SKL - Mario Classic Adventure - Updated for 1.3.0.2

Share your completed SMBX episodes or play and discuss others.

Moderator: Userbase Moderators

litchh
Eerie
Eerie
Posts: 719
Joined: Sun Dec 29, 2013 6:10 am

SKL - Mario Classic Adventure - Updated for 1.3.0.2

Postby litchh » Sun Jan 05, 2014 3:28 am

It's Classic SMB1/SMB3 Episode.
There is no division into worlds - world map has complex structure and path variations.

Concept:
Spoiler: show
- No any rideable Yoshi in this episode.
- Levels mostly SMB1/SMB3-styled.
- Almost every simple NPC has one style throughout the entire episode, however colors may be different.
- Gameplay is SMB3. This means there is no acting creatures, who can be grabbed from top. No SMB2 vegetables. Most SMB2 creatures can be stomped (except hoopsters, sparks and pokeys) and damaged by fireballs (except sparks and pokeys). Player also can't stand on Bidro's head and would get damage, while jumping on her.
- Player can stomp fighter flies in this episode.
- Underwater NPC can't be stomped except the ones who was fallen into the water.
- Link is disabled, but all other characters are available. However, levels in this episode were created for Mario Brothers.
Any character can beat direct levels in any form and without special abilities like spinjump, Peach fluttering, etc. However, abilities may needed during searching bonuses, secret exits or completing bonus levels.
Screenshots:
Spoiler: show
Image
Image
Image
Image
Image
Image
More:
Spoiler: show
Image
Image
Image
Image
Image
Image
Image
Image
Yoshi's Island:
Spoiler: show
Image
Image
Image
Image
Image
Image
Image
Image
Forest of Illusion:
Spoiler: show
Image
Image
Image
Image
Image
Image
Image
Image
Ice & Sky:
Spoiler: show
Image
Image
Image
Image
Image
Image
Image
Image
Water:
Spoiler: show
Image
Image
Image
Image
Image
Jungle:
Spoiler: show
Image
Image
Image
Image
Image
Image
Image
Bowser's Domain:
Spoiler: show
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Credits and note

As you may have noticed, my English is not good. So I took some dialogs from Invasion 2 (by Redigit).
Start map and Star Palace was based on Invasion 2 levels.
Graphics was taken from SMBX GFX PACK, Luffy's SMB3 Styled GFX, Legend-tony980's pack of SMB3 Recolors and Chad's Graphics Pack. Some by myself. Some features by Spoony Bard, zephyr, Elbow, nin8halos, Valtteri, reghrhre, bossedit8, Sednaiur, Darkonius Mavakar and other.
Peach Coin by SilverDeoxys563.
Thunder effect by krazybluemonkey.
Some backgrounds are designed for a certain length. You'll need edit it, if you want to use it.

Download:

SKL - Mario Classic Adventure:
https://drive.google.com/file/d/0B-7HUi ... VVTGc/view

Patch for version 1.3.0.1:
https://drive.google.com/file/d/0B-7HUi ... Q3TjQ/view
You will need that patch to remove graphic garble in the episode.

Lunar Edition2:
https://drive.google.com/file/d/0B-7HUi ... 1hT3c/view
Version for 1.3.0.2 and newer.
Includes Lunar Edition with fixed soundtrack.

Lunar Edition:
https://drive.google.com/file/d/0B-7HUi ... 1TNHc/view

This version is for 1 player mode only.
Spinjump is prohibited here, so this version is more fits to SMB3 gameplay.
I also edited levels where required spinjump to get some bonus stuff.

Other changes:
Spoiler: show
- Lakitus on the first third of episode don't move vertical
- Birdo's, Ludwig's and simple Bowser's fireballs are realy fireballs. You can't beat this with your tail anymore and can use a hammer suit for protection from these fireballs, but can't use this against Roy's and Final Bowser's fireballs
- Most of Lava Lotuses spread their spikeballs up without gravity
- Phanto Mask will chase you untiringly
- Morton Koopa can jump when he is shelled, but has no more fire protection
- Bowser in citadel has more HP
- Removed some lags on the final battle, which con't be removed without lunadll
I recomend to play this version, because it fits more to episode's idea.
Last edited by litchh on Thu Jul 13, 2017 2:02 pm, edited 19 times in total.

Kingbowser112
Nipper
Nipper
Posts: 400
Joined: Fri Dec 27, 2013 6:09 am

Re: SKL - Mario Classic Adventure

Postby Kingbowser112 » Sat Jan 18, 2014 9:02 am

Hey! I downloaed your DEMO and I can say that this LOOKS COOL! Really, l like your graphics, really! However I hope that this finish as soon as ^_^
Hi!

gabsmbx
Guest

Re: SKL - Mario Classic Adventure

Postby gabsmbx » Thu Jan 23, 2014 9:02 pm

hi litchh do you ave finish is episode i want to play in your full version

litchh
Eerie
Eerie
Posts: 719
Joined: Sun Dec 29, 2013 6:10 am

Re: SKL - Mario Classic Adventure

Postby litchh » Wed Jan 29, 2014 9:55 am

gabsmbx wrote:hi litchh do you ave finish is episode i want to play in your full version
You look familiar. Hi there.

Lol, when I started creating this episode I was going to finish it at least for 2 month. It was a great misconception :lol:
Right now I'm finished all overworld levels except bonus. Now The Nightmare Land is in process and I still have no any idea what to do with bonus world. It might be absent in relise, besides episode has enough of secret levels and alternative ways.

