Raf Plant

Levels that have good quality and are worth playing.

Moderator: Userbase Moderators

litchh
Eerie
Eerie
Posts: 719
Joined: Sun Dec 29, 2013 6:10 am

Raf Plant

Postby litchh » Sun Aug 23, 2015 8:30 am

Autoscrolling factory without any enemies. There's hazards only, lot of them.
Since some players get bored while playing autoscrolling levels, this is faster than usually.

Screen:
Spoiler: show
Image
Download: http://www.mediafire.com/download/snrz1 ... +Plant.zip

TheKingOfBoos
Fuzzy
Fuzzy
Posts: 1016
Joined: Sun Jul 05, 2015 4:16 pm

Re: Raf Plant

Postby TheKingOfBoos » Sun Aug 23, 2015 5:24 pm

This looks familiar... was this in factory level contest?

PixelPest
Link
Link
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: Raf Plant

Postby PixelPest » Tue Aug 25, 2015 3:00 pm

This looks really cool. I was considering doing a small episode with the same kind of idea.

The Thwomp King
Boss Bass
Boss Bass
Posts: 1270
Joined: Tue Feb 17, 2015 12:09 pm

Re: Raf Plant

Postby The Thwomp King » Wed Aug 26, 2015 11:57 pm

If it's fine I will insert my contest review on here for this level.

I love the music! It's so suiting for this level and I enjoy it! The power ups in the beginning are deceiving because I initially thought they were bad to touch. This is a pretty hard course, and it really requires quite a bit of trial and error to do. It's fast pace and really gets you panicking when you're in a tough spot, which really isn't a bad thing if used right. There's little room for error in this where you must always stay closer to the right side otherwise you'll trap yourself and get killed, so the panic factor is kinda a losing battle. The ending of this level is mad hard too, and there's no additional power up besides the needless one at the very end (the level's done so it won't help much) and the two in the very beginning. The level did seem a little short too, but I guess in a way it's like a level in Geometry Dash where you'll be playing it multiple times just to beat it. In the end you collect your star of David, and you end the stage. Overall the stage looked great with its graphics and the music was fitting, but it still needs plenty of work. If the difficulty was changed as well as having the level be given another concept or length, then I'd rate it higher.

4.5/10

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6422
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: Raf Plant

Postby MECHDRAGON777 » Fri Aug 28, 2015 7:41 pm

The Thwomp King wrote:If it's fine I will insert my contest review on here for this level.

I love the music! It's so suiting for this level and I enjoy it! The power ups in the beginning are deceiving because I initially thought they were bad to touch. This is a pretty hard course, and it really requires quite a bit of trial and error to do. It's fast pace and really gets you panicking when you're in a tough spot, which really isn't a bad thing if used right. There's little room for error in this where you must always stay closer to the right side otherwise you'll trap yourself and get killed, so the panic factor is kinda a losing battle. The ending of this level is mad hard too, and there's no additional power up besides the needless one at the very end (the level's done so it won't help much) and the two in the very beginning. The level did seem a little short too, but I guess in a way it's like a level in Geometry Dash where you'll be playing it multiple times just to beat it. In the end you collect your star of David, and you end the stage. Overall the stage looked great with its graphics and the music was fitting, but it still needs plenty of work. If the difficulty was changed as well as having the level be given another concept or length, then I'd rate it higher.

4.5/10
Honestly, I do not know why the other judges gave my level a perfect score, but I thought this would beat my level in the contest an win.

The Thwomp King
Boss Bass
Boss Bass
Posts: 1270
Joined: Tue Feb 17, 2015 12:09 pm

Re: Raf Plant

Postby The Thwomp King » Fri Aug 28, 2015 8:57 pm

I'll play through the levels and rejudge them if that helps.
I didn't think your level was perfect, but it was certainly well done. Maybe I should've gave it an 8 or maybe even lower for some of the effects not working because I don't have the Luna programs, but when I played each level, yours was the one I liked most. I don't believe it should've gotten a 10/10 from TKoB's review, but I don't think you should be hard on your level, whether a joke or not. XD hahaha

Raf Plant is still a fun level to play, but I believe there are still a handful of things to fix that will make the level much better.

ShadowStarX
Bronze Yoshi Egg
Bronze Yoshi Egg
Posts: 1751
Joined: Mon Jan 27, 2014 7:21 am
Pronouns: he/him
Contact:

Re: Raf Plant

Postby ShadowStarX » Sat Oct 17, 2015 7:48 am

Raf Plant review

Design & Gameplay: 7.5/10 (counts 70%)
This level was really fun to play. The autoscroll had a fair speed, the length was also very fair. This level has p. good design. I have to mention that none of the parts are similar to each other as I noticed. This level also has replay value. I also love the timing parts in this level. Overall, this is a very enjoyable autoscrolling level, when it comes to gameplay
The beginning could've been A BIT harder.

Atmosphere & Visuals: 8.5/10 (counts 30%)
This level is p. detailed and nice-looking. The music is very fitting, and the scenery amount is fair. I didn't find any graphical bugs, such as cutoff, clash or broken effects. The overall atmospheric feeling of the level is p. good, and I also liked the fact that it was an 8-bit level.

Score: 7.8/10
Nice 8-bit autoscrolling factory level
Moved to 'Pretty Good'


Return to “Pretty Good”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari