Desert Thwomp Ruins

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Man1234FK
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Desert Thwomp Ruins

Postby Man1234FK » Sun Aug 16, 2015 5:48 pm

Hey! So i decided to try making a desert level and here it is! :D

Download Link:
https://www.dropbox.com/s/lnmesbwkty9s3 ... s.zip?dl=0

Screenshots!
Spoiler: show
Desert Thwomp Ruins Pic 1.png
Desert Thwomp Ruins Pic 2.png
Desert Thwomp Ruins Pic 3.png
Updates!
-Ruin walls are now darker
-More coins, little less enemies
-Other minor changes
-Got rid of cutoff


Credits for the graphics are in the folder!

Thanks to LordYoshi999 and glitch4 for the reviews, very much appreciated!
Last edited by Man1234FK on Tue Aug 18, 2015 9:34 am, edited 7 times in total.

LordYoshi999
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Re: Desert Thwomp Ruins

Postby LordYoshi999 » Sun Aug 16, 2015 7:22 pm

Ill probably play this and review it after!
Sorry for being late but I'm being rushed.

It could have used more coins in some parts, around the start, it also could had a little bit less enemies in some parts.
Anyways, I love the design of the level actually! It's a nice length and has some decent little secrets, though I think you could have done more in underground area. Also, whats with the SMB3 hills in a desert? I know they have a recolor, but it still looks too green, maybe make it yellow? Idunno i'm not good with recoloring. And uh, the cactus's are kinda floating, put them just a little bit in the ground.

Rating:
6.73/10

Last Note:
bushes are ugly.

Alagirez
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Re: Desert Thwomp Ruins

Postby Alagirez » Mon Aug 17, 2015 4:31 am

Judging for the screens, the square block looks decent and good design. I suggest you darken the background pyramid BGO (2nd screen) because it looks same with the tiles and it confuse me.

Man1234FK
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Re: Desert Thwomp Ruins

Postby Man1234FK » Mon Aug 17, 2015 5:41 am

LordYoshi999 wrote:Ill probably play this and review it after!
Sorry for being late but I'm being rushed.

It could have used more coins in some parts, around the start, it also could had a little bit less enemies in some parts.
Anyways, I love the design of the level actually! It's a nice length and has some decent little secrets, though I think you could have done more in underground area. Also, whats with the SMB3 hills in a desert? I know they have a recolor, but it still looks too green, maybe make it yellow? Idunno i'm not good with recoloring. And uh, the cactus's are kinda floating, put them just a little bit in the ground.

Rating:
6.73/10

Last Note:
bushes are ugly.
Thank you for the review! I'll add some coins ad fix other problems ASAP!

Also, Harvey, good point, ill do that aswell!

LordYoshi999
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Re: Desert Thwomp Ruins

Postby LordYoshi999 » Mon Aug 17, 2015 10:44 am

Man1234FK wrote:
LordYoshi999 wrote:Ill probably play this and review it after!
Sorry for being late but I'm being rushed.

It could have used more coins in some parts, around the start, it also could had a little bit less enemies in some parts.
Anyways, I love the design of the level actually! It's a nice length and has some decent little secrets, though I think you could have done more in underground area. Also, whats with the SMB3 hills in a desert? I know they have a recolor, but it still looks too green, maybe make it yellow? Idunno i'm not good with recoloring. And uh, the cactus's are kinda floating, put them just a little bit in the ground.

Rating:
6.73/10

Last Note:
bushes are ugly.
Thank you for the review! I'll add some coins ad fix other problems ASAP!
Yup! :D i'll be sure to review your next level when it comes out!

Man1234FK
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Re: Desert Thwomp Ruins

Postby Man1234FK » Mon Aug 17, 2015 11:13 am

LordYoshi999 wrote:
Man1234FK wrote:
LordYoshi999 wrote:Ill probably play this and review it after!
Sorry for being late but I'm being rushed.

It could have used more coins in some parts, around the start, it also could had a little bit less enemies in some parts.
Anyways, I love the design of the level actually! It's a nice length and has some decent little secrets, though I think you could have done more in underground area. Also, whats with the SMB3 hills in a desert? I know they have a recolor, but it still looks too green, maybe make it yellow? Idunno i'm not good with recoloring. And uh, the cactus's are kinda floating, put them just a little bit in the ground.

