Windmill (update 04/06)

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AirShip
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Windmill (update 04/06)

Postby AirShip » Tue Feb 11, 2014 1:11 pm

Last edited by AirShip on Tue Apr 14, 2020 2:07 pm, edited 3 times in total.

AirShip
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Re: SMB3 Styled - Windmill

Postby AirShip » Thu Feb 13, 2014 9:39 am

SnifitGuy69 wrote:This looks good, but I would add more frames.
I did not do more frames per laziness same, but I'll try for at least per 10 frames, for more gentleness.

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Re: SMB3 Styled - Windmill

Postby Fuyu » Thu Feb 13, 2014 7:45 pm

Making it move faster would make it look even worse in my opinion. By all means windmills always rotate slowly according to the wind strength which usually never gets to move it any fast, IRL and gaming.

I would really appreciate the addition of more frames, and also a new design for the windmill's wall borders since it does not fit with the bricks at all. Overall, it's a rather creative idea though.

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Re: SMB3 Styled - Windmill

Postby Cigarettes » Wed Nov 20, 2019 12:48 am

I need a windmill but i need to see this windmill links are busted

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Re: SMB3 Styled - Windmill

Postby AirShip » Mon Apr 06, 2020 2:52 pm

Last edited by AirShip on Tue Apr 14, 2020 2:08 pm, edited 1 time in total.

TheGameyFireBro105
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Re: Windmill (update 04/06)

Postby TheGameyFireBro105 » Wed Apr 08, 2020 8:33 am

The spike balls behave pretty similar to the giant spikeballs from wario's castle in sml2

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Re: Windmill (update 04/06)

Postby Blake Izayoi » Wed Apr 08, 2020 1:30 pm

These look pretty cool, fantastic job!
Wow that poor Koopa in the .gif... he's just getting hit on repeat in a infinite cycle of pain lmao

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Re: Windmill (update 04/06)

Postby Fuyu » Sat Apr 11, 2020 1:59 pm

Goddammit Airship! You beat me again! It looks really good though. I might try to make my own version, this one's too SM64ish for me.

PROX
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Re: Windmill (update 04/06)

Postby PROX » Sat Apr 11, 2020 8:21 pm

Correct me if I'm wrong, but can't you just use lua to rotate the sprite?

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Re: Windmill (update 04/06)

Postby Emral » Sun Apr 12, 2020 3:13 am

PROX wrote:
Sat Apr 11, 2020 8:21 pm
Correct me if I'm wrong, but can't you just use lua to rotate the sprite?
Aside from the lua code included being a bit inaccurate... that's what it does.

(The inaccuracy: Checking for 0x12A (despawnTimer) being -1 instead of <= 0. 0 is 'despawned but waiting to respawn')

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Re: Windmill (update 04/06)

Postby AirShip » Tue Apr 14, 2020 4:25 pm

Natsu wrote:
Sat Apr 11, 2020 1:59 pm
Goddammit Airship! You beat me again! It looks really good though. I might try to make my own version, this one's too SM64ish for me.

Hey, when more versions, better, no ?
and my version is based on DKR, in really.


Enjl wrote:
PROX wrote:
Sat Apr 11, 2020 8:21 pm
Correct me if I'm wrong, but can't you just use lua to rotate the sprite?
Aside from the lua code included being a bit inaccurate... that's what it does.

(The inaccuracy: Checking for 0x12A (despawnTimer) being -1 instead of <= 0. 0 is 'despawned but waiting to respawn')

I will ask 8luestorm to fix, thanks for the tip.

and thanks everyone for the compliments.


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