It's Classic SMB1/SMB3 Episode.
There is no division into worlds - world map has complex structure and path variations.
Concept:
- No any rideable Yoshi in this episode.
- Levels mostly SMB1/SMB3-styled.
- Almost every simple NPC has one style throughout the entire episode, however colors may be different.
- Gameplay is SMB3. This means there is no acting creatures, who can be grabbed from top. No SMB2 vegetables. Most SMB2 creatures can be stomped (except hoopsters, sparks and pokeys) and damaged by fireballs (except sparks and pokeys). Player also can't stand on Bidro's head and would get damage, while jumping on her.
- Player can stomp fighter flies in this episode.
- Underwater NPC can't be stomped except the ones who was fallen into the water.
- Link is disabled, but all other characters are available. However, levels in this episode were created for Mario Brothers.
Any character can beat direct levels in any form and without special abilities like spinjump, Peach fluttering, etc. However, abilities may needed during searching bonuses, secret exits or completing bonus levels.
Screenshots:
More:
Yoshi's Island:
Forest of Illusion:
Ice & Sky:
Water:
Jungle:
Bowser's Domain:
Credits and note
As you may have noticed, my English is not good. So I took some dialogs from Invasion 2 (by Redigit).
Start map and Star Palace was based on Invasion 2 levels.
Graphics was taken from SMBX GFX PACK, Luffy's SMB3 Styled GFX, Legend-tony980's pack of SMB3 Recolors and Chad's Graphics Pack. Some by myself. Some features by Spoony Bard, zephyr, Elbow, nin8halos, Valtteri, reghrhre, bossedit8, Sednaiur, Darkonius Mavakar and other.
Peach Coin by SilverDeoxys563.
Thunder effect by krazybluemonkey.
Some backgrounds are designed for a certain length. You'll need edit it, if you want to use it.
Download:
SKL - Mario Classic Adventure:
https://drive.google.com/file/d/0B-7HUi ... VVTGc/view
Patch for version 1.3.0.1:
https://drive.google.com/file/d/0B-7HUi ... Q3TjQ/view
You will need that patch to remove graphic garble in the episode.
Lunar Edition2:
https://drive.google.com/file/d/0B-7HUi ... 1hT3c/view
Version for 1.3.0.2 and newer.
Includes
Lunar Edition with fixed soundtrack.
Lunar Edition:
https://drive.google.com/file/d/0B-7HUi ... 1TNHc/view
This version is for 1 player mode only.
Spinjump is prohibited here, so this version is more fits to SMB3 gameplay.
I also edited levels where required spinjump to get some bonus stuff.
Other changes:
- Lakitus on the first third of episode don't move vertical
- Birdo's, Ludwig's and simple Bowser's fireballs are realy fireballs. You can't beat this with your tail anymore and can use a hammer suit for protection from these fireballs, but can't use this against Roy's and Final Bowser's fireballs
- Most of Lava Lotuses spread their spikeballs up without gravity
- Phanto Mask will chase you untiringly
- Morton Koopa can jump when he is shelled, but has no more fire protection
- Bowser in citadel has more HP
- Removed some lags on the final battle, which con't be removed without lunadll
I recomend to play this version, because it fits more to episode's idea.