A Standard Grassland v1.1

They're not that bad, but they're not that good either.

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DarkWolf658
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A Standard Grassland v1.1

Postby DarkWolf658 » Sun Nov 29, 2015 6:06 pm

This is a short level for those beginner players. Its your Standard 1-1 to 1-3 difficulty. Not much else to say here, so...
Screenshots
Spoiler: show
ImageImageImageImage
Download
https://www.dropbox.com/s/byd7z37srn1sp ... d.zip?dl=0
Download v1.1(.1)
https://www.dropbox.com/s/yc13fh1dxwca2 ... 1.zip?dl=0

Credits:
TheNinjaCake - Grass and BGOs
DracoYoshi - Background
Spoiler: show
EDIT: Released an updated version with a few graphics changes, and made the level longer and added some more fitting music.

EDIT2: Removed bullet blasters, removed some coins, removed sky section, changed a few secrets around, changed a few npcs.

EDIT3: Replaced the outdated screens (finally) and cleaned up the thread a bit...
Last edited by DarkWolf658 on Sun Mar 06, 2016 8:49 pm, edited 7 times in total.

Reiuji Utsuho
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Re: A Standard Grassland

Postby Reiuji Utsuho » Sun Nov 29, 2015 6:15 pm

Not bad. ~

Although I think a few more enemies here and there would be nice it wasn't very bad. The only thing I would say is swap out the SMB3 blocks for something else because they don't look like they fit in that much.

It was decent length, can't complain about the music, and it was just pretty relaxed. Cheers. ~

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Re: A Standard Grassland

Postby JupiHornet » Sun Nov 29, 2015 7:44 pm

UNOFFICIAL REVIEW of A STANDARD GRASSLAND by DARKWOLF658

Design (4.5/10)


A simple grasslands level, nothing really special. I could see this working as the first level of an SMBX episode, as it was very linear and easy. However, I feel you needed to add more to the level. It was about 45 seconds long, with no bonus sections or Dragon Coins or anything else to do besides just get to the exit.

Atmosphere (5/10)

I mean, the graphics looked alright but the way they were used was very...basic, to say the least. There's really nothing going on besides a few shrubs. The level needs some trees or sizables to make things more interesting.

Other Comments: .

Overall 4.75/10 (Average)
Not a bad level by any means. It's just a basic grasslands level with nothing really unique.

Cedrik
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Re: A Standard Grassland

Postby Cedrik » Sun Dec 20, 2015 4:23 am

No very bad, but no very good level.
Spoiler: show
It is a simple gras level with nice custom gfx.

But look to the 1st screenshot. You can glitch there. This is not good level desing.
And on every screenshot there is a bullet bill canon. This is much.

One one screenshot there is a bullet bill canon on a woodblock. This is ok, but they go to the bottom. I think this sees not very good.

But all in all it is a ok/good level.
My score: 5,8/10
Last edited by Cedrik on Sun Dec 20, 2015 9:53 am, edited 1 time in total.

Reiuji Utsuho
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Re: A Standard Grassland

Postby Reiuji Utsuho » Sun Dec 20, 2015 5:23 am

Cedrik wrote:No very bad, but no very good level.
Spoiler: show
It is a simple gras level with nice custom gfx.
My score: 5,4/10
Cedrik, that is not a review. Your comment wouldn't give the designer an idea of your full opinion on the level. Why not try to explain what you did and didn't like or give suggestions on what could be improved? A single sentence and score is not helpful. You've done this before too and I've told you to give more detail.

Please consider giving constructive feedback and correcting your spelling errors. I mean refer to Turtwig's post. He made a review. Please try to start writing more along the lines of that when making a review or at least giving more detail in general feedback. ~

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Re: A Standard Grassland

Postby Cedrik » Sun Dec 20, 2015 9:57 am

Haruna-san wrote:
Cedrik wrote:No very bad, but no very good level.
Spoiler: show
It is a simple gras level with nice custom gfx.
My score: 5,4/10
Cedrik, that is not a review. Your comment wouldn't give the designer an idea of your full opinion on the level. Why not try to explain what you did and didn't like or give suggestions on what could be improved? A single sentence and score is not helpful. You've done this before too and I've told you to give more detail.

Please consider giving constructive feedback and correcting your spelling errors. I mean refer to Turtwig's post. He made a review. Please try to start writing more along the lines of that when making a review or at least giving more detail in general feedback. ~
I edit my post. Now there you can read, what I think in more details. (Sorry :( )

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Re: A Standard Grassland

Postby Mable » Sun Dec 20, 2015 10:06 am

Cedrik wrote:No very bad, but no very good level.
Spoiler: show
It is a simple gras level with nice custom gfx.

But look to the 1st screenshot. You can glitch there. This is not good level desing.
And on every screenshot there is a bullet bill canon. This is much.

One one screenshot there is a bullet bill canon on a woodblock. This is ok, but they go to the bottom. I think this sees not very good.

But all in all it is a ok/good level.
My score: 5,8/10
This isn't really better bc you shouldn't judge by the screens at all.

Cedrik
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Re: A Standard Grassland

Postby Cedrik » Sun Dec 20, 2015 10:08 am

Tinkerbell wrote:
Cedrik wrote:No very bad, but no very good level.
Spoiler: show
It is a simple gras level with nice custom gfx.

But look to the 1st screenshot. You can glitch there. This is not good level desing.
And on every screenshot there is a bullet bill canon. This is much.

One one screenshot there is a bullet bill canon on a woodblock. This is ok, but they go to the bottom. I think this sees not very good.

But all in all it is a ok/good level.
My score: 5,8/10
This isn't really better bc you shouldn't judge by the screens at all.
I must, because the downloard link does not work.

