SMB3 Lemmy Koopa (LunaDLL Required)

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FanofSMBX
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SMB3 Lemmy Koopa (LunaDLL Required)

Postby FanofSMBX » Sun May 18, 2014 11:30 pm

Credit to Valtteri
Finally a boss that shoots the Lemmy Balls? Of course!
Image
http://speedy.sh/dwtvw/npc-129.zip
LunaDLL Codes:
NPCMemSet,269,0xE2,129,0,0,w

bossedit8
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Re: SMB3 Lemmy Koopa (LunaDLL Required)

Postby bossedit8 » Sun May 18, 2014 11:32 pm

Too much to handle in this place? Another one that I say he throws Lemmy's Ball instead of Magic. Pretty cool but like Wendy, it would of get a bit spammy if he is doing that for a long time.

Kyogokudo
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Re: SMB3 Lemmy Koopa (LunaDLL Required)

Postby Kyogokudo » Mon May 19, 2014 4:44 am

We both got the same idea (except that I made him throw rings too) I guess, but I never posted mine so that's fine. Like your recents GFX it's cool anyways, you should probably make a pack with everything if you still have more.

RudeGuy
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Re: SMB3 Lemmy Koopa (LunaDLL Required)

Postby RudeGuy » Mon May 19, 2014 8:41 am

All SMB2, SMB3 and SMW bosses now will create.

MECHDRAGON777
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Re: SMB3 Lemmy Koopa (LunaDLL Required)

Postby MECHDRAGON777 » Fri May 30, 2014 11:12 pm

Get him to throw only one at a time, then I would love to use this!

bossedit8
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Re: SMB3 Lemmy Koopa (LunaDLL Required)

Postby bossedit8 » Sat May 31, 2014 4:22 am

MECHDRAGON777 wrote:Get him to throw only one at a time, then I would love to use this!
I agree with that. Maybe it is possible to make him shoot a single one by adding him a delay or something like that. I know nothing about LunaDLL.


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