Murphmario's Graphics Pack (Version 6.1)

Share and discuss custom SMBX graphics.

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Murphmario
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Murphmario's Graphics Pack (Version 6.1)

Postby Murphmario » Sat Apr 05, 2014 10:52 pm

Welcome to my graphic's pack thread! Here you will find a lot of graphics I've made over the years. I hope you all put them to good use!

Note that this pack is intended to be used with SMBX2 for the most part. You might have trouble using these with any other version of SMBX.

Screens:
Spoiler: show
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DOWNLOAD:
https://drive.google.com/file/d/19_wZUP ... sp=sharing

Also check out Many Online Graphics Imported into SMBX, which has graphics imported by a lot of people, including me:
viewtopic.php?f=31&t=26724

And finally I take requests! Go here if you want to request something:
https://docs.google.com/forms/d/1urWpFq ... #responses
Last edited by Murphmario on Thu Oct 05, 2023 7:25 am, edited 11 times in total.

RudeGuy
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Re: Murphmario's Gfx Pack

Postby RudeGuy » Sun Apr 06, 2014 4:20 am

It seems very good. I especially like that fortress-cloud background

MarioWizzerd
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Re: Murphmario's Gfx Pack

Postby MarioWizzerd » Sun Apr 06, 2014 11:28 am

I love the cloudy castle,Bowser's throne and the bob-omb.But Bob-omb isn't in the pack.

Murphmario
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Re: Murphmario's Gfx Pack

Postby Murphmario » Sun Apr 06, 2014 11:42 am

MarioWizzerd wrote:I love the cloudy castle,Bowser's throne and the bob-omb.But Bob-omb isn't in the pack.
How did I miss that!? Okay, mini update 1 is on the way.

Edit: Please redownload it, I added the Bob-omb.

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Re: Murphmario's Gfx Pack

Postby HeroLinik » Wed Apr 09, 2014 10:23 am

This looks like an interesting GFX pack, but there's a cutoff between the two orange slope tiles. This will create a strange effect in the editor. You may want to fix that.

Murphmario
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Re: Murphmario's Gfx Pack

Postby Murphmario » Wed Apr 09, 2014 4:13 pm

castlewars wrote:This looks like an interesting GFX pack, but there's a cutoff between the two orange slope tiles. This will create a strange effect in the editor. You may want to fix that.
Blame Redigit.

Also, thanks.

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Re: Murphmario's Gfx Pack

Postby FutureNyanCat » Wed Apr 09, 2014 9:06 pm

castlewars wrote:This looks like an interesting GFX pack, but there's a cutoff between the two orange slope tiles. This will create a strange effect in the editor. You may want to fix that.
This was fixed in 1.0.3.1. Redigit was drunk when he made the slopes, that's why. Use the 1.0.3.1 SMB2 slopes.

Cacazk
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Re: Murphmario's Gfx Pack

Postby Cacazk » Thu Apr 10, 2014 12:25 pm

I just thought the cloud of cool smw. only this...

Murphmario
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Re: Murphmario's Gfx Pack

Postby Murphmario » Thu Apr 10, 2014 3:34 pm

caiozk wrote:I just thought the cloud of cool smw. only this...
What are you talking about?

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Re: Murphmario's Gfx Pack

Postby Cacazk » Thu Apr 10, 2014 3:47 pm

I just liked the cloud its smw. You did not understand?

Murphmario
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Re: Murphmario's Gfx Pack

Postby Murphmario » Thu Apr 10, 2014 4:13 pm

Oh, thanks!

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Re: Murphmario's Gfx Pack

Postby nin10dohandzegafan » Thu Apr 10, 2014 5:09 pm

Thanks for the background.I requested this cloudy castle months back on SMBX:Revived.

Murphmario
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Re: Murphmario's Gfx Pack

Postby Murphmario » Sat Jun 28, 2014 10:08 am

A new update is out!

Changelog for Beta 3:
-Readded Mourning Wood
-Added Sakke On Drums, Mecha Bowser, Remastered Roto Disk, Loz Old Man, Seizure Background, Better Items Pack, Fixed YIDs Sombeti, and Metroids recolored to Smb3.

Check first post for download and screenshot.

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Re: Murphmario's Gfx Pack

Postby xtremegamer51 » Sat Jun 28, 2014 12:59 pm

The Bob-omb and Mecha Bowser are probably my favorite things in this gfx pack.And I think they may have a use for me if I ever make a factory level of some sort.Anyways,great job on this pack!

KateBulka
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Re: Murphmario's Gfx Pack

Postby KateBulka » Thu Jul 03, 2014 1:36 am

This looks stupid (funny) and good... good-funny job!

Murphmario
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Re: Murphmario's Gfx Pack

Postby Murphmario » Sat Nov 01, 2014 9:54 pm

MyNameIsEric52 wrote:This looks stupid (funny) and good... good-funny job!
Funny? I don't see why...

NEW UPDATE!

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Re: Murphmario's Gfx Pack

Postby Squishy Rex » Sun Nov 02, 2014 4:46 am

Oh hell, that looks pretty nice. I got your PM by the way, so I'll just add everything from this update that isn't now already in there. I already made the 3D World tileset for Boom Boom, though I see you've turned it into a BG instead. I really like that idea. Also, it's nice to see Mourning Wood return too, I always loved that graphic.

Murphmario
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Re: Murphmario's Gfx Pack

Postby Murphmario » Thu Mar 19, 2015 7:06 pm

This probably won't get much attention, but update.

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Re: Murphmario's Gfx Pack

Postby Squishy Rex » Fri Mar 20, 2015 8:48 pm

Murphmario wrote:This probably won't get much attention, but update.
Attention received. I didn't notice this had been updated till now, but I can see someone has been busy. I like that you've done the Megaman stuff, since it was something I never got around to finishing. I think I'll be making good use out of all of that t some point. I'm glad Mourning Wood is complete and fixed, because I have a use for that right now in one of my Graveyard levels.

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Re: Murphmario's Gfx Pack

Postby SilverDeoxys563 » Fri Mar 20, 2015 8:51 pm

The SMB1 revamps are beautiful, and I really like the looks of the powerups in the third screen, especially the coin. In fact I'm using my own variation of that pipe right now, so thanks for the inspiration!
Last edited by SilverDeoxys563 on Fri Mar 20, 2015 8:58 pm, edited 1 time in total.


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