Shinbison-Kof
Volcano Lotus
Volcano Lotus
Posts: 535
Joined: Tue Jan 21, 2014 6:56 pm

Re: SKL - Mario Classic Adventure

Postby Shinbison-Kof » Wed Jan 29, 2014 11:04 am

Hi! This project looks promising , the screens are beautiful and design is good, graphics well selected and liked the 'snow tileset smb2' redesigned. I only have a single complaint : There are some empty screens...
good luck :)

litchh
Eerie
Eerie
Posts: 719
Joined: Sun Dec 29, 2013 6:10 am

Re: SKL - Mario Classic Adventure

Postby litchh » Fri May 23, 2014 4:58 pm

Going to Bowser now! Look at screens!
Spoiler: show
Image
Image
Image
Image
Image

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: SKL - Mario Classic Adventure

Postby FanofSMBX » Fri May 23, 2014 5:01 pm

"Player can stomp fighter flies in this episode."
Can't they still spin jump and bounce off?

litchh
Eerie
Eerie
Posts: 719
Joined: Sun Dec 29, 2013 6:10 am

Re: SKL - Mario Classic Adventure

Postby litchh » Fri May 23, 2014 5:14 pm

FanofSMBX wrote:"Player can stomp fighter flies in this episode."
Can't they still spin jump and bounce off?
There is no spinjump in original SMB1-SMB3, so in this episode it's considered very VERY few. Not for case like this.

litchh
Eerie
Eerie
Posts: 719
Joined: Sun Dec 29, 2013 6:10 am

Re: SKL - Mario Classic Adventure

Postby litchh » Thu Jun 12, 2014 8:50 am

3 levels remains to finish (+1,5 bonus levels)
New screenshots added!
Spoiler: show
Image
Image
Image
Image
Image
Image

litchh
Eerie
Eerie
Posts: 719
Joined: Sun Dec 29, 2013 6:10 am

Re: SKL - Mario Classic Adventure

Postby litchh » Sun Jul 13, 2014 2:31 pm

It's finished!

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: SKL - Mario Classic Adventure

Postby FanofSMBX » Sun Jul 13, 2014 2:33 pm

Hmm... Was purple flying spiny taken from Secret of the Dry Guys? I don't think he allows you to take the graphics.

litchh
Eerie
Eerie
Posts: 719
Joined: Sun Dec 29, 2013 6:10 am

Re: SKL - Mario Classic Adventure

Postby litchh » Sun Jul 13, 2014 2:37 pm

FanofSMBX wrote:Hmm... Was purple flying spiny taken from Secret of the Dry Guys? I don't think he allows you to take the graphics.
It's from Airship Attack (Luftschiffattacke) by bossedit8.

zlaker
Reznor
Reznor
Posts: 2844
Joined: Fri Dec 20, 2013 1:46 pm

Re: SKL - Mario Classic Adventure

Postby zlaker » Tue Jul 15, 2014 12:49 pm

Moved to the episode forum.

goombaguy
Chain Chomp
Chain Chomp
Posts: 330
Joined: Sun Jan 12, 2014 11:45 am

Re: SKL - Mario Classic Adventure

Postby goombaguy » Tue Jul 22, 2014 4:08 pm

This is really good! Could you fix the fireball that is spit out by the giant pariah plant though? It has 4 x 4 pixels.

litchh
Eerie
Eerie
Posts: 719
Joined: Sun Dec 29, 2013 6:10 am

Re: SKL - Mario Classic Adventure

Postby litchh » Wed Jul 23, 2014 8:09 am

goombaguy wrote:This is really good! Could you fix the fireball that is spit out by the giant pariah plant though? It has 4 x 4 pixels.
This screen is old. I already used Sednaiur's graphics for it. The only NPC which has 4 x 4 form is Giant Thwomp.

litchh
Eerie
Eerie
Posts: 719
Joined: Sun Dec 29, 2013 6:10 am

Re: SKL - Mario Classic Adventure

Postby litchh » Sat Jul 26, 2014 3:16 am

Patch 1.01:
http://www.mediafire.com/download/p0je6 ... h+1.01.zip

Changelog:
- Shroomy Heavens: One shroom had no top on its stalk. Fixed
- Wendy's Airship: Fixed Wendy's Rings, which could damage player after her defeat.
- World Map: Fixed cutoff near the last starwarp + added music here

I also replaced the full episode archive, so you don't need this patch if you download the episode right now.

DimitrisPowerSeven
Volcano Lotus
Volcano Lotus
Posts: 519
Joined: Sun Apr 06, 2014 8:56 am

Re: SKL - Mario Classic Adventure

Postby DimitrisPowerSeven » Wed Aug 27, 2014 11:39 am

I really like this episode because it have so many new thinks that they don't exist in smbx,it's one of my favourite episode.
Can i make a playthrough on this episode?

litchh
Eerie
Eerie
Posts: 719
Joined: Sun Dec 29, 2013 6:10 am

Re: SKL - Mario Classic Adventure

Postby litchh » Wed Aug 27, 2014 1:59 pm

Sure.

DimitrisPowerSeven
Volcano Lotus
Volcano Lotus
Posts: 519
Joined: Sun Apr 06, 2014 8:56 am

Re: SKL - Mario Classic Adventure

Postby DimitrisPowerSeven » Wed Aug 27, 2014 2:05 pm

ok i start the playthourgh.

glitch4
Banned
Posts: 2577
Joined: Tue Dec 31, 2013 3:43 pm

Re: SKL - Mario Classic Adventure

Postby glitch4 » Wed Aug 27, 2014 3:37 pm

Everyone can do playthroughs of this :D .


Return to “Episodes”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari