Mario Prime v. 1.2

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Reign
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Mario Prime v. 1.2

Postby Reign » Wed Jun 04, 2014 2:12 pm

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The days are growing darker and it seems an old threat is returning to the world...

Mario Prime takes elements from Metroid and Castlevania games and mixes them together with the Mario universe. Start from scratch, find Shrouded Stars and unlock new areas. Visit old areas when you are stronger and find new ways to advance through them! All the game areas are logically connected to each other. The episode also introduces a save point system to SMBX. Enter waypoints that are scattered throughout the world, save your progress and go right back to adventuring. The save points also act as checkpoints.

The graphics are almost entirely Super Mario Bros 2 -styled and have been created by a talented artist named Sednaiur. Many interesting new enemies and items to be discovered.

Game areas:


Subcon Throne
Perky Pastures
Hazy Hollow
Subconopolis
Dazzling Sand Dunes
Shivery Sleet
The Royal Heavenly Garden
Upper Tabernacle
Lower Tabernacle
The Grueling Grotto


Playable characters:

Mario
Luigi
Toad
Peach


2015-12-20, Version 1.2 is out with bug fixes and graphical updates.

You need SMBX 1.3 or higher to play this episode. Extract the .zip file normally into your SMBX\Worlds folder.

Download at rpgmaker.net:
http://rpgmaker.net/games/7146/


Lead design: Reign
Graphics (main): Sednaiur
Graphics: h2643

Beta testing: Opa
Beta testing: MECHDRAGON777


Screenshots:

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Last edited by Reign on Sun Dec 20, 2015 9:46 am, edited 22 times in total.

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Re: Mario Clan and The Flocky Flocky Tunic (level request)

Postby FanofSMBX » Wed Jun 04, 2014 2:18 pm

Save point system? How original! How will it work? Will it call up the "Continue/Save and Continue/Save and Quit" window?

Reign
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Re: Mario Clan and The Flocky Flocky Tunic (level request)

Postby Reign » Wed Jun 04, 2014 2:23 pm

No LunaDLL will be used. In short, there will be save points in the levels (you can see one in the fourth screenshot) that you can enter. You will then be ported to the world map. However, you can not move in the world map, you can just save and port back to the level to continue adventuring. There will be multiple save points in each level and they will also be logically placed in the world map in a way that they follow the size of the levels.

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Re: Mario Clan and The Flocky Flocky Tunic (level request)

Postby FanofSMBX » Wed Jun 04, 2014 2:25 pm

So using this system, I guess the only thing retained in the levels after you enter them again will be collected stars, and what their death triggers?
So let me get this straight: there's several discrete sections of the game (levels) that you must go through in order, and nothing you do in one affects the other besides star count?

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Re: Mario Clan and The Flocky Flocky Tunic (level request)

Postby Reign » Wed Jun 04, 2014 2:27 pm

FanofSMBX wrote:So using this system, I guess the only thing retained in the levels after you enter them again will be collected stars, and what their death triggers?
You are correct. However, the levels have been designed in a way that not much needs to be repeated if you die.
FanofSMBX wrote:So let me get this straight: there's several discrete sections of the game (levels) that you must go through in order, and nothing you do in one affects the other besides star count?
You can enter each level from many different directions/warps, which will result in you getting a power up that you previously could not in that level and advancing further. You could essentially say only the star count matters in the end, but it's not that simple in reality. ;)

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Re: Mario Clan and The Flocky Flocky Tunic (level request)

Postby FanofSMBX » Wed Jun 04, 2014 2:30 pm

Will there probably not be much of the trademark "use your new skills at an old location" stuff the metroid games are known for, aside from again, the star doors?

Reign
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Re: Mario Clan and The Flocky Flocky Tunic (level request)

Postby Reign » Wed Jun 04, 2014 2:35 pm

FanofSMBX wrote:Will there probably not be much of the trademark "use your new skills at an old location" stuff the metroid games are known for, aside from again, the star doors?
And aside from various power ups like Fire Flower (which you can use to destroy the ice blocks). But there will be no more details on this stuff for now. :)

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Re: Mario Clan and The Flocky Flocky Tunic (level request)

Postby MrPunchia » Wed Jun 04, 2014 5:39 pm

I'd like to make levels!

Reign
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Re: Mario Clan and The Flocky Flocky Tunic (level request)

Postby Reign » Thu Jun 05, 2014 1:20 am

This is a good start, thank you. After checking your post history, I approve you as a level designer, welcome to the team! I'll send you more information in PM.

Note: I do not want anyone to go into slavery-mode, so more designers are still needed.

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Re: Mario Clan and The Flocky Flocky Tunic (level request)

Postby HealthyMario » Thu Jun 05, 2014 2:10 am

I want to try too!

