Welcome to my SMB2 Expanded GFX-Pack!
A very long time ago (2013) I have made an "Expanded SMBX-Tilesets"-pack, that contained the expansions of some of the tilesets that are featured in SMBX, be it to make them bigger and better usable or just to remove some graphical errors from them, like cutoff etc.And with this "SMB2-edition" I like to advance a bit furter with that, and expand all the tilesets that can be found in the original SMB2.
But not just that, as this pack now features a lot of fully custom designed tilesets, NPCs, level backgrounds and more, to vastly expand the selection of SMB2 elements to choose from. Also, all the NES-exclusive tilesets are here aswell, all 16-bit rendered and expanded.
And to round it all up nicely, I have done a fully custom SMB2-styled worldmap expansion aswell, meaning you can build whole world maps with this and are not just restricted to HUBs.
Now, with this ninth full version, a lot of new NPCs and blocks have arrived. New sunset-versions of level backgrounds are now available and several mishaps have been fixed. Nearly all the elements (mainly NPCs) from the SMBX2b5.2 update have been restyled or repurposed into SMB2. There are now even camera-facing versions of the Mask- and Hawkmouth doors.
So, without further ado, have some screenshots of the pack, with 2 new ones close to the bottom of this spoiler:
https://www.dropbox.com/scl/fi/3kxmpgvd ... mwxa1&dl=0
Changelog of v9:
1: Many tilesets have received at least a few new blocks and/or BGOs. For example, the "Indoor"-tilesets habe gotten custom pillar blocks and BGOs and the "Boss Room"-tilesets have gotten new recolors, floor slopes, eyecandy blocks and BGOs, more than doubling their size.
2: Nearly all of the new NPCs and blocks that came with the latest update of SMBX (Beta 5.2) have received either an SMB2 restyle or a repurpose. For example, the SMB1 small and big castle-BGOs have been changed to accomodate for the function of the new SMB1 flagpole exit. Also, a few (slightly) custom ones have been made too. There are also some camera-facing graphics for the Mask and Hawkmouth-doors.
3: To clean up the structure of some of the tilesets (namely "Misc Blocks" and "Misc BGOS") have had some of their tiles or BGOs moved to other tilesets.
4: Some fixed problems, like dublicate blocks i different folders, wrong parameters in some level background files etc. Thanks to everyone who made me aware of those problems.
5: Again, more little touch-ups on some graphics here and there.
6: The worldmap graphics have been restructured and edited (water and lava-tiles have been greatly enlarged) to be able to utilize transparency. This way one can have worldmaps with land that better connect to the water (No water or lava is drawn on the tile-graphics themselves anymore).
7: Some useless level backgrounds have been replaced by sunset-versions of all the outdoor backgrounds. Now there are day, evening and night versions of all outdoor level backgrounds.
Also contained is a new beach background to go along the beach tileset.
Please note that due to all the updates I made, a lot in this pack has changed and moved around. That means this pack is, like always, not compatible with any previous versions.
There is a lot more that has been altered and added, but since I did all that over the course of 2 years, I cannot list them all. :-P
Please see the enclosed "Please Read"-document in the pack for additional information and credits.
Enjoy building levels with this pack ^-^
Please give credit to me, when using any of the GFX contained in this pack, as it was serious work to edit and make all these. Thanks