Postby Wohlstand » Sat Oct 15, 2016 8:09 am
Editing animations by PGE Calibrator tool will affect on PGE Engine (when you will put modified calibrations into config pack's "characters" folder). LunaLUA now can handle only existing frames, but custom frames are will not work. Yet, until we will find a way to customize animations in legacy engine via LunaLUA.
When you dealing with LunaLUA, you just can modify exist frames's hitboxes sizes and positions, then how PixelPest told, save INIs together with custom image in the episode or in level custom folder.