Super Mario: Great Green Gems (LunaLua) Pre-hiatus?!

This forum is for projects that are a work in progress.

Find Star Coins to get the Second Gem or trigger something find the Second Gem?

Poll ended at Mon Mar 28, 2016 12:59 am

Star Coins
5
63%
Easy Way
1
13%
Both (Star Coins for 1-Up)
2
25%
 
Total votes: 8
Rare
Snifit
Snifit
Posts: 217
Joined: Mon Mar 17, 2014 1:18 am

Super Mario: Great Green Gems (LunaLua) Pre-hiatus?!

Postby Rare » Sat Aug 02, 2014 1:57 am

Image

Logo Made by AirShip

Story:
Spoiler: show
After Dr. Neo Cortex's 2nd defeat, his base has been destroyed, crash landed on one of the Islands, and has caused the Evil Spirit Uka Uka to be freed from his prison. Now Crash Bandicoot and Aku Aku must defeat Dr. Neo Cortex and save the Power Crystals through time and-

Oh shit wrong Story.

The Great Green Gems are a source of power and are scattered across Time and Space in the mix of Yellow Gems as well. Somehow, 9 of the Great Green Gems have been scattered across the Mushroom Kingdom the rest are in different Dimensions and areas. Bowser stole the Great Green Gems for Evil and to rule the Mushroom Kingdom. Now Crash Bandicoot Mario,Luigi,Toad,Peach, and Paper Mario must recover the Great Green Gems and the Yellow Gems from Bowser and save the time-space continuum.
Old Screenshots:
Spoiler: show
Image
Image
Image
Image
Image
Image
ImageImage
Image
Image
Image
Image
Image
Image
Latest Screenshots: 01/24/16:
Spoiler: show
ImageImage
Image
Image
Image
Image
Progress:
Spoiler: show
5/63 Levels
X = The Level has not been started yet.
WIP = The Level is WIP.
Done = The Level is Finished.
World 1:
1-1 Great Green Grass: Done
1-2 Arctic Antics: WIP
1-3 Bridge Zone: Done
1-4 Oak Tree Top: WIP
1-5 Plant Food: WIP
1-6 Shy Guys and Fly Guys: WIP
Boss:X

World 2:
2-1 Bushy Bushes: Done
2-2 District Dinosaurs: WIP
2-3 Android Juice Lab: WIP
2-4 Under Sea Cave: WIP
2-5 Focus Forest: WIP
2-6 Walking The Plains: WIP
Boss:X

World 3:
3-1 Plastic Classic: WIP
3-2 Grinding Gears: X
3-3 Screw The Nether: WIP
3-4 Beach Ball Fun: WIP
3-5 Strike the Earth: X
3-6 H2 Oh No: WIP
Boss:X

World 4:
4-1 Jelly Jam: WIP
4-2 Cosmic Cosmos: X
4-3 Snowy Mountain: WIP
4-4 Future Highway: WIP
4-5 Iron Whale: WIP
4-6 Dark Blue Fortress: Done
Boss:X

World 5:
5-1 Sewer or Later: WIP
5-2 Casino Cool: WIP
5-3 Beacon Tops: WIP
5-4 Cloudy Sky Palace: WIP
5-5 The Rude Sandstorm: Done
5-6 Seaside Denied: WIP
Boss:X

World 6:
6-1 Doritos Desert: WIP
6-2 Star Night Zone: WIP
6-3 Linear Lines: WIP
6-4 Airship Factory: WIP
6-5 Jungle Mumble: WIP
6-6 Hydro Palace: WIP
Boss:X

World 7:
7-1 Blue Berry Forest: WIP
7-2 Explodatorium: X
7-3 Bubble Trouble: WIP
7-4 Bermuda: WIP
7-5 Candy Crush: WIP
7-6 Chinese Art: WIP
Boss:X

World 8:
8-1 Diamond Mineshaft: WIP
8-2 Sphynixinator: WIP
8-3 Prismarine Temple: WIP
8-4 Sky Land: X
8-5 Lost Labyrinth: WIP
8-6 Sacred Underground Jungle: X
Boss:X

World 9:
9-1: Toy Factory: WIP
9-2: Mushroom Ravine: WIP
9-3: Mysterious Cave: WIP
9-4: Transylvania: WIP
9-5: Flying Machine: X
9-6: Mount Vesuvius: WIP
Final Boss:X
Demo Release: Before 2017

Finally, if you want to be beta-tester post on this thread. (0 Spots Open)
Beta-Testers:
-Rare (myself)
-116taj
-ShadowBoy
-yoshiegg
-MosaicMario

Note: This Episode will use LunaLua

Do you like the Project? Support it by pasting this in your signature.
Image

Code: Select all

[url=http://www.smbxgame.com/forums/viewtopic.php?f=34&t=4508][img]http://i1152.photobucket.com/albums/p490/RarePair_Gaming/SMGGGSupporterLogo_zps7af7a49d.png[/img][/url]
Last edited by Rare on Sun Jun 12, 2016 7:16 pm, edited 69 times in total.

