SMW - Danger In Dinosaur Land

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DarkShadeX
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SMW - Danger In Dinosaur Land

Postby DarkShadeX » Sun Sep 21, 2014 10:39 am

Image

Story:
Once again Bowser seems to Kidnap Yoshi's from Dinosaur Land for his Evil Plans.
Mario and Luigi need to Return to Dinosaur Island to save the Yoshi's and the whole Dinosaur Land!
But wait,wheres the Princess Kipnapping scene ?

Features:
- The Whole Episode uses SMW Graphics and SNES (SPC) Music (Converted to MP3).
- For the first time in a Episode/Project: Hidden Switch Palaces!
- 7 Worlds to explore!
- Yoshi's can now do a Double Jump to reach Items and hidden areas.
- Exclusive Launcher for the Episode!

Powerups:
Spoiler: show
Red Mushroom (Super Mushroom) - Turns you into the Super Form.
Fire Flower - Let you Throw Fire Balls towards your Enemys.
Ice Flower - Let you Throw Ice Balls to freeze Enemys.
Bomb Suit - Throw Bombs at all your favourite Enemys!
Starman - Feel the Power of the Stars! (NEW)

Worlds:
Spoiler: show
1.Yoshi's Island. >Grassland<Easy> >100 % Completed<
2.Sakura Fields.>Oriental/Mountains<Easy> >30 % Completed<
3.Frozen Rex Mountains. >Snow/Ice,Mountains<Medium> >0 % Completed<
4.Cheep Cheep Grotto. >Cave/Water<Medium> >0 % Completed<
5.Marshmallow Clouds. >Sky,Athletic<Medium Hard> >0 % Completed<
6.Bowsers Lava Madness >Lava<Hard> >0 % Completed<
7.Star Road >Bonus,Misc<U will see.> >0 % Completed<
Screenshots:
Spoiler: show
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Playables:
Spoiler: show
Mario
Luigi
Additional Informations:
- This will be the First Project that uses Lunadll with Lua support.
- ONLY Playable with the included SMBX and Lunadll.

What do i need to play this Episode?
Spoiler: show
YOU DO NEED to play the Episode with the Included SMBX folder (which contains all sounds/graphics/the episode),DONT REPLACE your original SMBX folder with my one
and simply boot the Launcher.exe from my folder to play the episode.
The Team and Credits:
Spoiler: show
Level Designers:
- DarkShadeX
- Radishl
- Darkonius Mavakar
- SuperYoshiRex

Graphic Designer:
- DarkShadeX
- Valtteri

World Map Design:
- Emral & DarkShadeX

Boss Designer:
- DarkShadeX
- Valtteri
- Darkonius Mavakar

Beta Testers:
- DarkShadeX
- CaptainSyrup
- Darkonius Mavakar
- GLD4

LunaDLL/Luna Lua:
- DarkShadeX
- Kil (Leif_Ericson)
- Kevsoft
- Hoeloe

Cutscene Script:
- Hoeloe

Launcher Programming & Design:
- DarkShadeX
- Natasha M. (x_NatM_x)

SMBX Mod:
- DarkShadeX
- Kil
- Nova Software

Music:
- Super Mario World Central
- Nintendo

Special Credits:
- Valtteri
- Emral
- r543(blitzSonic)
- Darkonius Mavakar
Like it? Why not support it by adding the following to your Signature ; )

