blue cave

They're not that bad, but they're not that good either.

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Cedrik
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blue cave

Postby Cedrik » Wed Dec 23, 2015 10:11 am

Update: v1.12

changelog for 1.1:
Spoiler: show
-fixed a effect
-added blocks on the top for cave feeling
-and...yes...I correct my grammar! :D
changelog for 1.12 (1.11 was a test):
Spoiler: show
-corrected check point background
-fixed one pixel of a block
About blue cave:
Spoiler: show
Blue cave is a cave level.
I think, it is not hard, but not easy. It is medium.
The level is not short, but not too long.
To do it 100%:
Spoiler: show
Find a secret star and get the exit star.
screenshots:
Spoiler: show
Image
Image
Image

DOWNLOAD (v1.12): https://www.dropbox.com/s/38nhmjjlvxm77 ... 2.zip?dl=0

Have a lot fun. :)
Last edited by Cedrik on Sat Jan 09, 2016 9:44 am, edited 5 times in total.

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Re: blue cave

Postby PersonNamedUser » Wed Dec 23, 2015 10:58 am

Looks interesting, may try it out later.

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Re: blue cave

Postby YellowMe » Wed Dec 23, 2015 11:05 am

What kind of monster computer do you have to run this at 60fps? My computer almost died when I started the level.

Cedrik
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Re: blue cave

Postby Cedrik » Wed Dec 23, 2015 11:08 am

YellowMe wrote:What kind of monster computer do you have to run this at 60fps? My computer almost died when I started the level.
A normal computer from 2013 with Windows 7.

But why is the level crashed? I don't know.

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Re: blue cave

Postby YellowMe » Wed Dec 23, 2015 11:24 am

Cedrik wrote:A normal computer from 2013 with Windows 7.
But why is the level crashed? I don't know.
Did I say anything about it crashing? It just lagged like hell. Well I guess a computer from 2007 isn't really gonna cut it, huh? Oh well. The level looked so cool though ;_;

Saltlord
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Re: blue cave.

Postby Saltlord » Wed Dec 23, 2015 11:25 am

Ok, here we go!
Koopa-Fan's unoffical Review:

Gameplay:
That was a fun cave level. It had fair enemy placement, some secrets and gimmicks. Well, you could have used them a bit more often, but it was fun anyway. The Boss was also a nice challenge.

Atmosphere
The DKC music fits great and the graphics are also good, but please give the designer of the graphics some credits.

Overall a good level. 1.5/10 (Sarcasm deactivated)
Last edited by Saltlord on Wed Dec 23, 2015 11:43 am, edited 1 time in total.

Mable
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Re: blue cave

Postby Mable » Wed Dec 23, 2015 11:34 am

Good levels don't have a score of 1.5, and i see already like 5 things that don't make sense in that review.

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Re: blue cave.

Postby PixelPest » Wed Dec 23, 2015 11:35 am

Koopa-Fan wrote:Ok, here we go!
Koopa-Fan's unoffical Review:

Gameplay:
That was a fun cave level. It had fair enemy placement, some secrets and gimmicks. Well, you could have used them a bit more often, but it was fun anyway. The Boss was also a nice challenge.

Atmosphere
The DKC music fits great and the graphics are also good, but please give the designer of the graphics some credits.

Overall a good level. 1.5/10
From what you said, your really short review really doesn't reflect a score of 1.5. You say it's a fun and good level, then you say it belongs in the Trash Can?

Cedrik
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Re: blue cave

Postby Cedrik » Wed Dec 23, 2015 11:36 am

YellowMe wrote:
Cedrik wrote:A normal computer from 2013 with Windows 7.
But why is the level crashed? I don't know.
Did I say anything about it crashing? It just lagged like hell. Well I guess a computer from 2007 isn't really gonna cut it, huh? Oh well. The level looked so cool though ;_;
You wrote, that your computer died.

I think that mean the computer crashed.

Cedrik
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Re: blue cave.