Superiorstar
Van De Graf
Van De Graf
Posts: 2145
Joined: Tue Jul 22, 2014 5:49 pm

Re: Super Mario: Great Green Gems (Level Designers Needed)

Postby Superiorstar » Sat Aug 02, 2014 2:06 am

Levels look boring and flat.

Veudekato
Guest

Re: Super Mario: Great Green Gems (Level Designers Needed)

Postby Veudekato » Sat Aug 02, 2014 3:19 am

no, level looking good. you self dont making levels

RudeGuy
Fry Guy
Fry Guy
Posts: 4993
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: Super Mario: Great Green Gems (Level Designers Needed)

Postby RudeGuy » Sat Aug 02, 2014 7:46 am

I think levels looks boring, because there is a lack of BGOs and NPCs.

CreatorForce
Eerie
Eerie
Posts: 722
Joined: Sun Jan 19, 2014 12:41 am

Re: Super Mario: Great Green Gems (Level Designers Needed)

Postby CreatorForce » Sat Aug 02, 2014 7:51 am

Freaking boring

TLtimelord
Red Yoshi Egg
Red Yoshi Egg
Posts: 2668
Joined: Sat Dec 21, 2013 5:16 pm
Flair: Info under raps

Re: Super Mario: Great Green Gems (Level Designers Needed)

Postby TLtimelord » Sat Aug 02, 2014 9:09 am

Superiorstar wrote:Levels look boring and flat.
Pivot40Channel wrote:Freaking boring
Veudekato wrote:no, level looking good. you self dont making levels
Please, you all need to be more constructive than just "this is boring" or "this doesn't look good"

Anyways, it's not like they're wrong. The levels need a lot more to them as they do look boring and flat. They hardly have any detail to them. Try mixing it up a little by making hills with slopes or using a wider variety of BGOs.

Rare
Snifit
Snifit
Posts: 217
Joined: Mon Mar 17, 2014 1:18 am

Re: Super Mario: Great Green Gems (Level Designers Needed)

Postby Rare » Sat Aug 02, 2014 12:53 pm

TNTtimelord wrote:
Superiorstar wrote:Levels look boring and flat.
Pivot40Channel wrote:Freaking boring
Veudekato wrote:no, level looking good. you self dont making levels
Please, you all need to be more constructive than just "this is boring" or "this doesn't look good"

Anyways, it's not like they're wrong. The levels need a lot more to them as they do look boring and flat. They hardly have any detail to them. Try mixing it up a little by making hills with slopes or using a wider variety of BGOs.
Ill try my best or i think i made some horrible screenshots ill replace those

meowflash
Guest

Re: Super Mario: Great Green Gems (-->Level Designers Needed

Postby meowflash » Sat Aug 09, 2014 9:48 pm

Not to be rude, but, could you improve your levels?

P.S. If you do, then I'll bake a cake for you.

P.S.S. Maybe not bake a cake, buy you a virtual cake.

Rare
Snifit
Snifit
Posts: 217
Joined: Mon Mar 17, 2014 1:18 am

Re: Super Mario: Great Green Gems (-->Level Designers Needed

Postby Rare » Sun Sep 14, 2014 3:43 am

Been Working on the New Levels and decided to do Screenshots. :D

New Screenshots 9/14/14:
Spoiler: show
Image
Image
Image
Image
ImageImage
Plus a New Trailer animated by me. :D
(See Thread for more Information.)

Superiorstar
Van De Graf
Van De Graf
Posts: 2145
Joined: Tue Jul 22, 2014 5:49 pm

Re: Super Mario: Great Green Gems (-->Level Designers Needed

Postby Superiorstar » Sun Sep 14, 2014 1:35 pm

Levels look awesome and very atmospheric. great improvement.

Rare
Snifit
Snifit
Posts: 217
Joined: Mon Mar 17, 2014 1:18 am

Re: Super Mario:Great Green Gems (Level Designer Spots) New

Postby Rare » Sat Sep 20, 2014 1:41 pm

I released a New Poll about which Music should I use for my Hub Level, You decide.
Options:

Crash Bandicoot Warped - Hub

Mario's Time Machine SNES - Castle 3

Crash Bandicoot 2 - Hub Remixed by ReduxSound

or some other Hub Music you guys want me to use. :D

(Don't Forget there are still 5 spots for Level Designers)
Last edited by Rare on Fri Sep 26, 2014 4:47 pm, edited 1 time in total.

