CC11 40th place: Roy's Sinister Stronghold

Levels that have good quality and are worth playing.

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Erik
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CC11 40th place: Roy's Sinister Stronghold

Postby Erik » Wed Aug 12, 2015 11:12 am

Hello everyone, here's my contest level, have a nice day.
Screenshots:
Image
Image

Download link:
http://www.mediafire.com/download/ecim4 ... nghold.zip

Reviews:
Spoiler: show
41. Ludwig von Koopa - Roy's Sinister Stronghold (6.46/10)
Bomber57 (6.0/10)
Wow, this felt exactly like a level from the earlier NSMB games. That is, it felt the same the entire way through. Nothing new or interesting was really done, besides the sliding blocks, but they are done the exact same every time. The Roy fight is annoying because you get no powerups or breaks between the first and second battle, and the second battle takes forever since you are basically fighting a bowser equivalent with bombs.
bossedit8 (8.0/10)
Lovely castle level with for sure differency of obstacles involved and I really like the challenge that this level has. Your unintended sizeable pillar though, I was be able to stand at the far left and right without falling off like that I was standing at the complete air which makes no sense lol. There was also one part that completly blocked the thwomp unintentionally because of the sizeable being in the way. The rest it was very well designed and I do like your secondary star placement and other related areas. I also like the gimmick in this area. Boss is Roy and that times 2... the second phase it has to do with fighting SMB3 Bowser with throwing bombs though. After that you earn a star.
Chad (7.0/10)
Pretty good castle level. Very formulaic in terms of what it sets out to do, but it does a great job with it. The structure is polished, the enemy placement is decent, the moving tiles are a good central gimmick, the secret star is simple but functional, and there's a decent two-phase boss that's slightly tricky but not stressful. There isn't anything especially new or different, but the level does all right in what it does.
Quill (5.3/10)
It was alright. There's a lot of repetition in this level. The moving layers were neat, but didn't add all too much and like the level, suffered from a lot of repetition. The first phase of the boss was fine and it should have ended there. The second phase takes over 20 hits on the boss to kill and what you use to hit him doesn't last that long, doesn't work if you throw up when he's landing on you and can explode in your face.
Valtteri (6.0/10)
Here's a pretty great castle. The moving blocks remind me of a castle in NSMB for the DS. In general the level is designed quite neatly. It looks great. The boss isn't all that special but functional as is the rest of the level.
Last edited by Erik on Wed Aug 12, 2015 11:16 am, edited 1 time in total.

RoundPiplup
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Re: CC11 41st place: Roy's Sinister Stronghold

Postby RoundPiplup » Wed Aug 12, 2015 11:14 am

Valtteri put you in 40th place now.

Suckerman7 GM
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Re: CC11 40th place: Roy's Sinister Stronghold

Postby Suckerman7 GM » Fri Aug 14, 2015 3:56 pm

"ROY'S SINISTER STRONGHOLD" made by Ludwig Von Koopa

REVIEW:

LEVEL DESIGN: 9.6/10

I've seen a lot of castle levels, but this one can enter to Top 5. A simple but challenging castle level for beginners. I know you like making castle levels, but I played a lot under odd circumstances, it made me a massive obssession to Castle Levels. As you said in the title, there were a lot of moving platforms and some Leap of Faith sections which makes this level so sinister. Especially the Roy battle made me confused. The first phase is so easy, just go to right and wait until he attacks you. But the second phase can make the player rage quit. Bullet bills an Roy's high jumping makes him difficult than ever. But that was easy. Nice level!

GRAPHICS & MUSIC: 10/10

Nice graphics you've used there, bro! And the music is so cool. I've heard in every castle I saw, so this isn't special at all!

TOTAL: 9.8/10 (Continue making castle levels, this makes you as a member of the Koopa Throne. :lol:)

Darkonius Mavakar
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Re: CC11 40th place: Roy's Sinister Stronghold

Postby Darkonius Mavakar » Fri Aug 14, 2015 4:30 pm

I don't thing you put much thought into your reviews, suckermandude

Erik
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Re: CC11 40th place: Roy's Sinister Stronghold

Postby Erik » Sat Aug 15, 2015 3:21 am

I don't really think my level deserves a 9.8 lmao, and this level was even half-assed!!!

Suckerman7 GM
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Re: CC11 40th place: Roy's Sinister Stronghold

Postby Suckerman7 GM » Sat Aug 15, 2015 3:31 am

Darkonius Mavakar wrote:I don't thing you put much thought into your reviews, suckermandude
Yes, you're right. I never reviewed so much levels before. I'm still a novice at Level Reviewing. But once I understand everything about it, I'll catch the point.


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