Postby Cedrik » Wed Dec 23, 2015 11:38 am

Koopa-Fan wrote:Ok, here we go!
Koopa-Fan's unoffical Review:


Overall a good level. 1.5/10


Why 1.5? You say it is good.

Saltlord
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Re: blue cave

Postby Saltlord » Wed Dec 23, 2015 11:43 am

I'm sorry, that was just meant to be sarcastic. Should make it more obvious...

Cedrik
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Re: blue cave

Postby Cedrik » Wed Dec 23, 2015 11:45 am

Koopa-Fan wrote:I'm sorry, that was just meant to be sarcastic. Should make it more obvious...
Yes.

First time, I read it, it was not nice.
Make this behind sarcastic posts: :lol: or :roll:

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Re: blue cave

Postby YellowMe » Wed Dec 23, 2015 12:14 pm

Cedrik wrote:You wrote, that your computer died.

I think that mean the computer crashed.
YellowMe wrote:What kind of monster computer do you have to run this at 60fps? My computer almost died when I started the level.

Cedrik
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Re: blue cave

Postby Cedrik » Wed Dec 23, 2015 12:50 pm

YellowMe wrote:
Cedrik wrote:You wrote, that your computer died.

I think that mean the computer crashed.
YellowMe wrote:What kind of monster computer do you have to run this at 60fps? My computer almost died when I started the level.

Ok, ok, you are right.
Sorry for my english, I am in germany.

Cedrik
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Re: blue cave

Postby Cedrik » Sat Jan 16, 2016 7:15 am

If someone needs help to find the Yoshi-coins:
Spoiler: show
1. On the top of the start. Go first to the right and go on the blocks on the top on the left of the first platform on the orange backgrounds.

2 Swim under some blocks and go into the pipe.

3. Go in the pipe next to the pufferfish.

4. Go in the pipe, whitch is on the left of the last higher platforms in section 1.

5. Swim under the blocks befor the checkpoint.

Cedrik
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Re: blue cave

Postby Cedrik » Wed Jan 27, 2016 12:10 pm


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Re: blue cave

Postby ShadowStarX » Sat Feb 13, 2016 4:36 am

Blue cave review

Design & Gameplay: Mediocre
| This level was kinda fun to play, it wasn't boring but it wasn't that entertaining either. The NPC placement is okay in the cave sections, but it's a bit too cluttered in the water sections. The water sections were a bit harder than the cave sections, which isn't really recommended.
- The biggest flaw in this level is the incredibly high amount of the off-screen stuff.
So, let's count the reasons to not have lots of off-screen stuff (aside from easter eggs if you only have one or two and they're not huge)
1) You placed way too many 3-up moons and 1-up mushrooms for no reason
2) Your off-screen extensions of walls were more than 3 blocks, next time you should only have 2 or 3 blocks extending the walls off-screen (it's not recommended to extend the fill tiles between the walls either
You also placed water tiles in a stupid way. You should NOT have a bunch of 1×1 water tiles, rather have 2 or 3 bigger ones, for example: 8×10, 7×8 and 5×16. (if those fit the size of the pond) Both the off-screen spam and the stupid way of placing water tiles made the level laggy. The level is also tedious to explore in the first half, so getting the secret star is just taking too much time. There were quite a few of unnecessary switch blocks, which didn't add any challenge to the level. The boss fight isn't that good either, it's way too easy and it just makes me feel "WTF"

Atmosphere & Visuals: Good
+ The music is quite fitting in the level. (but I don't recommend you to use lower music quality than 128 kbps, since lunalua speeds that 48 and 64 kbps music. (not sure about 96 though) The graphical looks of the level is also relatively good. I didn't find any clash throughout the level. The level has the right amount of BGOs, it doesn't have BGO overkill but it's not bland either.
- The platform reverser seems to have a broken mask.

Score: 4/10
A mediocre cave level with some stupid flaws
Moved to 'Average'


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