Waddle
Tellah
Tellah
Posts: 1582
Joined: Sun Sep 07, 2014 4:59 am
Flair: hi!!!
Pronouns: He/Him

Re: Super Mario:Great Green Gems (Level Designer Spots) New

Postby Waddle » Sun Sep 21, 2014 8:41 am

This caught my eye. Can I be a level or graphic designer?

Rare
Snifit
Snifit
Posts: 217
Joined: Mon Mar 17, 2014 1:18 am

Re: Super Mario:Great Green Gems (Level Designer Spots) New

Postby Rare » Sun Sep 21, 2014 12:26 pm

Waddle Derp wrote:This caught my eye. Can I be a level or graphic designer?
Sure as long as the graphic or Level is atleast good. PM me the GFX or the Level. :D

EDIT: Actually which one are you doing GFX or Level?

116taj
Spike
Spike
Posts: 269
Joined: Sat Jul 05, 2014 8:07 pm

Re: Super Mario:Great Green Gems (Level Designer Spots) New

Postby 116taj » Wed Sep 24, 2014 7:27 pm

I'd like to beta test, if you don't mind. :D

Rare
Snifit
Snifit
Posts: 217
Joined: Mon Mar 17, 2014 1:18 am

Re: Super Mario:Great Green Gems (Level Designer Spots) New

Postby Rare » Wed Sep 24, 2014 8:12 pm

116taj wrote:I'd like to beta test, if you don't mind. :D
Sure. :D you are added to the list.

dragonfan96
Nipper
Nipper
Posts: 825
Joined: Sun Aug 03, 2014 1:42 pm
Pronouns: he/him
Contact:

Re: Super Mario:Great Green Gems (Level Designer Spots) New

Postby dragonfan96 » Wed Sep 24, 2014 8:37 pm

I'd like to be a either a level designer OR beta-tester(i'll PM you a level here soon)

So far it looks pretty impressive. I must say Crash music was always my favorite to listen too

Especially the Sewer levels in Crash's Huge Adventure!

Rare
Snifit
Snifit
Posts: 217
Joined: Mon Mar 17, 2014 1:18 am

Re: Super Mario:Great Green Gems (Level Designer Spots) New

Postby Rare » Thu Sep 25, 2014 9:45 am

dragonfan96 wrote:I'd like to be a either a level designer OR beta-tester(i'll PM you a level here soon)

So far it looks pretty impressive. I must say Crash music was always my favorite to listen too

Especially the Sewer levels in Crash's Huge Adventure!
Sure I hope i get to see the Level soon and I choose Crash Music because Crash isn't a big thing in SMBX and it fits the atmosphere of the levels i'm making.

dragonfan96
Nipper
Nipper
Posts: 825
Joined: Sun Aug 03, 2014 1:42 pm
Pronouns: he/him
Contact:

Re: Super Mario:Great Green Gems (Level Designer Spots) New

Postby dragonfan96 » Thu Sep 25, 2014 4:34 pm

RarePairGaming wrote:
dragonfan96 wrote:I'd like to be a either a level designer OR beta-tester(i'll PM you a level here soon)

So far it looks pretty impressive. I must say Crash music was always my favorite to listen too

Especially the Sewer levels in Crash's Huge Adventure!
Sure I hope i get to see the Level soon and I choose Crash Music because Crash isn't a big thing in SMBX and it fits the atmosphere of the levels i'm making.
You could use the Crash's Huge Adventure Level select

Rare
Snifit
Snifit
Posts: 217
Joined: Mon Mar 17, 2014 1:18 am

Re: Super Mario:Great Green Gems (Level Designer Spots) New

Postby Rare » Thu Sep 25, 2014 5:01 pm

dragonfan96 wrote:
RarePairGaming wrote:
dragonfan96 wrote:I'd like to be a either a level designer OR beta-tester(i'll PM you a level here soon)

So far it looks pretty impressive. I must say Crash music was always my favorite to listen too

Especially the Sewer levels in Crash's Huge Adventure!
Sure I hope i get to see the Level soon and I choose Crash Music because Crash isn't a big thing in SMBX and it fits the atmosphere of the levels i'm making.
You could use the Crash's Huge Adventure Level select
That's Basiclly Crash 3 Hub and it would take ALOT of layers and events and cause lag. good idea but no. :(

EDIT:

New Option for Poll: Crash Bash - Hub
Last edited by bossedit8 on Sun Oct 05, 2014 5:19 pm, edited 1 time in total.
Reason: Removed Signature

Rare
Snifit
Snifit
Posts: 217
Joined: Mon Mar 17, 2014 1:18 am

Re: Super Mario:Great Green Gems (Level Designer Spots) New

Postby Rare » Sun Oct 05, 2014 4:04 pm

NEW SCREENSHOTS - 10/05/14

New Screenshots 10/05/14:
Spoiler: show
ImageImage
ImageImage
Image
Image
Hope you'll like it.


Return to “Projects”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari