Postby underFlo » Mon Jun 08, 2015 3:06 pm
Mecha Cheep Boss by Darkonius Mavakar - Review
Looks and Atmosphere
As to be expected by a boss level, the looks aren't anything special. However, you manage to make it look an underwater factory with how few you've done, which is good.
The boss does look good, however, it only has 1 frame, which makes it not really fit in with the environment. I feel like if the winding key was animated it'd look way more alive (well, as alive as a mechanical Cheep-Cheep gets). Aside from that, nothing stands out.
The music is decent, nothing special but it gets the job done.
5.5/10
Design and Gameplay (counts double)
For being an underwater boss, this was really decent! However, there are some problems: It wasn't clear to me from the start that you can pick up the "misfired" Bullet Bills, the main reason being that they're still kinda fast. The fact that they're the same speed as the others not only makes it seem weird that just by the fact that they face a different direction and don't damage you, it also makes them quite the hassle to pick up in the first 2 phases. However, this also provides some challenge and you have to observe the boss' pattern, which is good. I also quite like the progression, it seems natural and the parts inbetween the phases are also well-designed. Pretty much my only complaint is that it may be a bit on the short side, however this mainly depends on how you wanna include it in a possible episode/level. However, the core gameplay was really good and it's one of the better underwater bosses I've played!
7/10
Verdict
This is quite the good boss, and it's definitely worth your time, even if it's a bit on the short side.
6.5/10
Moved to Pretty Good