Marina's GFX Pack - v.2.0

Share and discuss custom SMBX graphics.
Marina
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Marina's GFX Pack - v.2.0

Postby Marina » Fri Oct 31, 2014 2:30 pm

Uh... so I decided to just compile all of my graphics that I've made and could find into one big gfx pack. It's still relatively small, of course, it's not the Ultimate SMBX GFX Pack, but I'm sure it'll grow over time. c:

Some NPCs use LunaDLL. If so, this will also be stated in the squared brackets.

Screenshots:
Spoiler: show
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Content list:
Spoiler: show
Backgrounds:

- Autumn Forest at night
- SMW styled Castle Bleck tower
- Dark Blue Transporter Room
- Giygas Background
- Laboratory Background
- SMB1 recolored Desert Underground
- SMW black Nightsky
- SPM Lineland Road
- SMW styled Cave Story Nightsky
- SMB3 recolored SMW Toxic Forest at Night
- Destroyed Forums

BGOs:

- Exclamation Mark
- Dark Trees
- Autumn Trees
- Hologram Boo Spawners/Podests
- SMB1 Quicksandfall
- SMB3 Dead Toad
- Space Elevator
- Tombstone
- Transparent Fog
- Blood writings
- Climbable Fences

Blocks/Tilesets:

- Autumn SMB3 Recolored SMW Grass
- Dimension D Tileset
- Factory Tileset
- Flappy Bird Tileset + BGOs & NPCs
- Laboratory Tileset
- Moon Tileset
- SMB1 Orange Desert Tileset
- SMB1 Yellow Desert Tileset
- SMB1 Ghost House Tileset
- SMB1 Autumn Forest Tileset + BG
- SMB1 Switches
- SMB3 recolored SMB1 ? - Block
- Space Grass
- Windows Window Sizeable
- Wario Land Beefne Platform
- Castle Bleck Tileset (now extended with stairs, slopes & BGOs)
- Library Tileset
- Animal Crossing Tileset (WIP)
- Tower of Bias/Tower of Bias Ruins/Moonstone Laboratories Tileset
- Capri Sun Plains Tileset
- Mouser Man Stage Tileset
- Dark Lands Tileset/Dark Land Ruinst Tileset/City Outskirts Tileset
- Robotics;Hotel Tileset
- Splat Brick Road Tileset
- Valtteri's House Tileset
- Spring Festival Hub Tileset


NPCs:

- Bandana Bowser Jr. Boss
- Dimentio Boss
- TAOK Knux Witch Boss
- Sonic.exe Boss
- Gooper Blooper Boss
- Wario Land Bobo Boss
- Wario Land Fun Fun Boss
- Wario Land Zenisukii Boss

- Friendly Olaf
- Friendly Bowser
- Friendly Blueoak

- Astronaut Goomba
- Autumn SMB3 Leaf
- Bleck Block Boo
- Dimentio Blocks
- Dimentio Hands
- Headless Rex
- Hologram Boos
- Hologram Coins
- Hologram Signs
- Hologram Cubes
- Ice Bully (small & big)
- Jelly Bean Coins
- Pacman-ish Custom Ghost
- Para-Piranhas
- Robotic Rinka
- SM64 Amp
- SM64 Thwomp
- SM64 Key & Bowser Key
- SMB1 Key & Hole
- SMB1 P-Switch
- SMB1 Giant Pokey
- SMB2 Big & Small Potion powerup
- SMB3 Small black Bob-Omb
- SMB3 styled Custom Skeleton
- SMB3 styled SMB2 orange Pumpkin powerup
- Space Bob-Omb
- Space Missiles
- SPM Magiblots
- UFOs
- WL Bronce Armor
- WL Pirate Goom
- WL Goom
- WL Thwomp
- Zombie Hand Piranha
- AeroMarinite Boss
- Friendly Marina/Marinite Boss
- Friendly Unconscious Rex
- Friendly KyoBots
- Horikawa Boss
- Kappa Stars
- Spinda Boss


Playables:

- Captain Syrup replacing Peach
- Captain Toad replacing Toad
- Bossedit replacing Luigi

World Map:
- Pirate Map inspired World Map Tiles
- SMB1/SMBDX styled World Map
Download


"Giv me dat pack now!!"

