This is a multi-themed episode I just started. It will probably have 3 parts, plus part S. It will include comets, extra stars, an observatory, and more from the SMG Series! Also, you need to unlock Toad and Peach.
Aprox. Galaxies Per Part: 20
Comets (Not all will appear, and thanks to FanOfSMBX and PixelPest for most of these.)
Galaxy Designers List:
-Circle Guy
-MrPunchia
-MosaicMario
-N/A
Comet Designers List:
-Circle Guy
-N/A
-N/A
-N/A
Comet and Galaxy Testers:
-Circle Guy
-FanofSMBX
-N/A
-N/A
Spriters:
-N/A
-N/A
Graphics Credits: Enjl, FPI, Squishy Rex, AwesomeZack, h2643, PROX, FanOfSMBX, Valtteri, litchh, Redigit, Dragonmaster146, SilverDeoxys, SuperPanCake, and Circle Guy
APIs:
-Prado's Air Meter
-Circle Guy's Rinka Bro and Bomb Bro
-FanOfSMBX's Star Ball Bro and Wiggler
(FOR GALAXY DESIGNERS) If you send a level to me that uses 2 stars, one exit and another 1 or 2 collectables in seperate sections, (reccomended), well just make sure you do something like that. Feel free to request the galaxy to be a comet.
(FOR COMET DESIGNERS) I used the kirby paint panic music.
(FOR ALL) PM TO SIGN UP! You also can not have 2 or more jobs at a time sorry m8s. : P
I have comet ideas!
-Shyguy Comet (Everything can be stood on top of and grabbed, even spiny things)
-Enemy Trick Comet (Each enemy in the level has traded appearance with one other and the other looks like the first one so it is in pairs)
-Autoscroll Comet (Each section autoscrolls, PM me for help if you like this)
-Link and Rinka Comet (Every coin is swapped with a Rinka and each coin box is a Rinka box and you play as Link so his shield can block them) (Rinkas are the orange circle enemies)
-Character Comet (You have to play as another character)
-Wario Comet (You have to collect a certain number of coins before the exit shows up and all powerups have been replaced with Gold Flowers [Ice Flowers where it makes coins instead of ice blocks]) (This will need LunaLua)
-Neapolitan Comet (Sections of the terrain are overhauled to have SMB1, SMB2, SMB3, and SMW blocks, BGOs, and NPCs, but each section has only one style)
-Giana Comet (There is many Buried SMB2 Potion generators and you have to use them to switch between two sections to successfully traverse the level)
-Lens Comet (The level is made up of invisible terrain, and it is switched with a layer that is visible whilst a P-Switch is active)
-Cooldown Comet (The level is made up of lava and lava slopes, but it turns into an ice level whilst a P-Switch is active) OR (Some hazards are made up of lava and lava slopes, but they turn into ice whilst a P-Switch is active)
-Retro Comet (The level is 8-bit) (SKL NES and Squishy Rex's packs help with this)
-Mashup Comet (The galaxy is mashed up with another)
-SMBX Mashup Comet (Two SMBX Levels Section levels are mashed up)
-Climate Comet (The level's theme is changed but the design is mostly kept)
-Sneak Preview Comet (You can use the Savestates Lua Library, which means that if you lose a life you can just reload a saved state. But this comet means that the level doesn't give you a star so you have to play it for real later.
FanofSMBX wrote:I have comet ideas!
-Shyguy Comet (Everything can be stood on top of and grabbed, even spiny things)
-Enemy Trick Comet (Each enemy in the level has traded appearance with one other and the other looks like the first one so it is in pairs)
-Autoscroll Comet (Each section autoscrolls, PM me for help if you like this)
-Link and Rinka Comet (Every coin is swapped with a Rinka and each coin box is a Rinka box and you play as Link so his shield can block them) (Rinkas are the orange circle enemies)
-Character Comet (You have to play as another character)
-Wario Comet (You have to collect a certain number of coins before the exit shows up and all powerups have been replaced with Gold Flowers [Ice Flowers where it makes coins instead of ice blocks]) (This will need LunaLua)
-Neapolitan Comet (Sections of the terrain are overhauled to have SMB1, SMB2, SMB3, and SMW blocks, BGOs, and NPCs, but each section has only one style)
-Giana Comet (There is many Buried SMB2 Potion generators and you have to use them to switch between two sections to successfully traverse the level)
-Lens Comet (The level is made up of invisible terrain, and it is switched with a layer that is visible whilst a P-Switch is active)
-Cooldown Comet (The level is made up of lava and lava slopes, but it turns into an ice level whilst a P-Switch is active) OR (Some hazards are made up of lava and lava slopes, but they turn into ice whilst a P-Switch is active)
-Retro Comet (The level is 8-bit) (SKL NES and Squishy Rex's packs help with this)
-Mashup Comet (The galaxy is mashed up with another)
-SMBX Mashup Comet (Two SMBX Levels Section levels are mashed up)
-Climate Comet (The level's theme is changed but the design is mostly kept)
-Sneak Preview Comet (You can use the Savestates Lua Library, which means that if you lose a life you can just reload a saved state. But this comet means that the level doesn't give you a star so you have to play it for real later.
[Skipping a few because I might make galaxies for them]
Shy Guy Comet: I like this one! Cool idea!
Enemy Trick Comet: I would do this, just where are the graphics for these?
Autoscroll Comet: I actually was planning to do this but I forgot to add it.