Rating:
6.73/10

Last Note:
bushes are ugly.
Thank you for the review! I'll add some coins ad fix other problems ASAP!
Yup! :D i'll be sure to review your next level when it comes out!
Ha, thanks! :)

glitch4
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Re: Desert Thwomp Ruins

Postby glitch4 » Tue Aug 18, 2015 5:31 am

Review of Desert Thwomp Ruins by Man1234FK

Well, that was a simple SMB3 desert level. The level design was pretty good and not flat. The graphics look good, the music fits okay, and the atmopshere was fine. Some gameplay parts are tricky, like that parakoopa in the end of the level without quicksand. xD There is nothing interesting in this level, still. I think there's some cutoffs with desert BGOs in the second half of the level:

Image
Image

For me, there's nothing to say that much in this. The platform riding section was kinda fun. For the gameplay, it was a bit short and not that difficult. Other than that...

Good:
- Graphics
- Atmosphere
- Music fit
- Nice design

Bad:
- Cutoff
- No interests.
- Gameplay is a bit short.

7/10

Man1234FK
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Re: Desert Thwomp Ruins

Postby Man1234FK » Tue Aug 18, 2015 5:37 am

glitch4 wrote:Review of Desert Thwomp Ruins by Man1234FK

Well, that was a simple SMB3 desert level. The level design was pretty good and not flat. The graphics look good, the music fits okay, and the atmopshere was fine. Some gameplay parts are tricky, like that parakoopa in the end of the level without quicksand. xD There is nothing interesting in this level, still. I think there's some cutoffs with desert BGOs in the second half of the level:

Image
Image

For me, there's nothing to say that much in this. The platform riding section was kinda fun. For the gameplay, it was a bit short and not that difficult. Other than that...

Good:
- Graphics
- Atmosphere
- Music fit
- Nice design

Bad:
- Cutoff
- No interests.
- Gameplay is a bit short.

7/10
Thanks for the review! I know there's cutoff, but I didn't find any other way to make the ruins look good :/

underFlo
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Re: Desert Thwomp Ruins

Postby underFlo » Tue Aug 18, 2015 5:59 am

You could use Custom Graphics that have those pixels that cause cutoff edited out.

Man1234FK
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Re: Desert Thwomp Ruins

Postby Man1234FK » Tue Aug 18, 2015 6:14 am

Spinda wrote:You could use Custom Graphics that have those pixels that cause cutoff edited out.
Where can i find those? :o

RudeGuy
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Re: Desert Thwomp Ruins

Postby RudeGuy » Tue Aug 18, 2015 6:29 am

Man1234FK wrote:
Spinda wrote:You could use Custom Graphics that have those pixels that cause cutoff edited out.
Where can i find those? :o
You can just make them yourself. You could take the desert top block (or whatever it's called) and make it replace a BGO.

Man1234FK
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Re: Desert Thwomp Ruins

Postby Man1234FK » Tue Aug 18, 2015 6:31 am

RudeGuy07 wrote:
Man1234FK wrote:
Spinda wrote:You could use Custom Graphics that have those pixels that cause cutoff edited out.
Where can i find those? :o
You can just make them yourself. You could take the desert top block (or whatever it's called) and make it replace a BGO.
Well now i feel dumb XD Yeah, i'll do that! Thanks!

super stage maker
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Re: Desert Thwomp Ruins

Postby super stage maker » Fri Oct 09, 2015 6:17 pm

Can I use your stage for my game???

Man1234FK
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Re: Desert Thwomp Ruins

Postby Man1234FK » Sun Oct 11, 2015 7:56 am

super stage maker wrote:Can I use your stage for my game???
If you credit me, then sure!

Witchking666
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Re: Desert Thwomp Ruins

Postby Witchking666 » Sun Oct 11, 2015 12:56 pm

super stage maker wrote:Can I use your stage for my game???
Uhhm
maybe you should learn how to make your own levels instead of begging everyone on the forums for their levels

AsrieluciDreamer
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Re: Desert Thwomp Ruins

Postby AsrieluciDreamer » Sun Oct 11, 2015 1:01 pm

witchking666 wrote:
super stage maker wrote:Can I use your stage for my game???
Uhhm
maybe you should learn how to make your own levels instead of begging everyone on the forums for their levels
Or maybe start a collaborative project...


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