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superhammerbros100
- Volcano Lotus

- Posts: 569
- Joined: Fri Jan 24, 2014 11:03 am
- Flair: Hello fellow profile reader!
Postby superhammerbros100 » Sat Mar 28, 2015 12:47 pm
The screamer, just, no. It's the same thing than seeing an unexpected jumpscare!
Also, this episode will probably drive me insane, (meaning that i'll try to complete it all the time) but i don't have enough time to play it.
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SilverDeoxys563
- Guest
Postby SilverDeoxys563 » Sat Mar 28, 2015 1:16 pm
I have no idea what you're talking about, guys. Where do you see a jumpscare?
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AirShip
- Panser

- Posts: 1085
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Sat Mar 28, 2015 1:38 pm
Giantfirering27 wrote:AirShip wrote:So, one of my beta-tester died, someone with experience would like to be a beta-tester?
Wait... Do you mean died off the internet, or actually, literally died?!
Not exactly, it just disappeared from the internet.
Fwusha medias wrote:Amazing levels you've got there! Your custom graphics are cool too, I loved those mechanical enemies. Nice screamer, by the way xD Snowburger wrote:Why the hell is there a Jumpscare image in the folder?!Is it a creepy easter egg with 666 star door? superhammerbros100 wrote:The screamer, just, no. It's the same thing than seeing an unexpected jumpscare!
Also, this episode will probably drive me insane, (meaning that i'll try to complete it all the time) but i don't have enough time to play it.
Thanks folks, and by what I see, you guys are curious XD
SilverDeoxys563 wrote:I have no idea what you're talking about, guys. Where do you see a jumpscare?
"The Castle of peach is cursed."
Walu1gi wrote:Wow, this looks pretty cool 
Will definitely wait for a playable version. Phil wrote:Oh my god Airship! Those screens look's insanly amazing! This is the best looking Episode i'v ever seen. If you are looking for a beta-tester, i'm your man!  I can't wait to play this game!
Thanks folks², and, I can open a place in the team for you, then welcome the team =)
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Alagirez
- Mouser

- Posts: 3579
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Tue Apr 28, 2015 12:26 am
wow... the GFX was awesome and the level design is great (especially the YI cave)
can't wait for the demo full version
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AirShip
- Panser

- Posts: 1085
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Wed May 13, 2015 4:10 pm
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Emral
- Cute Yoshi Egg

- Posts: 9860
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Wed May 13, 2015 6:12 pm
AirShip wrote:1-7:Cacto Desert
These cactus pillars left me speechless. I mean, the sheer IDEA of cactus pillars.
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RudeGuy
- Fry Guy

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Thu May 14, 2015 9:15 am
AirShip wrote:1-7:Cacto Desert
That level looks great, I really like the graphical choice.
By the way, there's a cutoff with the quicksand.
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AirShip
- Panser

- Posts: 1085
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Fri May 22, 2015 10:31 am
1-7:Cacto Desert, Section 2
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Wohlstand
- Van De Graf

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
- Pronouns: he/him
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Postby Wohlstand » Fri May 22, 2015 11:05 am
AirShip wrote:1-7:Cacto Desert
Nice job 
Anyway my notes about PGE Editor usage: you have the "Tools -> Custom Data -> Fix wrong masks" to fix any wrong images like transparent tiles in your levels or world map. Also if you have incorrect showing up of some stuff (like wrong Z-order of some BGO's [was 23,24 and 25 with wrong Z-order which I have been fixed]), you can update your config packs, because sometimes I providing a fixes in config stuff with more true researched. Later I will have "PGE Manager" to provide ability quickly download & update any config packs and PGE Components.
AirShip wrote:1-7:Cacto Desert, Section 2
I think, you forgot to switch "Tiled background" flag for this screenshot. Anyway, don't miss: "File -> Export Section to image" to export whole section and "Export into image" by F12 which will provides exporting of fragment
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AirShip
- Panser

- Posts: 1085
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Sun Jun 14, 2015 11:49 am
This is familiar for you ?
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Mable
- Ludwig

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Sun Jun 14, 2015 12:02 pm
That screen is so 0/10 bc you didn't put in Koopa the Quick.
Jokes aside this looks damn good for a remake of the Original one.
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StrikeForcer
- Spike

- Posts: 252
- Joined: Fri Dec 20, 2013 1:22 pm
Postby StrikeForcer » Sun Jun 14, 2015 12:20 pm
AirShip wrote:This is familiar for you ?
You p ought to give me credit for that bg I modified a few years ago. Other than that, the terrain looks nice for an early-game level.
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h2643
- Birdo

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Sun Jun 14, 2015 12:39 pm
Nice Bob-omb Battlefield remake! This remake is the best remake of that SM64 stage I've ever seen.
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AirShip
- Panser

- Posts: 1085
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Mon Jun 15, 2015 12:42 am
StrikeForcer wrote:AirShip wrote:This is familiar for you ?
You p ought to give me credit for that bg I modified a few years ago.
That's weird, I found this BG in the pack of Squishy Rex, see:
But okay, I can put your name in the credits as well.
h2643 wrote:Nice Bob-omb Battlefield remake! This remake is the best remake of that SM64 stage I've ever seen.
Sinem wrote:That screen is so 0/10 bc you didn't put in Koopa the Quick.
Jokes aside this looks damn good for a remake of the Original one.
Oh, tanks, Your compliments are greatly appreciated =3
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StrikeForcer
- Spike

- Posts: 252
- Joined: Fri Dec 20, 2013 1:22 pm
Postby StrikeForcer » Mon Jun 15, 2015 11:00 am
AirShip wrote:StrikeForcer wrote:AirShip wrote:This is familiar for you ?
You p ought to give me credit for that bg I modified a few years ago.
That's weird, I found this BG in the pack of Squishy Rex, see:
But okay, I can put your name in the credits as well.
h2643 wrote:Nice Bob-omb Battlefield remake! This remake is the best remake of that SM64 stage I've ever seen.
Sinem wrote:That screen is so 0/10 bc you didn't put in Koopa the Quick.
Jokes aside this looks damn good for a remake of the Original one.
Oh, tanks, Your compliments are greatly appreciated =3
I should blame Squishy for not giving proper damn credit as I have seen what was in Squishy's pack included without giving proper credit (ex: that Moai and Chai Tree graphics, check my deviantart gallery).
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PopYoshi
- Charged Spiny

- Posts: 1808
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Fri Jul 03, 2015 11:28 am
Wow looks great, i can't wait for a demo ^^
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