(DEMON) Floral Flirt Volcanic

Levels that have good quality and are worth playing.

Moderator: Userbase Moderators

Alagirez
Ludwig von Koopa
Ludwig von Koopa
Posts: 3616
Joined: Tue Dec 02, 2014 2:28 am
Flair: Legalize Awooo!
Pronouns: He/Him/That wolf
Contact:

(DEMON) Floral Flirt Volcanic

Postby Alagirez » Tue Nov 24, 2015 7:29 am

My hardest level in MxW2 with expansive design. This level inspired from SM7's CC11 entry : Volcanic Wilds. This level is hard as clubstep
Image
Download Click Here!
Last edited by Alagirez on Mon Apr 04, 2016 9:57 pm, edited 1 time in total.

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: Floral Flirt Volcanic

Postby RudeGuy » Tue Nov 24, 2015 11:45 am

Review:
The first thing I noticed in this level is that it's too long. The first half took me about 4-5 minutes. The second is that you didn't test your level properly, because some of the NPC placement is weird: for example, the first blaarg gets out before the player even gets to it, and when the player arrives, the blaarg already disappeared. The first section used as gimmick the skull raft, and I think it could've been introduced better: the part where you first use it is already too tricky in my opinion. The fact that you have to press a switch to make the lava rise is a nice idea, but sometimes the skull raft can split while the lava rises, resulting in the next part being harder that it should've been. I also really dislike the spikes, thwomps and dry bones being darker than the default version, you can't see them anymore, and this can result in some unfair deaths. In the next section, after pressing the switch, a bit of the skull raft in on a slope, so it won't start moving when you jump on the others. Other than this, the section is fairly good, with well done (but sometimes generic) NPC placement. And for some reason there was a pokey in this section, but it doesn't appear anywhere else. I don't understand why there's a green switch, couldn't you just put a
ceiling over the switch blocks and have a pipe go over the ceiling? Ah well. The next section is broken: First of all, the fence platform doesn't move (not to mention that the thing that is attached to the fence is still solid at the top, and the player could stand over it instead on climbing the fence). Also, even if it moves, the fence BGOs can't transport the player. Second, since there's no way that the player can get past the huge lava pit (apparently there's a platform there but it disappears for some reason), this level is impossible. I had to cheat to go up. After that, there's a generic switch hunt, with (a bit boring) backtracking involved. Some fire cannons in this section also blocks entirely the way, and this is annoying honestly. The next section is the star section, with also some random pointless power ups for some reason.
Overall, you had nice ideas, and the NPC placement is fairly good (although some are placed in weird spots), but there are many bugs and especially the level is impossible. I'd say this should get a 6/10.

Alagirez
Ludwig von Koopa
Ludwig von Koopa
Posts: 3616
Joined: Tue Dec 02, 2014 2:28 am
Flair: Legalize Awooo!
Pronouns: He/Him/That wolf
Contact:

Re: Floral Flirt Volcanic

Postby Alagirez » Wed Nov 25, 2015 12:37 am

RudeGuy07 wrote:Review:
The first thing I noticed in this level is that it's too long. The first half took me about 4-5 minutes. The second is that you didn't test your level properly, because some of the NPC placement is weird: for example, the first blaarg gets out before the player even gets to it, and when the player arrives, the blaarg already disappeared. The first section used as gimmick the skull raft, and I think it could've been introduced better: the part where you first use it is already too tricky in my opinion. The fact that you have to press a switch to make the lava rise is a nice idea, but sometimes the skull raft can split while the lava rises, resulting in the next part being harder that it should've been. I also really dislike the spikes, thwomps and dry bones being darker than the default version, you can't see them anymore, and this can result in some unfair deaths. In the next section, after pressing the switch, a bit of the skull raft in on a slope, so it won't start moving when you jump on the others. Other than this, the section is fairly good, with well done (but sometimes generic) NPC placement. And for some reason there was a pokey in this section, but it doesn't appear anywhere else. I don't understand why there's a green switch, couldn't you just put a
ceiling over the switch blocks and have a pipe go over the ceiling? Ah well. The next section is broken: First of all, the fence platform doesn't move (not to mention that the thing that is attached to the fence is still solid at the top, and the player could stand over it instead on climbing the fence). Also, even if it moves, the fence BGOs can't transport the player. Second, since there's no way that the player can get past the huge lava pit (apparently there's a platform there but it disappears for some reason), this level is impossible. I had to cheat to go up. After that, there's a generic switch hunt, with (a bit boring) backtracking involved. Some fire cannons in this section also blocks entirely the way, and this is annoying honestly. The next section is the star section, with also some random pointless power ups for some reason.
Overall, you had nice ideas, and the NPC placement is fairly good (although some are placed in weird spots), but there are many bugs and especially the level is impossible. I'd say this should get a 6/10.
thank you for the review!
RudeGuy07 wrote:The next section is the star section, with also some random pointless power ups for some reason.
i know it's useless for a level like this, but it's useful for an episode, like my project....

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: Floral Flirt Volcanic

Postby RudeGuy » Wed Nov 25, 2015 8:30 am

Harvey36Dice wrote: i know it's useless for a level like this, but it's useful for an episode, like my project....
There's a difference between a standalone level and a level for a project.


Return to “Pretty Good”

Who is online

Users browsing this forum: No registered users and 2 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari