indicate this btw, good design choice.)
BUT FOR FUCKS SAKE A FLOATING HAWK HEAD?
Like wow, I'm not sure if its meant to be a placeholder or not.
But why rinkas. WHy why why why. And you could've swapped out the glass for something different (maybe an egg..heh hawk egg, no one? aw damn).
Defeating the hawk was easy, the boss after was unique looking that's for sure, did you make him yourself? But here you've broken what I consider unspoken rule number 1 of SMBX: SMB3 bowser battles in a cramped area are a huge no no. I didn't have much room to go and eventually wound up running into lava. Especially with bombs, second time around I hit myself a couple of times.
Here's the thing though: the battle isn't bad. You certainly put alot of effort into it and you get alot of props for it. but some things are easily broken in it.
For example, if you walk up to the hawk holding the goomba, you can just kinda sit there and repeatedly damage him. Then later, the glass still appears. I'd just get rid of the glass all together personally. especially since the boss can glitch through it and end up in the top of the level
Then, during the actual darkagon fight, there's some major cutoffage here
And for gods sakes why are people only giving us mushrooms for boss fights STILL a thing?
Overall, good concept with some minor flaws. Fixing them could make it a great boss fight. 7/10