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Re: Mario Clan and The Flocky Flocky Tunic (level request)

Postby Tango » Thu Jun 05, 2014 12:23 pm

With the success of Super Mario Enigmatic, i don't have any doubt that this episode go make success too.

I love to make level to you, but i don't have any level posted in this forum.

Well, keep the good work, Reign!

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Re: Mario Clan and The Flocky Flocky Tunic (level request)

Postby Reign » Fri Jun 06, 2014 3:20 am

Sent a PM to you, Healthymario.

Ice level has now been taken, these are left:

Mountains
Sky
Castle Yard
Snow
Temple
Palace
Factory

Thanks for the interest, Miles. Do you have a level posted anywhere else? I'm trying to get all the help I can, but it's a bit risky to go accepting every offer I get, it might lead to a disaster in the end. :)

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Re: Mario Clan and The Flocky Flocky Tunic (level request)

Postby Chris900J » Fri Jun 06, 2014 1:17 pm

Interesting project you have here; the new exploration system will surely make this project really different and fresh from the others. I have interest on helping you with a sky level, if that's okay with you. If you wish to see my work, the best thing I can offer you is the level I submitted to the Tower of Bias 6 Contest; Beanstalk Skies by Chris900J (If you wish to have a look at it, I'm afraid you'll have to download said episode...).

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Re: Mario Clan and The Flocky Flocky Tunic (level request)

Postby Jdude60 » Fri Jun 06, 2014 9:24 pm

I'm assuming it'll be just as hard as Super Enigmatic World

Reign
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Re: Mario Clan and The Flocky Flocky Tunic (level request)

Postby Reign » Sat Jun 07, 2014 2:02 am

Jdude60 wrote:I'm assuming it'll be just as hard as Super Enigmatic World
The difficulty is not set in stone yet, however the style of this episode is completely different. The levels will have scrolling in them and there can't be as many death traps as in SME, as nobody will want to re-travel long distances countless times.

EDIT: Chris, approved and I'll send you a level base and more detailed instructions later today. :)

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Re: Mario Clan and The Flocky Flocky Tunic (level request)

Postby FanofSMBX » Sat Jun 07, 2014 2:06 am

Reign wrote:
Jdude60 wrote:I'm assuming it'll be just as hard as Super Enigmatic World
The difficulty is not set in stone yet, however the style of this episode is completely different. The levels will have scrolling in them and there can't be as many death traps as in SME, as nobody will want to re-travel long distances countless times.

EDIT: Chris, approved and I'll send you a level base and more detailed instructions later today. :)
Can't you add more save points, and then people won't have to redo as much?

Reign
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Re: Mario Clan and The Flocky Flocky Tunic (level request)

Postby Reign » Sat Jun 07, 2014 2:29 am

FanofSMBX wrote:
Reign wrote:
Jdude60 wrote:I'm assuming it'll be just as hard as Super Enigmatic World
The difficulty is not set in stone yet, however the style of this episode is completely different. The levels will have scrolling in them and there can't be as many death traps as in SME, as nobody will want to re-travel long distances countless times.

EDIT: Chris, approved and I'll send you a level base and more detailed instructions later today. :)
Can't you add more save points, and then people won't have to redo as much?
Yes, but there still won't be a save point in every screen, like in Enigmatic. There still needs to be a slight punishment if you die, otherwise there is no feel of danger in the game and it becomes uninteresting.

These levels left for potential designers:

Castle Yard
Snow
Temple
Palace
Factory

MECHDRAGON777
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Re: Mario Clan and The Flocky Flocky Tunic (level request)

Postby MECHDRAGON777 » Sun Jun 08, 2014 8:44 pm

I find my self skilled in Ice, Cybernetic, Sky, and Castle levels! Even Weather based levels! I am also skilled at SMBX, so I would like to apply as a level creator and beta tester! Send me a PM and I will send you one of my levels that I only gave to a few people!

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Re: Mario Clan and The Flocky Flocky Tunic (level request)

Postby Reign » Sat Jun 14, 2014 2:56 am

Unfortunately I have run into a run time error issue (division by zero) that I can't seem to fix no matter what I do. :( So therefore the project is on hold until further notice. I've sent a PM to people who were designing levels for this, and at this point you are free to use the levels for other purposes.

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Re: Mario Clan and The Flocky Flocky Tunic (level request)

Postby MECHDRAGON777 » Sat Jun 14, 2014 1:50 pm

Reign wrote:Unfortunately I have run into a run time error issue (division by zero) that I can't seem to fix no matter what I do. :( So therefore the project is on hold until further notice. I've sent a PM to people who were designing levels for this, and at this point you are free to use the levels for other purposes.
You never gave me the theme, or graphics; so sorry! The run-time error! I would ask bossedit8 to see if he knows how to fix it!


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