Share guides you have written for SMBX, and related tools here.
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Catskart
- Bit

- Posts: 70
- Joined: Wed Jan 29, 2014 4:59 pm
Postby Catskart » Tue Feb 04, 2014 12:43 pm
I put the number of NPC on the buttons, like that, we no longer search what number for what NPC.
SMB1 : 
SMB2 : comming soon
SMB3 : 
SMW : 
Misc. : 
Lakitu : 
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Valtteri
- Van De Graf

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Tue Feb 04, 2014 1:13 pm
Stickying as this can turn out very useful to newer users who haven't memorized the NPC IDs.
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zlaker
- Birdo

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Tue Feb 04, 2014 1:28 pm
This is actually a very useful post. Nice thinking there, Can't belive this hasn't been posted before. I'll bookmark this. Thanks again!!
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Julia Pseudo
- Ludwig

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Tue Feb 04, 2014 4:41 pm
This is actually the best thing. Thank you so much for making this, I am sure it will come in handy a lot.
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FallingSnow
- Nipper

- Posts: 822
- Joined: Sat Dec 21, 2013 4:32 am
Postby FallingSnow » Tue Feb 04, 2014 7:38 pm
I really discourage the red text. Red is known for being one of the hardest colors to read, especially when up against black.
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Magician
- Volcano Lotus

- Posts: 567
- Joined: Fri Dec 20, 2013 7:36 pm
- Pronouns: he/him
Postby Magician » Wed Feb 05, 2014 5:47 am
This is really smart, but when I saw this I went and made myself one that I could read more easily. I don't mean to steal thunder, because it wasn't my idea, but I figure I might as well share it here:
Some effects may be missing or incorrect. I didn't go super professional with it since I was just making it for myself, mainly.
I still have the PDN file so I can update/tweak it more later if people want.
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Raster
- Banned
- Posts: 798
- Joined: Fri Dec 20, 2013 12:35 pm
Postby Raster » Wed Feb 05, 2014 8:59 am
Wow, thanks Magician. That's much more legible than the OP's image. Props to Catskart for making this.
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HeroLinik
- Boom Boom

- Posts: 3462
- Joined: Fri Dec 20, 2013 1:28 pm
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Contact:
Postby HeroLinik » Wed Feb 05, 2014 10:58 am
This should be done with the blocks and the BGOs as well. It'll be really handy for this as a quick reference when trying to use CGFX, as even I have to swim through the folders just to find the graphic to replace.
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Julia Pseudo
- Ludwig

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Wed Feb 05, 2014 12:28 pm
Thanks Magician, this one is a lot easier to read. Thanks for the original idea though, Catskart.
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Veudekato
- Guest
Postby Veudekato » Wed Feb 19, 2014 3:39 am
Magician thanks this important material.
it is easier to find npc
Last edited by Veudekato on Sun Nov 09, 2014 4:05 am, edited 1 time in total.
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Keddy
- Flurry

- Posts: 351
- Joined: Sat Dec 21, 2013 6:56 pm
- Flair: ここはお前の住む世界ではない!
Postby Keddy » Thu Feb 20, 2014 5:14 pm
Aww some two had my idea already...Only difference is that I did the same, just with the blocks instead so I know what to replace when I'm doing custom tile-sets...
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Magician
- Volcano Lotus

- Posts: 567
- Joined: Fri Dec 20, 2013 7:36 pm
- Pronouns: he/him
Postby Magician » Fri Feb 21, 2014 5:24 am
Why not post the blocks, then? The more the merrier. It could go in a new thread because this one is titled differently. Or perhaps someone can update the main post.
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Bj007pro
- Guest
Postby Bj007pro » Sat Mar 08, 2014 3:44 am
I not trying to be an asshole, but if you would like to find GFX with the same File name you could just search the <Filename.gif> and it will find all the GFX's in your GFX Pack that replace that GFX.
Or you want to find the original GFX on SMBX just do the same in <DiskDriveLetter>:\SMBX\graphics.
I hope I kinda helped 
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DarkShadeX
- Volcano Lotus

- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Wed Mar 12, 2014 4:23 pm
Bj007pro wrote:I not trying to be an asshole, but if you would like to find GFX with the same File name you could just search the <Filename.gif> and it will find all the GFX's in your GFX Pack that replace that GFX.
Or you want to find the original GFX on SMBX just do the same in <DiskDriveLetter>:\SMBX\graphics.
I hope I kinda helped 
You know,doing your method takes a lot of time sometimes...hell,
i don't want to scroll trough 100's of gfx just to find a god damn npc.So this is pretty helpful.
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sezixor
- Blooper

- Posts: 187
- Joined: Fri Dec 20, 2013 2:14 pm
Postby sezixor » Sun Mar 23, 2014 2:22 pm
This idea is brilliant. From here on I will never have to tediously dig through the graphic folder to find certain NPCs. I have decided to do this for BGOs, so here they are. Obviously credit to Catskart for coming up with the idea.
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Julia Pseudo
- Ludwig

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Sun Mar 23, 2014 4:02 pm
Thanks, sezixor. This topic is even more useful now.
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Wohlstand
- Van De Graf

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
- Pronouns: he/him
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Contact:
Postby Wohlstand » Mon Apr 07, 2014 6:54 am
Hi, get my NPC's table ( ODS, XLS, PDF or XHTML), with all main characteristics.
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Kley
- Edge

- Posts: 694
- Joined: Mon Feb 24, 2014 11:00 am
- Flair: Robot
Postby Kley » Tue May 27, 2014 11:25 am
When are you gonna add SMB2 NPC numbers?
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RudeGuy
- Fry Guy

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue May 27, 2014 11:32 am
Kley wrote:When are you gonna add SMB2 NPC numbers?
He don't add the SMB2 NPC numbers because someone just do it.
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Kley
- Edge

- Posts: 694
- Joined: Mon Feb 24, 2014 11:00 am
- Flair: Robot
Postby Kley » Tue May 27, 2014 6:01 pm
Christian07 wrote:Kley wrote:When are you gonna add SMB2 NPC numbers?
He don't add the SMB2 NPC numbers because someone just do it.
What? Sometimes you make no sense.
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