Code: Select all

[url=http://www.smbxgame.com/forums/viewtopic.php?f=34&p=79054][img]http://2.ii.gl/6JaIu2Tr.png[/img][/url]
Beta Tester Reviews for Demo 1:
Spoiler: show
CaptainSyrup:
So far i beat all the levels now it was a pretty long time to play for a demo which is very good so people don't get bored. The SMW stuff is used v.good so far and the additional Yoshis also help a lot. The Double Jump can help in almost any Situations and the Switch Palace is a neat Idea. The switch between Overworld and Cave is something i gladly like so far. The Castle has no flaws and the Custom Boss is pretty understandable to be beaten. Haven't saw any flaws so far in the demo.
Darkonius Mavakar:
the levels were all great exept the very first one, because, compared to the other it's too different, the soda lake section 1 is TOO easy, i just kept pressing right and occasionally jumping, the castle was okay but the boss, well, it's nice but the groombobm just jumps, he never attacks you directly, it's kinda weird eh.
the forgotten plains were nice, exept the fact that the mocking boos are replacing smb3 parakoopas instead of the SML goomba, so the player can accidentally get a shell if he has a leaf (not that you gave any but still.) also the conveyor ending thingyes are still smb3.
GLD4:
Every level has is own awesome design, effort, atmosphere. They're long, but not that hard. The LunaDLL usage, such as switch palace and yoshi double jump, was cool too. The gomboss battle in the castle, was easy.Radishl's level has a issue in cave section, where the yellow moving blocks are high and you can't get up (luckilly it's fixed). I don't see other problems in this demo.
Results: Must play! This is a sequel to RTDL,
DOWNLOADS:
Demo 1:
- Get Demo 1 now!
PATCHES:
Demo 1 Patch:
(Bug Fixes reported by Beta Testers.)
-NOT AVAILABLE YET!
Last edited by bossedit8 on Thu Mar 19, 2015 12:40 am, edited 30 times in total.
Reason: Cancelled - Locked

h2643
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Re: SMW - Danger In Dinosaur Land -

Postby h2643 » Sun Sep 21, 2014 11:34 am

For some reason I can't see the screens. I even tried to right-click on them, but they never stop loading :(
Maybe you can re-upload them on some other website?

The Flying Squirrel Suit and Double Yoshi's Jump (is that a Flutter jump?) sounds amazing, that's cool that you found a way to do that.
Best of luck for you on this episode!

Darkonius Mavakar
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Re: SMW - Danger In Dinosaur Land -

Postby Darkonius Mavakar » Sun Sep 21, 2014 11:41 am

Y u no credit mw for the levels i donated D:

anyhow this looks pretty good!

DarkShadeX
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Re: SMW - Danger In Dinosaur Land -

Postby DarkShadeX » Sun Sep 21, 2014 11:44 am

h2643 wrote:For some reason I can't see the screens. I even tried to right-click on them, but they never stop loading :(
Maybe you can re-upload them on some other website?

The Flying Squirrel Suit and Double Yoshi's Jump (is that a Flutter jump?) sounds amazing, that's cool that you found a way to do that.
Best of luck for you on this episode!
Reuploaded the screens :)
Darkonius Mavakar wrote:Y u no credit mw for the levels i donated D:

anyhow this looks pretty good!
CUZ i didnt used them yet.

glitch4
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Re: SMW - Danger In Dinosaur Land -

Postby glitch4 » Sun Sep 21, 2014 1:39 pm

Wow, that's really something good you shoed. I like level design, it looks really awesome so much.

Nick job!

leif_erikson
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Re: SMW - Danger In Dinosaur Land -

Postby leif_erikson » Sun Sep 21, 2014 3:31 pm

cool can't wait to see what you do with the new power of Lua

DarkShadeX
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Re: SMW - Danger In Dinosaur Land -

Postby DarkShadeX » Wed Sep 24, 2014 2:19 pm

Lill preview of Level 3:
Spoiler: show
Image
Last edited by bossedit8 on Sun Oct 19, 2014 2:59 am, edited 1 time in total.
Reason: Removed Signature

DarkShadeX
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Re: SMW - Danger In Dinosaur Land -

Postby DarkShadeX » Sat Sep 27, 2014 11:06 am

Just wanted to say,D(o)anger in Dinosaur Land will have SMBX's first working Star Man ; D
Also i soon will update the first post with new infos and Screens!