- Sinem

"Sexy"

- Squishy Rex
Last edited by Marina on Wed Sep 02, 2015 12:41 pm, edited 7 times in total.

zlaker
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Re: Marina's GFX Pack

Postby zlaker » Fri Oct 31, 2014 2:37 pm

Simple and outstanding.

I really hope this gets an update soon

auto2112
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Re: Marina's GFX Pack

Postby auto2112 » Fri Oct 31, 2014 3:06 pm

Can't believe i'm seeing that Gooper Blooper again. Brings back memories. Great job with the space tileset, though!

Murphmario
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Re: Marina's GFX Pack

Postby Murphmario » Fri Oct 31, 2014 3:27 pm

50 gigabites of yes to this! Will definitely download.

h2643
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Re: Marina's GFX Pack

Postby h2643 » Fri Oct 31, 2014 3:37 pm

Looks good! Nice work on the graphics, love the world map tiles :D

YokoAnashiwa
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Re: Marina's GFX Pack

Postby YokoAnashiwa » Fri Oct 31, 2014 6:13 pm

A very nice GFX pack you got here. I like the LunaDLL stuff and the Flappy Bird graphics. :D

PROX
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Re: Marina's GFX Pack

Postby PROX » Fri Oct 31, 2014 6:45 pm

wow this looks really nice, I can definitely see some uses for this.

underFlo
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Re: Marina's GFX Pack

Postby underFlo » Sat Nov 01, 2014 3:54 pm

Man, I sure love the Blooper an Dimentio.

Also like all the Halloween things you got there.

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Re: Marina's GFX Pack

Postby bossedit8 » Mon Nov 03, 2014 3:34 am

This surely is a unique Pack you have made. I really like these Graphics you made. Definetly useful for future Works in SMBX. You did a very good work with them. Hope to see more even if you have other things to do.

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Re: Marina's GFX Pack

Postby Squishy Rex » Mon Nov 03, 2014 6:36 am

I said "sexy" the first time and I'll say it again. There's a nice amount of diversity to this pack, and seemingly, something to fit any type of level nearly. I can guarantee that most everything here will be worth using at least once. I'm loving the Halloween stuff too, I've been waiting for Halloween graphics like these to turn up for ages. This pack is definitely worth continuing with updates and I would recommend it for download, because there' something for everyone in this pack.

Marina
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Re: Marina's GFX Pack

Postby Marina » Mon Nov 03, 2014 3:32 pm

Thanks for all the positive comments. I'll be sure to update this soon once I get a few new gfx done c:

auto2112
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Re: Marina's GFX Pack

Postby auto2112 » Mon Nov 03, 2014 4:04 pm

GMarinaX wrote:I'll be sure to update this
HAPPY DANCE

ᕕ( ≧∇≦ )ᕗ ᕕ( ≧∇≦ )ᕗ ᕕ( ≧∇≦ )ᕗ
Naw, all in all I definitely can't wait for the update. Good luck on this, Marina!

Discylicious
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Re: Marina's GFX Pack

Postby Discylicious » Mon Nov 03, 2014 6:44 pm

Really nice work! I like those background objects, adding some nice feel with them into levels.

Nintendo59
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Re: Marina's GFX Pack

Postby Nintendo59 » Fri Nov 07, 2014 3:00 pm

wow you have dimentio as a boss i see. :)

Marina
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Re: Marina's GFX Pack

Postby Marina » Fri Nov 07, 2014 3:53 pm

Yeah, I made him for my CC8 level (which was a mess btw lol)

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Re: Marina's GFX Pack

Postby HeroLinik » Mon Nov 10, 2014 7:33 am

OK, this pack does look interesting. I love the Count Bleck tileset - I actually am tempted to make a level using it. And the Olaf as well - that's quite nonsensical, and ideal for joke levels. Are you gonna follow it up with Anna (possibly replacing Birdo), Elsa (possibly replacing Mother Brain) and the other Frozen characters?

