"How is by habit travel at the vacation, Mario decides travel after find a brochure, which was written: "Relax in the new world, come fun at the Pacific Isle!"
Mario don't loses time and travel to the isle. Getting there, realizes that the brochure was a distress of residents! Because a malignant creature transformed they into creatures. Mario needs to explore all the places of the isle to defeat the enemy, to release the residents there and make the restauration of the piece at, because the restauration it's a expected thing at the isle. Can he accomplish this feat?"
This episode looks amazing, every screenshot is cool, each custom graphic is unique, and even the name is pretty good. Great work, can't wait for this to be finished...
Sorry for the double post, is that I'll post a demo of world 1. Well some levels in the demo, I did a year and a half ago, others no.
Soon I'll post new screens. Please, any error just say here
WOW!! Those screens are absolutely incredible! There is so much effort and detail in every single one of them and the way you combined and recolored the graphics and tilesets is just amazing. I have never seen anything like it, honestly. This is up with Lowers Conquest as the most graphically impressive project I have ever seen. Amazing work and I am downloading the demo right now.
All those new levels look amazing! The atmosphere in each level is so creative and impressive, and the design looks great as well. I honestly think that this project is one of the greatest of all time.
I played the demo a bit and really enjoyed it. I was wondering if I could maybe use some of the great graphics used in the demo for my own project?
Yes!! *----* ^^
putting credits everything ok. Although there are some graphics, that aren't mine, have only some recolors. Look in the folders of levels, has the credits of each graphic.
Thanks for the compliment
Here's a playthrough of the demo. I was really impressed with it, the design was nonlinear, well decoarated while the levels are quite long for a Mario game, they don't drag on for too long. The graphics were perfect and I am very impressed with the custom tilesets - I never knew you could make such good custom tilesets! Maybe a graphics pack should be on the cards post-release of this, huh?
Some things I noted:
-1-1 I feel is a little bit too long to be the first level in my opinion, a length more like that of 1-2 I think would've been more disarable. Part of me thinks that 1-1 should be swapped with 1-2 or 1-3. Also, you spelt "mountain" wrong in the title.
-1-5 felt a bit out of place for world 1. I liked the concept, but in the end the level felt more deserty then grassy, perhaps in the world map this level should be placed on a sandy area so it dosen't stand out as much, perhaps? I also wasn't that keen on the rising water section as the water I feel rises and falls a bit too fast. Perhaps slowing it down for world 1 difficulty would make it not only a bit easier, but more fitting for the world.
-1-6 is missing a checkpoint.
-1-Castle boss is a bit naff. But I'm pretty sure you know that already.
E: Also what are the stars for? I found one in 1-5 but I don't know what they are for? Are there stars hidden in every level?
@ElTipsta: Well thanks for playing the demo! *------*
I'll fix all of these errors cited, especially the boss. Well every 'world' have 1 star , in 'other words', in 1 world, one level have 1 star. I must decrease the difficulty of some levels...I used the '1-5' , because, the theme of world 1 is 'water/ mountain' XD
Thanks, I'm very happy
Shinbison-Kof wrote:@ElTipsta: Well thanks for playing the demo! *------*
I'll fix all of these errors cited, especially the boss. Well every 'world' have 1 star , in 'other words', in 1 world, one level have 1 star. I must decrease the difficulty of some levels...I used the '1-5' , because, the theme of world 1 is 'water/ mountain' XD
Thanks, I'm very happy
Haha, no problem
With regards to the stars, they obviously have a use of some sort so perhaps in the final version this could be made clear in the starting level? Also, I forgot to mention this last time, but have you considered adding in secret exits? Adding them would greatly increase this episode's replay value and your level designing style is a good fit for it. I'm asking this as I saw none in the demo, that's all.
I love your project, looks very good job! you've done a great job designing each level!.
I played the Demo 1 and indeed I did not like the graphics level 1-1, and honestly have not liked most of the songs used in levels, I think I fit well no9 ... just a suggestion for you