-fixed some graphics drawing incorrectly
-revamped Onion Valley's gimmick and adjusted the design to fit the improved mechanic
-you can now exit the hub by walking offscreen and exit levels at the start and midpoint
-Squishy Boss fight should be fixed. The player previously dropped his item at random (= when the moving layer loop from the beginning of the level cancelled the control lock). Now the level is split into two. Checkpoint added in Squishy level.
-all warps are fully functional
-added postgame
-removed herobrine
- Fixed RTE 9 - Subscript out of Range in the Emral fight, tweaked the Emral fight. - Added notice on how to avoid glitches during squishy's fight. Due to the nature of SMBX, I am unable to truly "fix" this glitch. Guide: don't hit the blocks at weird angles or move horizontally while and after hitting the block. If the problem persists, reduce your inputs to a minimum. Sorry for the inconvenience, but this is as much as I can do to help this fight play out smoothly. - Tweaked Squishy's HP - Made getting stuck in Dr Pepper Pyramid and skipping through parts of it impossible, or at least a lot more difficult. - Made exploiting the Spinda bossfight more difficult, and less rewarding. - Made the Red Goomba puzzle in Nighttime Emral City less cryptic (added a helpful vending machine) - Nerfed the Dragon Coin generator in the Somewhat Believable Assault, and changed part of the level to compliment this change. - Fixed some minor graphical glitches and overlooked details - Knux stopped moving. - Tweaked the HUB - Fixed the maximum star count to display 100% on the title screen once all 24 stars are collected, rather than 22 - Fixed some dialogue - Tweaked balance in the secret final boss fight. - Removed Herobrine
-the game now uses LunaLua -added various midpoints -enhanced visuals -palette adjustments for pleasinger-er a e s t e t c -game filesize drastically reduced -music is now in .ogg format and loops properly -the hub now automatically saves your progress -changed music on the world map -tidied up the world map -midpoint doors removed -replaced score with a death counter -moonstone labs saves between weakening the boss -splat brick road indicates missing sections and enemy spawns -event loop in eyecancer castle is no longer unstoppable -reworked fanofsmbx boss and emral boss -no more getting stuck in the bladder -somewhat believable assault has somewhat believably better music -fixed dragon coin generator -fixed & enhanced squishy -fixed a bug in the final level that made beating the game impossible -balanced aeromatter boss -fixed the doors in journey -added credits for all levels after beating the game -added launcher page
We continue where we left off...
Our heroes thought their adventure was over when they found Valtteri in the Tower of Bias and assured he was safe, but suddenly a disembodied voice could be heard, revealing their plan of taking over the forums. Whose voice was this?
Suddenly the tower was shaken and caught in a storm that lifted the entire tower off the ground! Our heroes tried escaping the tower, but before they could make it out, it already crashed into the ground.
Stepping outside, Merio, zlakerboy357 and Valtteri were startled to find that they had landed in a strange world that was far from the forums. A local townsperson told them that they had landed in the magical land of EZ and that their tower had just crushed the wicked Superiorstar, ending his reign of terror over Enjl Land.
Worried about what had happened to their friends, but mostly confused by the circumstances, zlakerboy357 and Merio decided to explore the area, only to find that it was more familiar to them than they had originally thought...
Level Design:
Enjl
Marina
bossedit8 (Testing Track for Literal Time Freezing)
Squishy Rex (Dream Gardens)
Darkonius (Valley of Pointless Questions) Spinda (E^Z Train) jk he never finished the level
Original levels:
Yoshi Plains (Capri Sun Plains) - Spinda
Mouser's Death Factory (Mouser Man's Death Factory) - Patromaniac
Pepper Pyramid (Dr. Pepper Pyramid) - ShadowStarX
Blood Skies Armada (Flood Cave Armada) - SecondScolipede
The Dark Knight Daredevil Run (Mansion of Locked Threads) - Kingofboos
The Unbelievable Assault (The Somewhat Believeable Assault) - Marina
Graphic credits:
Enjl
Marina
Vaious other people, most importantly Valtteri, Squishy Rex, Kyo and reghrhre
Dorothy, a young girl from Kansas Merio Toto, her loyal companion and pet dog zlakerboy357 Cowardly Lion Darkonius64 Tinman RudeGuy Scarecrow MyNameIsEric52 Wicked Witch of the East Superiorstar Good Witch of the South Marina Wicked Witch of the West AeroMatter The Wizard of Oz ???
We're currently collecting bugs associated with this episode (e.g. Inconsistency with Onion Canyon). If you find any, report them to either Marina or me. They'll be fixed in an upcoming patch.
Last edited by Emral on Mon Aug 10, 2015 9:53 pm, edited 1 time in total.
2k15 Summer Takeover Patch: 1.fun
Changelog:
-fixed some graphics drawing incorrectly
-revamped Onion Valley's gimmick and adjusted the design to fit the improved mechanic
-you can now exit the hub by walking offscreen and exit levels at the start and midpoint
-Squishy Boss fight should be fixed. The player previously dropped his item at random (= when the moving layer loop from the beginning of the level cancelled the control lock). Now the level is split into two. Checkpoint added in Squishy level.
-all warps are fully functional
-added postgame
-removed herobrine
Check the first post for a Patch-Download (for everyone who already had the first version), as well as a new download to an updated version (for whoever hasn't downloaded the old game).
ok so I'm a snifit now apparently. Also, "I like your pants" o.o ok then xD. Anyway I like this episode so far. I especially liked the world map. I do think that there were some levels that were kind of unfair such as "emral city at night" and "splat". Overall, this episode so far is very well done.
Enjl wrote:-Squishy Boss fight should be fixed. The player previously dropped his item at random (= when the moving layer loop from the beginning of the level cancelled the control lock). Now the level is split into two. Checkpoint added in Squishy level.[/color]
I just downloaded it and it's happening a TON. Which is sad, because this episode was fun up to that point.
Enjl wrote:-Squishy Boss fight should be fixed. The player previously dropped his item at random (= when the moving layer loop from the beginning of the level cancelled the control lock). Now the level is split into two. Checkpoint added in Squishy level.[/color]
I just downloaded it and it's happening a TON. Which is sad, because this episode was fun up to that point.
Have you tried jumping at the blocks from below and not moving to the side? I don't get this error at all.
This episode is amazing, I love every aspect of the game, the levels are unique (especially Dr. Pepper Pyramid), the design is great, the refferences to people on the forums are hillarious and last but certainly not least: Superiorstar is dead (nothing personal, Superiorstar, just the fact that the Tower of Biased fell on your head).