SilverDeoxys563
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Re: Marina's GFX Pack

Postby SilverDeoxys563 » Mon Nov 10, 2014 6:38 pm

I'd seriously like to know whether you actually sprited that Gooper Blooper (I think? please halp, I'm horrible with recent Mario title boss names because I'm not interested in them). I don't think I've actually seen anyone around these parts who can shade eyes and spots like that. It looks more Redrawn(tm) styled to me than SMB3 styled because of those features.
The SMB1 world map looks pretty good too, and I'm guessing you sprited that too since I haven't seen most of your other things yet. Even if you ripped it, it still looks pretty swaggin. I'd stick it into an edit of The Invasion 2 if we weren't so "limited" on map tiles. xD

Aside from those, this pack doesn't disappoint. The list of graphics tells you what to expect, and what you get meets expectations. I'm looking forward to seeing if there's any one genius idea you come up with that you can say that your pack is known for. See now, I mentally categorize packs by what I'm ever going to use (and don't deny it, guys, I'm pretty sure you know which packs to go to for your everyday SMB3 level making needs), and I don't actually see myself practically using anything here--except for maybe that maple leaf. That looks like a nifty thing that I would personally put in a forest level. In fact, I do believe that the project I'm currently involved in includes a forest/jungle world, so after some thorough restyling, I'll definitely try finding a use for it. It's always the small things in life, for me.

One more thing before I leave this thread--you're not doing SMB1 style correctly. If I remember, unlike its blocks, the outlines aren't generally black on enemies/NPCs, and the outline seems to be cell-shaded as well. I hope actually shading an outline isn't too foreign of a concept, but that's what I remember seeing anyway. I mean hey, at least you didn't pillowshade the "SMB1" key, right?

Marina
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Re: Marina's GFX Pack

Postby Marina » Sun Nov 23, 2014 6:24 am

SilverDeoxys563 wrote:I'd seriously like to know whether you actually sprited that Gooper Blooper (I think? please halp, I'm horrible with recent Mario title boss names because I'm not interested in them). I don't think I've actually seen anyone around these parts who can shade eyes and spots like that. It looks more Redrawn(tm) styled to me than SMB3 styled because of those features.
Oh uh I actually ripped it from somewhere... I honestly don't remembed from where, that was a really long time ago ._. And yeah it's actually just SMB3 recolored not styled. The style is still Super Princess Peach.
SilverDeoxys563 wrote:The SMB1 world map looks pretty good too, and I'm guessing you sprited that too since I haven't seen most of your other things yet. Even if you ripped it, it still looks pretty swaggin. I'd stick it into an edit of The Invasion 2 if we weren't so "limited" on map tiles. xD
I partly sprited it. It's actually a rip from Super Mario Bros Deluxe that I ripped, recolored and reshaded. ... like... there was at least SOME work behind it?! xD
SilverDeoxys563 wrote:Aside from those, this pack doesn't disappoint. The list of graphics tells you what to expect, and what you get meets expectations. I'm looking forward to seeing if there's any one genius idea you come up with that you can say that your pack is known for. See now, I mentally categorize packs by what I'm ever going to use (and don't deny it, guys, I'm pretty sure you know which packs to go to for your everyday SMB3 level making needs), and I don't actually see myself practically using anything here--except for maybe that maple leaf. That looks like a nifty thing that I would personally put in a forest level. In fact, I do believe that the project I'm currently involved in includes a forest/jungle world, so after some thorough restyling, I'll definitely try finding a use for it. It's always the small things in life, for me.
SilverDeoxys563 wrote:One more thing before I leave this thread--you're not doing SMB1 style correctly. If I remember, unlike its blocks, the outlines aren't generally black on enemies/NPCs, and the outline seems to be cell-shaded as well. I hope actually shading an outline isn't too foreign of a concept, but that's what I remember seeing anyway. I mean hey, at least you didn't pillowshade the "SMB1" key, right?
Yes, I know, in reality I actually suck at everything that is not SMB3. I didn't know what to do for the SMB1 key (it was a request from Knux, like most of the other SMB1 stuff) so I just tried reshading it. I'm not that impressed with the outcome either.


Edit: Little bump because I added a few things that I thought some of you guys'd like to see.

SilverDeoxys563
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Re: Marina's GFX Pack - v.1.2

Postby SilverDeoxys563 » Sun Nov 23, 2014 2:24 pm

I really like the Animal Crossing graphics, but the trees seem too small compared to the fruit and to Mario.

Marina
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Re: Marina's GFX Pack - v.1.2

Postby Marina » Wed Sep 02, 2015 12:36 pm

http://www.mediafire.com/download/uwzni ... ck_2.0.zip

*quietly drops an update after half a year* Man I haven't updated this since before Christmas 2k14.

The list of updates can be found in the OP.


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