The exact frame limit is approximatley 100 frames (I think).
I was making this npc and it crashed the game with "Run Time error-6 overflow".
It was an animated short thing I made and it has 148 frames in total and no framestyle.
The framespeed wasn't set and why would I do it for this?
In conclusion: Don't make an npc use too many frames or it will crash the game.
(Am I the first to discover this?)
EDIT: I'll try to expiriment some things to see what is the frame limit.
EDIT 2: 100 is the frame limit, but it will mess the npc extremley hard!
I am still unaware about how 100 frames is a good way to mess up an npc harshly.
As you can see, it is blank and it looks dumb.
It dosen't show anything, but a glorious blank space.
And, don't ask about the Wart and mushroom blocks, they are there for no reason.
As you can see, it is blank and it looks dumb.
It dosen't show anything, but a glorious blank space.
Crazy story: I encountered the same bug just now. I tried lowering the frame count, but that didn't work. I tried removing the mask file (as it's a larger file than the main sprite), but that didn't work, either. I even tried moving the sprite-swap to a level that didn't use any sprite-swaps, but it still just showed a white box. What finally got the sprite to appear was when I decreased the file-size of the main sprite to 12.8 KB (it was originally 14.5 KB). The strangest part about it is that pretty much anything above 12.8 KB will cause the white-box bug for that sprite, even though I have another sprite-swap that's 14.1 KB that works just fine.