Screenshots:


Download link:
http://www.mediafire.com/download/ecim4 ... nghold.zip
Reviews:
Spoiler: show
41. Ludwig von Koopa - Roy's Sinister Stronghold (6.46/10)
Bomber57 (6.0/10)
Wow, this felt exactly like a level from the earlier NSMB games. That is, it felt the same the entire way through. Nothing new or interesting was really done, besides the sliding blocks, but they are done the exact same every time. The Roy fight is annoying because you get no powerups or breaks between the first and second battle, and the second battle takes forever since you are basically fighting a bowser equivalent with bombs.
bossedit8 (8.0/10)
Lovely castle level with for sure differency of obstacles involved and I really like the challenge that this level has. Your unintended sizeable pillar though, I was be able to stand at the far left and right without falling off like that I was standing at the complete air which makes no sense lol. There was also one part that completly blocked the thwomp unintentionally because of the sizeable being in the way. The rest it was very well designed and I do like your secondary star placement and other related areas. I also like the gimmick in this area. Boss is Roy and that times 2... the second phase it has to do with fighting SMB3 Bowser with throwing bombs though. After that you earn a star.
Chad (7.0/10)
Pretty good castle level. Very formulaic in terms of what it sets out to do, but it does a great job with it. The structure is polished, the enemy placement is decent, the moving tiles are a good central gimmick, the secret star is simple but functional, and there's a decent two-phase boss that's slightly tricky but not stressful. There isn't anything especially new or different, but the level does all right in what it does.
Quill (5.3/10)
It was alright. There's a lot of repetition in this level. The moving layers were neat, but didn't add all too much and like the level, suffered from a lot of repetition. The first phase of the boss was fine and it should have ended there. The second phase takes over 20 hits on the boss to kill and what you use to hit him doesn't last that long, doesn't work if you throw up when he's landing on you and can explode in your face.
Valtteri (6.0/10)
Here's a pretty great castle. The moving blocks remind me of a castle in NSMB for the DS. In general the level is designed quite neatly. It looks great. The boss isn't all that special but functional as is the rest of the level.
Bomber57 (6.0/10)
Wow, this felt exactly like a level from the earlier NSMB games. That is, it felt the same the entire way through. Nothing new or interesting was really done, besides the sliding blocks, but they are done the exact same every time. The Roy fight is annoying because you get no powerups or breaks between the first and second battle, and the second battle takes forever since you are basically fighting a bowser equivalent with bombs.
bossedit8 (8.0/10)
Lovely castle level with for sure differency of obstacles involved and I really like the challenge that this level has. Your unintended sizeable pillar though, I was be able to stand at the far left and right without falling off like that I was standing at the complete air which makes no sense lol. There was also one part that completly blocked the thwomp unintentionally because of the sizeable being in the way. The rest it was very well designed and I do like your secondary star placement and other related areas. I also like the gimmick in this area. Boss is Roy and that times 2... the second phase it has to do with fighting SMB3 Bowser with throwing bombs though. After that you earn a star.
Chad (7.0/10)
Pretty good castle level. Very formulaic in terms of what it sets out to do, but it does a great job with it. The structure is polished, the enemy placement is decent, the moving tiles are a good central gimmick, the secret star is simple but functional, and there's a decent two-phase boss that's slightly tricky but not stressful. There isn't anything especially new or different, but the level does all right in what it does.
Quill (5.3/10)
It was alright. There's a lot of repetition in this level. The moving layers were neat, but didn't add all too much and like the level, suffered from a lot of repetition. The first phase of the boss was fine and it should have ended there. The second phase takes over 20 hits on the boss to kill and what you use to hit him doesn't last that long, doesn't work if you throw up when he's landing on you and can explode in your face.
Valtteri (6.0/10)
Here's a pretty great castle. The moving blocks remind me of a castle in NSMB for the DS. In general the level is designed quite neatly. It looks great. The boss isn't all that special but functional as is the rest of the level.