LakituBros
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Re: SMW - Danger In Dinosaur Land -

Postby LakituBros » Sat Sep 27, 2014 6:44 pm

What a cooool project! And the level desings got so detailed. Hope it goes right. Supported :D

goombaguy
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Re: SMW - Danger In Dinosaur Land -

Postby goombaguy » Sun Sep 28, 2014 7:23 pm

This is good. How can there be a starman? It is possible, but not great for a project possible.

FanofSMBX
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Re: SMW - Danger In Dinosaur Land -

Postby FanofSMBX » Sun Sep 28, 2014 8:00 pm

goombaguy wrote:This is good. How can there be a starman? It is possible, but not great for a project possible.
I think he produces a custom, collectable sprite using lunadll*, and after you collect it it shows an invisible hammer with nogravity=1, attaches it to the player, makes the player sparkle, plays music (custom .wav, and makes it turn off after 20 seconds.

* this is really hard and amongst other things involves manually entering debugger coordinates, which is why I'm getting Darkchao to make custom sprites and their placement for Yoshi's Island X because I can't make much headway into it

lighthouse64
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Re: SMW - Danger In Dinosaur Land -

Postby lighthouse64 » Mon Sep 29, 2014 12:24 am

leif_erikson wrote:cool can't wait to see what you do with the new power of Lua
You reminded me to use lua... :P

Also, Great job darkchaox. :D

DarkShadeX
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Re: SMW - Danger In Dinosaur Land -

Postby DarkShadeX » Mon Sep 29, 2014 11:00 am

goombaguy wrote:This is good. How can there be a starman? It is possible, but not great for a project possible.
All with the Magic of Lunadll and Lua :3
Also FOS,20 seconds are too long,10 are fine.

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Re: SMW - Danger In Dinosaur Land -

Postby Veudekato » Tue Sep 30, 2014 6:16 am

starman sounds cool.we have many suggestions how to do it. What do you think?.i know how to make bomb suit and double jump with LunaLua. anyways not many projects have this. i looking forward to this project. good luck

FanofSMBX
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Re: SMW - Danger In Dinosaur Land -

Postby FanofSMBX » Tue Oct 07, 2014 11:58 am

You could do the drum music on Yoshi by checking if player is on mount 3 and if so, playing the music from another section. This would only work with 10 sections max I'm afraid, maybe you could reuse the music from one section in other sections.

DarkShadeX
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Re: SMW - Danger In Dinosaur Land -

Postby DarkShadeX » Tue Oct 07, 2014 12:20 pm

FanofSMBX wrote:You could do the drum music on Yoshi by checking if player is on mount 3 and if so, playing the music from another section. This would only work with 10 sections max I'm afraid, maybe you could reuse the music from one section in other sections.
That would be stupid,because the music would restart and that might sound weird.

DaSpongeBobMan
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Re: SMW - Danger In Dinosaur Land -

Postby DaSpongeBobMan » Sat Oct 11, 2014 3:05 am

How is the starman gonna work in your episode? How did you even know how to make it?

DarkShadeX
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Re: SMW - Danger In Dinosaur Land -

Postby DarkShadeX » Sat Oct 11, 2014 8:32 am

DaSpongeBobMan wrote:How is the starman gonna work in your episode? How did you even know how to make it?
You will see that if i release the First Demo.

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Re: SMW - Danger In Dinosaur Land -

Postby Darksword231 » Sun Oct 12, 2014 1:27 pm

why does this need its own install folder, why can't it just use the normal smbx one. and, if im just using luna, and not any custom sounds, would i still need to make a seperate exe for my game?

DarkShadeX
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Re: SMW - Danger In Dinosaur Land -

Postby DarkShadeX » Sun Oct 12, 2014 1:36 pm

Darksword231 wrote:why does this need its own install folder, why can't it just use the normal smbx one. and, if im just using luna, and not any custom sounds, would i still need to make a seperate exe for my game?
My Exe is modified,just like the lunadll used for this episode.
And you dont even have to change something from your original SMBX Folder.
Just unpack my episode on the desktop,open the folder and open my SMBX exe.


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