L+R: I might just make any character usable, and I might do this one. Idk.
Char Comet: I honestly dont really know what to do.
Wario Comet: I can do the coin thing, it might just take a long time.
Neapolitan Comet: This might be hard to do. I'll give it a try.
Giana Comet: The only problem is that I don't have PGE yet. I really like this one!
Mashup Comet: Maybe I'll do this in Part S...
SMBX Mashup Comet: Same...
Climate Comet: May be hard to do, but I'll try.
SP Comet: Maybe I'll do this in a special sneak peak area.
Hey, have you ever thought of being a comet designer? These are good! (I will get lunalua and PGE probably with SMBX 2.0)
- Agua Comet: Fills the whole galaxy with water.
- Warp Comet: Use clock NPCs to stop time.
- Apocalyptic Comet: Rains down meteors, fire, etc. on the planets. You could use generators or Lua for more random patterns and no need to place generators. (PM me and I can help you with the code.)
- Flashfreeze Comet: Makes everything slippery.
- Brutal Comet: No power-ups or checkpoints.
- Peace Comet: Kill an enemy and you fail the stage.
- Eerie Comet: Changes everything to a strange, faded colour. (Like a watercolour effect is Paint.NET.)
- Strange Comet: Split the ground/ceiling into pieces and have everything in different moving layers.
FanofSMBX wrote:I have comet ideas!
-Shyguy Comet (Everything can be stood on top of and grabbed, even spiny things)
-Enemy Trick Comet (Each enemy in the level has traded appearance with one other and the other looks like the first one so it is in pairs)
-Autoscroll Comet (Each section autoscrolls, PM me for help if you like this)
-Link and Rinka Comet (Every coin is swapped with a Rinka and each coin box is a Rinka box and you play as Link so his shield can block them) (Rinkas are the orange circle enemies)
-Character Comet (You have to play as another character)
-Wario Comet (You have to collect a certain number of coins before the exit shows up and all powerups have been replaced with Gold Flowers [Ice Flowers where it makes coins instead of ice blocks]) (This will need LunaLua)
-Neapolitan Comet (Sections of the terrain are overhauled to have SMB1, SMB2, SMB3, and SMW blocks, BGOs, and NPCs, but each section has only one style)
-Giana Comet (There is many Buried SMB2 Potion generators and you have to use them to switch between two sections to successfully traverse the level)
-Lens Comet (The level is made up of invisible terrain, and it is switched with a layer that is visible whilst a P-Switch is active)
-Cooldown Comet (The level is made up of lava and lava slopes, but it turns into an ice level whilst a P-Switch is active) OR (Some hazards are made up of lava and lava slopes, but they turn into ice whilst a P-Switch is active)
-Retro Comet (The level is 8-bit) (SKL NES and Squishy Rex's packs help with this)
-Mashup Comet (The galaxy is mashed up with another)
-SMBX Mashup Comet (Two SMBX Levels Section levels are mashed up)
-Climate Comet (The level's theme is changed but the design is mostly kept)
-Sneak Preview Comet (You can use the Savestates Lua Library, which means that if you lose a life you can just reload a saved state. But this comet means that the level doesn't give you a star so you have to play it for real later.
[Skipping a few because I might make galaxies for them]
Shy Guy Comet: I like this one! Cool idea!
Enemy Trick Comet: I would do this, just where are the graphics for these?
Autoscroll Comet: I actually was planning to do this but I forgot to add it.
L+R: I might just make any character usable, and I might do this one. Idk.
Char Comet: I honestly dont really know what to do.
Wario Comet: I can do the coin thing, it might just take a long time.
Neapolitan Comet: This might be hard to do. I'll give it a try.
Giana Comet: The only problem is that I don't have PGE yet. I really like this one!
Mashup Comet: Maybe I'll do this in Part S...
SMBX Mashup Comet: Same...
Climate Comet: May be hard to do, but I'll try.
SP Comet: Maybe I'll do this in a special sneak peak area.
Hey, have you ever thought of being a comet designer? These are good! (I will get lunalua and PGE probably with SMBX 2.0)
Actually, as shown in "Sinem Mayhem", you can have any coin you collect count towards your total instead of using "No More Objects on Layer" if you use LunaLua. That way you don't have to collect them all and NPC coins count.
goomba Comet (everything will die when you jump on it )
thomp Comet (thomps keep comimg out of nowere)
ramdom Comet (random things are in ? blocks,pipes,and on the ground)
I like what I see so far, but I'm concerned with how you've started two episodes within a month of each other practically. If you think you can pull both off that's great, but I hope you'll be able to dedicate time to both even if it means abandoning one episode for a little while to tackle another head on.
The Thwomp King wrote:I like what I see so far, but I'm concerned with how you've started two episodes within a month of each other practically. If you think you can pull both off that's great, but I hope you'll be able to dedicate time to both even if it means abandoning one episode for a little while to tackle another head on.
Well, LQTTGI was actually started in mid-2015, and I'm thinking about reviving it soon. This one is mah top priority for now.
Thanks for using my wood graphics. Unfortunately, the music note graphics are 8-bit. Fortunately, I made one for MosaicMario that is 16-bit, even though it's SMB1. http://imgur.com/vwiHCEZ
You should probably limit the posts on this project. Like I understand wanting to get more publicity for the episode, but 4 posts from the 4th to the 7th is a little too much. I'd try to make updates more gradual.