Reiuji Utsuho
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Re: A Standard Grassland

Postby Reiuji Utsuho » Sun Dec 20, 2015 11:41 am

Well technically the link did work, although you would've had to copy and paste it. Still I don't see screenshots as something that would affect the final score of the level, especially as not all are perfect. You should judge a level on its own merits. ~

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Re: A Standard Grassland

Postby DarkWolf658 » Sun Dec 20, 2015 10:12 pm

Spoiler: show
Turtwig wrote:UNOFFICIAL REVIEW of A STANDARD GRASSLAND by DARKWOLF658

Design (4.5/10)


A simple grasslands level, nothing really special. I could see this working as the first level of an SMBX episode, as it was very linear and easy. However, I feel you needed to add more to the level. It was about 45 seconds long, with no bonus sections or Dragon Coins or anything else to do besides just get to the exit.

Atmosphere (5/10)

I mean, the graphics looked alright but the way they were used was very...basic, to say the least. There's really nothing going on besides a few shrubs. The level needs some trees or sizables to make things more interesting.

Other Comments: .

Overall 4.75/10 (Average)
Not a bad level by any means. It's just a basic grasslands level with nothing really unique.
Thank you for your review. Yes the level was supposed to be short. I won't update the level, at least not unless there is something level breaking, but i might do a small graphical/scenery update.
Spoiler: show
Cedrik wrote:No very bad, but no very good level.

It is a simple gras level with nice custom gfx.

But look to the 1st screenshot. You can glitch there. This is not good level desing.
And on every screenshot there is a bullet bill canon. This is much.

One one screenshot there is a bullet bill canon on a woodblock. This is ok, but they go to the bottom. I think this sees not very good.

But all in all it is a ok/good level.
My score: 5,8/10
The glitch part was actually not intended, but I don't think it breaks the level too much. And there are only 3 (4?) bullet bill cannons, which isn't a lot if you ever played Super Mario World. And I think you are talking about the slight bullet bill cutoff? Thats not really bothersome (at least to me), but i might change that if i do a graphical update.

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Re: A Standard Grassland

Postby Mushroom King » Mon Dec 21, 2015 6:15 am

This level having bill blasters, I think it fit more as a 1-3 level. Maybe you can add like 2 pipes as obstacles, some sizable blocks to make it less linear and someting like around ten more coins through the level.

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Re: A Standard Grassland

Postby DarkWolf658 » Wed Dec 30, 2015 12:49 am

Updated the level. Check the main post for the update notes.

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Re: A Standard Grassland

Postby Mushroom King » Wed Dec 30, 2015 4:47 am

I see you added sizable block. You need to encourage the player to jump on it, like by placing some gold coins here. Make the sizable with a height of three blocks minimum, two is kinda low (Mario jump easily a height of 4 blocks), and combines at least two sizable blocks together if you wants to create some kind of hills.
For the coins, you added too much of them now. This could be acceptable if the time spent in the level was limited with a countdown like a classic mario game, forcing the player to avoid losing time to pick everything up at the risk of losing a life, but otherwise it only provides a easy way to gain a 1-up. I advise you to remove one of the two hidden bonus rooms too. I think a total of 70~75 coins, dragon coins non included, is enough.
Too much bonus too (1 mushroom + 4 fire flowers). You really only need 3 for a level of this length, one near the beginning, one at midway and one... well, anywhere not too cloose of the previous ones. Maybe in a hidden bonus room?

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Re: A Standard Grassland

Postby MarioHacker » Wed Dec 30, 2015 6:46 am

I don't think any World 1 level should have bullet bill blasters

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Re: A Standard Grassland

Postby Mushroom King » Wed Dec 30, 2015 8:49 am

I agree about Bullets Bill not being a common thing in a world 1 in any classic Mario game, but it's not like it exists a "Thou shalt have no bullet bill blaster in world 1" rule written in marble.

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Re: A Standard Grassland

Postby DarkWolf658 » Wed Dec 30, 2015 3:38 pm

Another mini update :( ; got rid of any and every bullet blaster; debated adding banzai bills, but decided against it; removed the sky section and some of the coins. Just use the v1.1 link as I'm too lazy to rename the zip again.

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Re: A Standard Grassland v1.1

Postby Damieon » Wed Dec 30, 2015 4:27 pm

MY UNOFICIAL REVEIW
this level has great quality ,
it was tricky to get here with big Mario
Spoiler: show
Image
music is nice , but it is already in the smbx music files (why did you decrease the quality )?

OVERALL 6.9/10(not the best, but pretty damn good)

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Re: A Standard Grassland v1.1

Postby FireyPaperMario » Mon Feb 01, 2016 5:57 pm

Now that's what I call, great design on the level tiles for the beginner-level SMBX Players! Keep it up. :mrgreen:

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Re: A Standard Grassland v1.1

Postby Ness-Wednesday » Thu Feb 04, 2016 6:34 pm

DarkWolf658 wrote:
Spoiler: show
Image
I don't like the idea you got here, why would you want us to constantly jump while crouching or otherwise glitch through just to get a power-up?

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Re: A Standard Grassland v1.1

Postby DarkWolf658 » Sun Mar 06, 2016 8:50 pm

Ness-Wednesday wrote:
DarkWolf658 wrote:
Spoiler: show
Image
I don't like the idea you got here, why would you want us to constantly jump while crouching or otherwise glitch through just to get a power-up?
I actually changed that in a later version to a 1up.

I should really update those screens right?

Edit: They are updated now...
Last edited by DarkWolf658 on Tue Mar 08, 2016 8:34 pm, edited 1 time in total.


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